Project Arcade

Project Arcade PDF Author: John St. Clair
Publisher: John Wiley and Sons
ISBN: 1118038835
Category : Games & Activities
Languages : en
Pages : 609

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Book Description
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Project Arcade

Project Arcade PDF Author: John St. Clair
Publisher: John Wiley and Sons
ISBN: 1118038835
Category : Games & Activities
Languages : en
Pages : 609

Get Book

Book Description
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

The Arcades Project

The Arcades Project PDF Author: Walter Benjamin
Publisher: Harvard University Press
ISBN: 9780674043268
Category : History
Languages : en
Pages : 1100

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Book Description
Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations.

Android Arcade Game App

Android Arcade Game App PDF Author: Jerome DiMarzio
Publisher: Apress
ISBN: 1430245468
Category : Computers
Languages : en
Pages : 98

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Book Description
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.

Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

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Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Make a 2D Arcade Game in a Weekend

Make a 2D Arcade Game in a Weekend PDF Author: Jodessiah Sumpter
Publisher: Apress
ISBN: 1484214943
Category : Computers
Languages : en
Pages : 166

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Book Description
Create and complete your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished Make a 2D Arcade Game in a Weekend with Unity, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores. Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. Takes you through building a classic Atari style brick breaker game Provides you the basic knowledge for building games Teaches you how to script and design UI elements of the game

Arcade and the Triple T Token

Arcade and the Triple T Token PDF Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767407
Category : Juvenile Fiction
Languages : en
Pages : 257

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Book Description
Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)

Game Development Essentials

Game Development Essentials PDF Author: John Hight
Publisher: Delmar Pub
ISBN: 9781418015411
Category : Business & Economics
Languages : en
Pages : 284

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Book Description
Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Artcade

Artcade PDF Author: Tim Nicholls
Publisher: Bitmap Books Limited
ISBN: 9780993012976
Category : Computer games
Languages : en
Pages : 0

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Book Description
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Before the Crash

Before the Crash PDF Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270

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Book Description
Students and teachers of media studies will enjoy this compelling volume.