Author: Dawid Borycki
Publisher: Microsoft Press
ISBN: 1509306897
Category : Computers
Languages : en
Pages : 824
Book Description
Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping
Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp
Author: Dawid Borycki
Publisher: Microsoft Press
ISBN: 1509306897
Category : Computers
Languages : en
Pages : 824
Book Description
Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping
Publisher: Microsoft Press
ISBN: 1509306897
Category : Computers
Languages : en
Pages : 824
Book Description
Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping
Programming for the Internet of Things
Author: Dawid Borycki
Publisher: Microsoft Press
ISBN: 150930214X
Category : Computers
Languages : en
Pages : 1658
Book Description
Rapidly implement Internet of Things solutions Creating programs for the Internet of Things offers you an opportunity to build and program custom devices whose functionality is limited only by your imagination. This book teaches you to do exactly that, with solutions presented in a step-by-step format. When you read this book, you not only learn the fundamentals of device programming, you will also be ready to write code for revolutionizing devices and robots. You don’t need to be an expert in low-level programming to benefit from this book. It explains basic concepts and programming techniques before diving into the more complicated topics. Each of the book’s chapters and appendices contains a suitable level of detail to help you quickly master device programming. MCP Dawid Borycki shows you how to: Build Universal Windows Platform (UWP) applications that target interconnected embedded devices Design and implement background apps for seamless integration with hardware components Use intrinsic UWP functionality to detect and track human faces Build artificial auditory, visual, and learning systems Process audio signals to blink LEDs to the rhythm of music Use OpenCV to develop custom image-processing algorithms Communicate with external devices by using serial, USB, Wi-Fi, and AllJoyn connectivity Design and implement applications to control DC, stepper, and servo motors for robotics Use Microsoft Cognitive Services to detect human emotions Build predictive analysis and preventive maintenance systems by using the Azure IoT Suite
Publisher: Microsoft Press
ISBN: 150930214X
Category : Computers
Languages : en
Pages : 1658
Book Description
Rapidly implement Internet of Things solutions Creating programs for the Internet of Things offers you an opportunity to build and program custom devices whose functionality is limited only by your imagination. This book teaches you to do exactly that, with solutions presented in a step-by-step format. When you read this book, you not only learn the fundamentals of device programming, you will also be ready to write code for revolutionizing devices and robots. You don’t need to be an expert in low-level programming to benefit from this book. It explains basic concepts and programming techniques before diving into the more complicated topics. Each of the book’s chapters and appendices contains a suitable level of detail to help you quickly master device programming. MCP Dawid Borycki shows you how to: Build Universal Windows Platform (UWP) applications that target interconnected embedded devices Design and implement background apps for seamless integration with hardware components Use intrinsic UWP functionality to detect and track human faces Build artificial auditory, visual, and learning systems Process audio signals to blink LEDs to the rhythm of music Use OpenCV to develop custom image-processing algorithms Communicate with external devices by using serial, USB, Wi-Fi, and AllJoyn connectivity Design and implement applications to control DC, stepper, and servo motors for robotics Use Microsoft Cognitive Services to detect human emotions Build predictive analysis and preventive maintenance systems by using the Azure IoT Suite
Beginning Xamarin Development for the Mac
Author: Dawid Borycki
Publisher: Apress
ISBN: 1484231325
Category : Computers
Languages : en
Pages : 225
Book Description
Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today’s market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# Who This Book Is For Developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms
Publisher: Apress
ISBN: 1484231325
Category : Computers
Languages : en
Pages : 225
Book Description
Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today’s market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# Who This Book Is For Developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms
Digital Anatomy
Author: Jean-François Uhl
Publisher: Springer Nature
ISBN: 3030619052
Category : Computers
Languages : en
Pages : 385
Book Description
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Publisher: Springer Nature
ISBN: 3030619052
Category : Computers
Languages : en
Pages : 385
Book Description
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Blazor in Action
Author: Chris Sainty
Publisher: Simon and Schuster
ISBN: 1638356793
Category : Computers
Languages : en
Pages : 342
Book Description
An example-driven guide to building reusable UI components and web frontends—all with Blazor, C#, and .NET. In Blazor in Action, you will learn about: Blazor + WebAssembly Picking the right hosting model Building reusable UI components Building forms with validation Integrating with JavaScript libraries Securing your application Testing your applications Blazor in Action is a practical guide to building stunning UIs and client-side applications using C# and .NET. You’ll use the Blazor frontend framework to create a fun and exciting web application for plotting hiking routes. As you build up your new application, you’ll master the key features of Blazor, such as routing, forms and validation, and dynamic and reusable components. By the time you're done, you'll be ready to develop beautiful sites and apps that seamlessly execute your C# code natively in the browser. The book is written to the most recent stable build of Blazor and seamlessly integrates fresh features from .NET 6. About the technology Create rich web frontends without relying on JavaScript. Microsoft’s Blazor framework uses WebAssembly to extend the ultra-popular ASP.NET platform. In Blazor, you can build interactive web components that run natively in the browser without plug-ins or transpilers. And because it’s C# end-to-end, it’s easy to share code between the server and your web UI. About the book Blazor in Action teaches you to create full-stack ASP.NET applications end-to-end in C#. You’ll start by learning to build Blazor web components, working through core topics like routing and forms. As you go, you’ll implement a hiking route web application that includes reusable code, integration with JavaScript libraries, and role-based security. To make sure your app is production ready, this practical book also covers state management, data persistence, and testing. What's inside Dynamic and reusable UI components Sharing client and server code Role-based security using Auth0 Persisting state using local browser storage About the reader For web developers with C# and .NET experience. About the author Chris Sainty has been a part of the Blazor community from the beginning. He’s an active blogger, open source developer, international speaker, and a Microsoft MVP. Table of Contents 1 Starting your Blazor journey 2 Your first Blazor app 3 Working with Blazor’s component model 4 Routing 5 Forms and validation—Part 1: Fundamentals 6 Forms and validation—Part 2: Beyond the basics 7 Creating more reusable components 8 Integrating with JavaScript libraries 9 Securing Blazor applications 10 Managing state 11 Testing your Blazor application
Publisher: Simon and Schuster
ISBN: 1638356793
Category : Computers
Languages : en
Pages : 342
Book Description
An example-driven guide to building reusable UI components and web frontends—all with Blazor, C#, and .NET. In Blazor in Action, you will learn about: Blazor + WebAssembly Picking the right hosting model Building reusable UI components Building forms with validation Integrating with JavaScript libraries Securing your application Testing your applications Blazor in Action is a practical guide to building stunning UIs and client-side applications using C# and .NET. You’ll use the Blazor frontend framework to create a fun and exciting web application for plotting hiking routes. As you build up your new application, you’ll master the key features of Blazor, such as routing, forms and validation, and dynamic and reusable components. By the time you're done, you'll be ready to develop beautiful sites and apps that seamlessly execute your C# code natively in the browser. The book is written to the most recent stable build of Blazor and seamlessly integrates fresh features from .NET 6. About the technology Create rich web frontends without relying on JavaScript. Microsoft’s Blazor framework uses WebAssembly to extend the ultra-popular ASP.NET platform. In Blazor, you can build interactive web components that run natively in the browser without plug-ins or transpilers. And because it’s C# end-to-end, it’s easy to share code between the server and your web UI. About the book Blazor in Action teaches you to create full-stack ASP.NET applications end-to-end in C#. You’ll start by learning to build Blazor web components, working through core topics like routing and forms. As you go, you’ll implement a hiking route web application that includes reusable code, integration with JavaScript libraries, and role-based security. To make sure your app is production ready, this practical book also covers state management, data persistence, and testing. What's inside Dynamic and reusable UI components Sharing client and server code Role-based security using Auth0 Persisting state using local browser storage About the reader For web developers with C# and .NET experience. About the author Chris Sainty has been a part of the Blazor community from the beginning. He’s an active blogger, open source developer, international speaker, and a Microsoft MVP. Table of Contents 1 Starting your Blazor journey 2 Your first Blazor app 3 Working with Blazor’s component model 4 Routing 5 Forms and validation—Part 1: Fundamentals 6 Forms and validation—Part 2: Beyond the basics 7 Creating more reusable components 8 Integrating with JavaScript libraries 9 Securing Blazor applications 10 Managing state 11 Testing your Blazor application
ASP.NET Core Razor Pages in Action
Author: Mike Brind
Publisher: Simon and Schuster
ISBN: 1638351627
Category : Computers
Languages : en
Pages : 454
Book Description
Razor Pages lets you build, configure, and deploy amazing dynamic ASP.NET websites with ease. In ASP.NET Core Razor Pages in Action you will learn: Building, configuring, and publishing a data-driven website Creating a complete web application step-by-step Forms for collecting and processing user data Connecting to databases from a Razor Page Protecting areas of a Razor Page from unauthorized access with ASP.NET Identity Using Object Relational Mapping tools to work with data in Razor Pages applications Generating CRUD pages using scaffolding gestures Generating and sending email from your web application ASP.NET Core Razor Pages in Action teaches you to develop dynamic websites using the powerful Razor Pages framework, .NET 6, and ASP.NET. Razor Pages generates HTML on the server, and is the perfect choice for eCommerce sites, intranet services, content management systems, and other apps that require reliability. In this book, you’ll use Razor Pages to build a complete application for booking city breaks, learning to iterate amazing new features chapter-by-chapter. You’ll even learn how to enhance your web applications with the huge ecosystem of C# libraries, and how to locate the perfect tool for your task using centralized repositories. About the technology Simplify ASP.NET web development with Razor Pages! Razor Pages provides a cohesive page-based organization layer for application components like routes and actions. It’s page-centric approach means you spend less dev time switching between the controller, model, and view files, as compared to a traditional MVC approach. About the book ASP.NET Core Razor Pages in Action teaches you how to use Razor Pages to code and scale dynamic ASP.NET Core websites. You’ll learn a new feature in every chapter as you build an interesting vacation-booking application. As your app grows, you’ll be amazed how Razor Pages accelerates essential tasks like form creation, data processing, testing, and deployment. What's inside Securing your applications from unauthorized access Using object-relational mapping tools to work with data Generating and sending email from a web application Enhance your web apps with C# libraries About the reader For web developers familiar with C# programming. About the author Mike Brind is an 11-time recipient of the Microsoft Most Valuable Professional (MVP) award for ASP.NET. Table of Contents 1 Getting started with Razor Pages 2 Building your first application 3 Working with Razor Pages 4 Matching URLs to Razor Pages with routing 5 Working with forms: Model binding 6 Working with forms: Tag helpers 7 Using dependency injection to manage services 8 Working with data 9 Managing users with authentication 10 Controlling access with authorization 11 Client-side technologies and AJAX 12 Troubleshooting your application 13 Protecting your application against external attacks 14 Configuring and publishing your application
Publisher: Simon and Schuster
ISBN: 1638351627
Category : Computers
Languages : en
Pages : 454
Book Description
Razor Pages lets you build, configure, and deploy amazing dynamic ASP.NET websites with ease. In ASP.NET Core Razor Pages in Action you will learn: Building, configuring, and publishing a data-driven website Creating a complete web application step-by-step Forms for collecting and processing user data Connecting to databases from a Razor Page Protecting areas of a Razor Page from unauthorized access with ASP.NET Identity Using Object Relational Mapping tools to work with data in Razor Pages applications Generating CRUD pages using scaffolding gestures Generating and sending email from your web application ASP.NET Core Razor Pages in Action teaches you to develop dynamic websites using the powerful Razor Pages framework, .NET 6, and ASP.NET. Razor Pages generates HTML on the server, and is the perfect choice for eCommerce sites, intranet services, content management systems, and other apps that require reliability. In this book, you’ll use Razor Pages to build a complete application for booking city breaks, learning to iterate amazing new features chapter-by-chapter. You’ll even learn how to enhance your web applications with the huge ecosystem of C# libraries, and how to locate the perfect tool for your task using centralized repositories. About the technology Simplify ASP.NET web development with Razor Pages! Razor Pages provides a cohesive page-based organization layer for application components like routes and actions. It’s page-centric approach means you spend less dev time switching between the controller, model, and view files, as compared to a traditional MVC approach. About the book ASP.NET Core Razor Pages in Action teaches you how to use Razor Pages to code and scale dynamic ASP.NET Core websites. You’ll learn a new feature in every chapter as you build an interesting vacation-booking application. As your app grows, you’ll be amazed how Razor Pages accelerates essential tasks like form creation, data processing, testing, and deployment. What's inside Securing your applications from unauthorized access Using object-relational mapping tools to work with data Generating and sending email from a web application Enhance your web apps with C# libraries About the reader For web developers familiar with C# programming. About the author Mike Brind is an 11-time recipient of the Microsoft Most Valuable Professional (MVP) award for ASP.NET. Table of Contents 1 Getting started with Razor Pages 2 Building your first application 3 Working with Razor Pages 4 Matching URLs to Razor Pages with routing 5 Working with forms: Model binding 6 Working with forms: Tag helpers 7 Using dependency injection to manage services 8 Working with data 9 Managing users with authentication 10 Controlling access with authorization 11 Client-side technologies and AJAX 12 Troubleshooting your application 13 Protecting your application against external attacks 14 Configuring and publishing your application
ASP.NET Core Security
Author: Christian Wenz
Publisher: Simon and Schuster
ISBN: 1633439984
Category : Computers
Languages : en
Pages : 366
Book Description
ASP.NET Core Security teaches you the skills and countermeasures you need to keep your ASP.NET Core apps secure from the most common web application attacks. With this collection of practical techniques, you will be able to anticipate risks and introduce practices like testing as regular security checkups. You’ll be fascinated as the author explores real-world security breaches, including rogue Firefox extensions and Adobe password thefts. The examples present universal security best practices with a sharp focus on the unique needs of ASP.NET Core applications.
Publisher: Simon and Schuster
ISBN: 1633439984
Category : Computers
Languages : en
Pages : 366
Book Description
ASP.NET Core Security teaches you the skills and countermeasures you need to keep your ASP.NET Core apps secure from the most common web application attacks. With this collection of practical techniques, you will be able to anticipate risks and introduce practices like testing as regular security checkups. You’ll be fascinated as the author explores real-world security breaches, including rogue Firefox extensions and Adobe password thefts. The examples present universal security best practices with a sharp focus on the unique needs of ASP.NET Core applications.
Understanding Virtual Reality
Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 012801038X
Category : Computers
Languages : en
Pages : 940
Book Description
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Publisher: Morgan Kaufmann
ISBN: 012801038X
Category : Computers
Languages : en
Pages : 940
Book Description
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Energy and Sustainable Futures
Author: Iosif Mporas
Publisher: Springer Nature
ISBN: 3030639169
Category : Technology & Engineering
Languages : en
Pages : 274
Book Description
This open access book presents papers displayed in the 2nd International Conference on Energy and Sustainable Futures (ICESF 2020), co-organised by the University of Hertfordshire and the University Alliance DTA in Energy. The research included in this book covers a wide range of topics in the areas of energy and sustainability including: • ICT and control of energy;• conventional energy sources;• energy governance;• materials in energy research;• renewable energy; and• energy storage. The book offers a holistic view of topics related to energy and sustainability, making it of interest to experts in the field, from industry and academia.
Publisher: Springer Nature
ISBN: 3030639169
Category : Technology & Engineering
Languages : en
Pages : 274
Book Description
This open access book presents papers displayed in the 2nd International Conference on Energy and Sustainable Futures (ICESF 2020), co-organised by the University of Hertfordshire and the University Alliance DTA in Energy. The research included in this book covers a wide range of topics in the areas of energy and sustainability including: • ICT and control of energy;• conventional energy sources;• energy governance;• materials in energy research;• renewable energy; and• energy storage. The book offers a holistic view of topics related to energy and sustainability, making it of interest to experts in the field, from industry and academia.
Virtual Aesthetics in Architecture
Author: Sara Eloy
Publisher: Routledge
ISBN: 1000430855
Category : Architecture
Languages : en
Pages : 282
Book Description
Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.
Publisher: Routledge
ISBN: 1000430855
Category : Architecture
Languages : en
Pages : 282
Book Description
Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.