Programming Right from the Start with Visual Basic.Net

Programming Right from the Start with Visual Basic.Net PDF Author: Thaddeus R. Crews
Publisher: Prentice Hall
ISBN: 9780131416963
Category : Computers
Languages : en
Pages : 492

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Book Description
For one-semester introductory courses in Visual BASIC Programming. Programming Right From the Start with Visual Basic.NET combines innovative pedagogy with the latest technology, including object-orientation and the .NET framework. This comprehensive book uses a unique modular approach. In a simple, straightforward manner, Unit 1 teaches students the essential concepts for logic and design, including variables, input, assignment, output, conditions, loops, procedures, functions, arrays and files. Unit 2 introduces VB.NET syntax with an emphasis on designing and developing graphical, event-driven programs with an emphasis on applied business solutions. Unit 3 illustrates the power of the .NET Framework, including chapters on ADO.NET database programming, ASP.NET web applications, and object-oriented programming. Unit 3 also contains two detailed case studies, one involving a complete Shopping Cart implementation (using ASP.NET and ADO.NET) and a second detailed case study of a working machine learning program.

Programming Right from the Start with Visual Basic.Net

Programming Right from the Start with Visual Basic.Net PDF Author: Thaddeus R. Crews
Publisher: Prentice Hall
ISBN: 9780131416963
Category : Computers
Languages : en
Pages : 492

Get Book Here

Book Description
For one-semester introductory courses in Visual BASIC Programming. Programming Right From the Start with Visual Basic.NET combines innovative pedagogy with the latest technology, including object-orientation and the .NET framework. This comprehensive book uses a unique modular approach. In a simple, straightforward manner, Unit 1 teaches students the essential concepts for logic and design, including variables, input, assignment, output, conditions, loops, procedures, functions, arrays and files. Unit 2 introduces VB.NET syntax with an emphasis on designing and developing graphical, event-driven programs with an emphasis on applied business solutions. Unit 3 illustrates the power of the .NET Framework, including chapters on ADO.NET database programming, ASP.NET web applications, and object-oriented programming. Unit 3 also contains two detailed case studies, one involving a complete Shopping Cart implementation (using ASP.NET and ADO.NET) and a second detailed case study of a working machine learning program.

Starting Out with Programming Logic and Design

Starting Out with Programming Logic and Design PDF Author: Tony Gaddis
Publisher: Pearson Higher Ed
ISBN: 1292053089
Category : Computers
Languages : en
Pages : 443

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Book Description
Starting Out with Programming Logic and Design, Third Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis’ best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.

Python for Kids, 2nd Edition

Python for Kids, 2nd Edition PDF Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365

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Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Teach Your Kids to Code

Teach Your Kids to Code PDF Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category : Computers
Languages : en
Pages : 336

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Book Description
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Absolute Beginner's Guide to Programming

Absolute Beginner's Guide to Programming PDF Author: Greg M. Perry
Publisher: Que Publishing
ISBN: 9780789729057
Category : Computers
Languages : en
Pages : 438

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Book Description
This book teaches you everything you need to know to understand computer programming at a fundamental level. You will learn what the major programming langauiges are, how they work, and what to do.

Learn to Program with Scratch

Learn to Program with Scratch PDF Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category : Juvenile Nonfiction
Languages : en
Pages : 291

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Book Description
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Etudes for Programmers

Etudes for Programmers PDF Author: Charles Wetherell
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 220

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Book Description
A collection of large—scale problems for “learning by doing.” With detailed and careful analysis of the real world situations surrounding common programming problems. -- Back cover.

Logic Programming with Prolog

Logic Programming with Prolog PDF Author: Max A. Bramer
Publisher: Springer Science & Business Media
ISBN: 9781852339388
Category : Computers
Languages : en
Pages : 246

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Book Description
Written for those who wish to learn Prolog as a powerful software development tool, but do not necessarily have any background in logic or AI. Includes a full glossary of the technical terms and self-assessment exercises.

Exercises for Programmers

Exercises for Programmers PDF Author: Brian P. Hogan
Publisher: Pragmatic Bookshelf
ISBN: 1680503480
Category : Computers
Languages : en
Pages : 120

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Book Description
When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

My First Coding Book

My First Coding Book PDF Author: Kiki Prottsman
Publisher: Penguin
ISBN: 1465469737
Category : Juvenile Nonfiction
Languages : en
Pages : 23

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Book Description
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.