Author: Alison C. Dobbins
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Projection Design for Theatre and Live Performance
Author: Alison C. Dobbins
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Dance Theory in Practice for Teachers
Author: Linda Ashley
Publisher: Essential Resources
ISBN: 1877390089
Category : Dance
Languages : en
Pages : 64
Book Description
A resource for teachers focusing on the skills students need when working towards assessment of dance in performance. Describes the dance experience mainly from the dancer's perspective and in a way teachers can use in their daily teaching schedules.
Publisher: Essential Resources
ISBN: 1877390089
Category : Dance
Languages : en
Pages : 64
Book Description
A resource for teachers focusing on the skills students need when working towards assessment of dance in performance. Describes the dance experience mainly from the dancer's perspective and in a way teachers can use in their daily teaching schedules.
Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441
Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441
Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Databases in Networked Information Systems
Author: Shinji Kikuchi
Publisher: Springer Science & Business Media
ISBN: 3642120377
Category : Computers
Languages : en
Pages : 346
Book Description
This book constitutes the refereed proceedings of the 6th International Workshop on Databases in Networked Information Systems, DNIS 2010, held in Aizu-Wakamatsu, Japan in October 2010. The 13 revised full papers presented together with 9 invited talks and 1 keynote lecture were carefully reviewed and selected for inclusion in the book. The workshop generally puts the main focus on data semantics and infrastructure for information management and interchange. The papers are organized in topical sections on networked information systems: infrastructure, access to information resources, information and knowledge management systems, information extraction from data resources, and geo-spatial decision making.
Publisher: Springer Science & Business Media
ISBN: 3642120377
Category : Computers
Languages : en
Pages : 346
Book Description
This book constitutes the refereed proceedings of the 6th International Workshop on Databases in Networked Information Systems, DNIS 2010, held in Aizu-Wakamatsu, Japan in October 2010. The 13 revised full papers presented together with 9 invited talks and 1 keynote lecture were carefully reviewed and selected for inclusion in the book. The workshop generally puts the main focus on data semantics and infrastructure for information management and interchange. The papers are organized in topical sections on networked information systems: infrastructure, access to information resources, information and knowledge management systems, information extraction from data resources, and geo-spatial decision making.
Evaluation of State-of-the-Art Hardware Architectures for Fast Cone-Beam CT Reconstruction
Author: Holger Scherl
Publisher: Springer Science & Business Media
ISBN: 3834882593
Category : Computers
Languages : en
Pages : 145
Book Description
Holger Scherl introduces the reader to the reconstruction problem in computed tomography and its major scientific challenges that range from computational efficiency to the fulfillment of Tuy's sufficiency condition. The assessed hardware architectures include multi- and many-core systems, cell broadband engine architecture, graphics processing units, and field programmable gate arrays.
Publisher: Springer Science & Business Media
ISBN: 3834882593
Category : Computers
Languages : en
Pages : 145
Book Description
Holger Scherl introduces the reader to the reconstruction problem in computed tomography and its major scientific challenges that range from computational efficiency to the fulfillment of Tuy's sufficiency condition. The assessed hardware architectures include multi- and many-core systems, cell broadband engine architecture, graphics processing units, and field programmable gate arrays.
Architecture Sourcebook Vol. 3: Architecture Based Assessments
Author: Charles Babers
Publisher: Lulu.com
ISBN: 1430306750
Category : Technology & Engineering
Languages : en
Pages : 464
Book Description
The purpose of this volume is to present a framework for incorporating architecture based DOTMLPF assessments into the JCIDS and DoD acquisition processes. It presents a recommended set of assessments across the seven domains, describing the information and data needed to conduct each assessment, the standard architecture products that may contain the required information and data, the expected output of the assessment, and the general nature of the assessment (i.e., Objective or Subjective). The presentation is not meant to be inclusive of all potential DOTMLPF or architecture related assessments that may be performed as a part of the JCIDS process. Rather, it is meant to generate discussion and thought, leading to further refinement and development of the ideas and concepts presented.
Publisher: Lulu.com
ISBN: 1430306750
Category : Technology & Engineering
Languages : en
Pages : 464
Book Description
The purpose of this volume is to present a framework for incorporating architecture based DOTMLPF assessments into the JCIDS and DoD acquisition processes. It presents a recommended set of assessments across the seven domains, describing the information and data needed to conduct each assessment, the standard architecture products that may contain the required information and data, the expected output of the assessment, and the general nature of the assessment (i.e., Objective or Subjective). The presentation is not meant to be inclusive of all potential DOTMLPF or architecture related assessments that may be performed as a part of the JCIDS process. Rather, it is meant to generate discussion and thought, leading to further refinement and development of the ideas and concepts presented.
Scientific and Statistical Database Management
Author: Marianne Winslett
Publisher: Springer
ISBN: 3642022790
Category : Computers
Languages : en
Pages : 659
Book Description
This book constitutes the refereed proceedings of the 21st International Conference on Scientific and Statistical Database Management, SSDBM 2009, held in New Orleans, LA, USA in June 2009. The 29 revised full papers and 12 revised short papers including poster and demo papers presented together with three invited presentations were carefully reviewed and selected from 76 submissions. The papers are organized in topical sections on improving the end-user experience, indexing, physical design, and energy, application experience, workflow, query processing, similarity search, mining, as well as spatial data.
Publisher: Springer
ISBN: 3642022790
Category : Computers
Languages : en
Pages : 659
Book Description
This book constitutes the refereed proceedings of the 21st International Conference on Scientific and Statistical Database Management, SSDBM 2009, held in New Orleans, LA, USA in June 2009. The 29 revised full papers and 12 revised short papers including poster and demo papers presented together with three invited presentations were carefully reviewed and selected from 76 submissions. The papers are organized in topical sections on improving the end-user experience, indexing, physical design, and energy, application experience, workflow, query processing, similarity search, mining, as well as spatial data.
Cinema Expanded
Author: Jonathan Walley
Publisher: Oxford University Press
ISBN: 0190938668
Category : Performing Arts
Languages : en
Pages : 577
Book Description
Expanded cinema: avant-garde moving image works that claim new territory for the cinematic, beyond the bounds of familiar filmmaking practices and the traditional theatrical exhibition space. First emerging in the 1960s amidst seismic shifts in the arts, multi-screen films, live cinematic performance, light art, kinetic art, video, and computer-generated imagery - all placed under expanded cinema's umbrella - re-emerged at the dawn of the 2000s, opening a vast new horizon of possibility for the moving image, and perhaps even heralding the end of cinema as we know it. Cinema Expanded: Avant-Garde Film in the Age of Intermedia offers a bold new account of its subject, breaking from previous studies and from larger trends in film and art scholarship. Author Jonathan Walley argues that expanded cinema's apparent departure from the traditions and forms of cinema as we know it actually radically asserts cinema's nature and artistic autonomy. Walley also resituates expanded cinema within the context of avant-garde film history, linking it to a mode of filmmaking that has historically investigated and challenged the nature and limits of cinematic form. As an outgrowth of this tradition, expanded cinema offered a means for filmmakers within the avant-garde, regardless of their differing styles, formal concerns, and politics, to stake out cinema's unique aesthetic terrain - its ontology, its independence, its identity. In addition to reconsidering the better-known expanded cinema works of the 1960s and 70s by artists like Andy Warhol, Robert Whitman, and Nam June Paik, Cinema Expanded also provides the first scholarly accounts of scores of lesser-known works across more than 50 years. Making new arguments about avant-garde cinema in general and its complex meditations on the nature of cinema, it urgently addresses current and crucial debates about the fate of the moving image amidst a digital age of near-constant technological change.
Publisher: Oxford University Press
ISBN: 0190938668
Category : Performing Arts
Languages : en
Pages : 577
Book Description
Expanded cinema: avant-garde moving image works that claim new territory for the cinematic, beyond the bounds of familiar filmmaking practices and the traditional theatrical exhibition space. First emerging in the 1960s amidst seismic shifts in the arts, multi-screen films, live cinematic performance, light art, kinetic art, video, and computer-generated imagery - all placed under expanded cinema's umbrella - re-emerged at the dawn of the 2000s, opening a vast new horizon of possibility for the moving image, and perhaps even heralding the end of cinema as we know it. Cinema Expanded: Avant-Garde Film in the Age of Intermedia offers a bold new account of its subject, breaking from previous studies and from larger trends in film and art scholarship. Author Jonathan Walley argues that expanded cinema's apparent departure from the traditions and forms of cinema as we know it actually radically asserts cinema's nature and artistic autonomy. Walley also resituates expanded cinema within the context of avant-garde film history, linking it to a mode of filmmaking that has historically investigated and challenged the nature and limits of cinematic form. As an outgrowth of this tradition, expanded cinema offered a means for filmmakers within the avant-garde, regardless of their differing styles, formal concerns, and politics, to stake out cinema's unique aesthetic terrain - its ontology, its independence, its identity. In addition to reconsidering the better-known expanded cinema works of the 1960s and 70s by artists like Andy Warhol, Robert Whitman, and Nam June Paik, Cinema Expanded also provides the first scholarly accounts of scores of lesser-known works across more than 50 years. Making new arguments about avant-garde cinema in general and its complex meditations on the nature of cinema, it urgently addresses current and crucial debates about the fate of the moving image amidst a digital age of near-constant technological change.
District of Columbia Appropriations for 2003
Author: United States. Congress. House. Committee on Appropriations. Subcommittee on District of Columbia Appropriations
Publisher:
ISBN:
Category : Washington (D.C.)
Languages : en
Pages : 1374
Book Description
Publisher:
ISBN:
Category : Washington (D.C.)
Languages : en
Pages : 1374
Book Description
District of Columbia Appropriations for 2002
Author: United States. Congress. House. Committee on Appropriations. Subcommittee on District of Columbia Appropriations
Publisher:
ISBN:
Category : Political Science
Languages : en
Pages : 1146
Book Description
Publisher:
ISBN:
Category : Political Science
Languages : en
Pages : 1146
Book Description