3D Programming for Windows

3D Programming for Windows PDF Author: Charles Petzold
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452

Get Book Here

Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

3D Programming for Windows

3D Programming for Windows PDF Author: Charles Petzold
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452

Get Book Here

Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

Programming in Three Dimensions

Programming in Three Dimensions PDF Author: Marc-Alexander Najork
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 346

Get Book Here

Book Description
In particular, they can be passed as arguments to other predicates, which allows us to define higher-order predicates. Cube has a static polymorphic type system, and uses the Hindley-Milner algorithm to perform type inference. Well-typed programs are guaranteed to be type-safe.We have implemented two Cube interpreters: An initial feasibility study, and a prototype implementation with improved interactive capabilities. Both of them exploit the implicit parallelism of the language by simulated concurrency, implemented via time-slicing."

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL PDF Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363954
Category : Computers
Languages : en
Pages : 403

Get Book Here

Book Description
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Integrative and Interactive Approach to Three-dimensional Programming

Integrative and Interactive Approach to Three-dimensional Programming PDF Author: Hyunju Shim
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description
In the VPTinker environment, a program is arranged within the two-dimensional (2D) plane, and the program output is constructed in the 3D space. New interaction mechanisms among the source program, the output model, and the programmer have also been designed. The user interactions include simultaneous highlighting of related components between the source program and the program output; progressive animation for program execution and its output construction; the play-pause-and-stop execution modes; and adjustable speed of the execution and animation. The VPTinker environment also includes a novel debugging feature, such as setting 3D breakpoints among the program components for the step-by-step execution. Classroom assessments were performed in the Spring and Summer 2006 semesters at the University of Florida to evaluate the effect of visual programming on the problem-solving capability for graphics programming. To evaluate the graphics programming in VPTinker by comparison, the textual counterpart language was designed in such a way that it is mapped one-to-one with VPTinker. The empirical results showed that the subjects who used VPTinker received better grades than those who used the textual counterpart language. The empirical results were analyzed based on the cognitive dimensions of visual and textual notations.

3D Game Programming All in One

3D Game Programming All in One PDF Author: Kenneth C. Finney
Publisher: Muska/Lipman
ISBN: 9781598632668
Category : Games
Languages : en
Pages : 1085

Get Book Here

Book Description
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming PDF Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409

Get Book Here

Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

iPhone 3D Programming

iPhone 3D Programming PDF Author: Philip Rideout
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390625
Category : Computers
Languages : en
Pages : 442

Get Book Here

Book Description
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

Mathematics for 3D Game Programming and Computer Graphics

Mathematics for 3D Game Programming and Computer Graphics PDF Author: Eric Lengyel
Publisher:
ISBN: 9780357671092
Category :
Languages : en
Pages :

Get Book Here

Book Description
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

A Three-dimensional Dynamic Programming Method for Optimal Ultimate Open Pit Design

A Three-dimensional Dynamic Programming Method for Optimal Ultimate Open Pit Design PDF Author: Thys B. Johnson
Publisher:
ISBN:
Category : Strip mining
Languages : en
Pages : 36

Get Book Here

Book Description


Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c PDF Author: Frank Luna
Publisher: Jones & Bartlett Publishers
ISBN: 1449623905
Category : Computers
Languages : en
Pages : 724

Get Book Here

Book Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.