Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Production Rendering
Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Production Volume Rendering
Author: Magnus Wrenninge
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357
Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357
Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Production Rendering
Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 9781852338213
Category : Computers
Languages : en
Pages : 338
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Publisher: Springer Science & Business Media
ISBN: 9781852338213
Category : Computers
Languages : en
Pages : 338
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201
Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201
Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Rendering Techniques ’98
Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351
Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351
Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
The Producer's Playbook: Navigating CG VFX and ICVFX Production
Author: Vibhor Tyagi
Publisher: Vibhor Tyagi
ISBN:
Category : Computers
Languages : en
Pages : 35
Book Description
Description: Welcome to “The Producer’s Playbook,” your comprehensive guide to mastering the art and science of CG VFX and ICVFX production. Whether you’re a seasoned producer or an aspiring filmmaker, this book is your go-to resource for unlocking the secrets to success in the world of computer-generated visual effects. From concept to delivery, “The Producer’s Playbook” provides a roadmap for navigating every stage of the production process with confidence and expertise. Dive into the intricacies of pre-production planning, where you’ll learn how to develop captivating concepts, create detailed storyboards, and craft efficient project schedules that keep your production on track. But that’s just the beginning. Explore the nuts and bolts of asset creation, animation, rendering, and compositing, with insider tips and practical advice from industry professionals who’ve been there and done that. Discover how to optimize your workflow, streamline your pipeline, and tackle even the most complex VFX challenges with ease. “The Producer’s Playbook” isn’t just about technical know-how—it’s also about leadership, collaboration, and client relations. Learn how to build and lead a successful production team, foster effective communication, and cultivate strong relationships with clients to ensure project success and client satisfaction. Whether you’re working on a blockbuster film, a cutting-edge video game, or a mind-bending immersive experience, “The Producer’s Playbook” has everything you need to bring your vision to life. Packed with practical insights, actionable strategies, and real-world examples, this book is your ultimate companion on the journey to producing visual masterpieces that captivate audiences and leave them spellbound.
Publisher: Vibhor Tyagi
ISBN:
Category : Computers
Languages : en
Pages : 35
Book Description
Description: Welcome to “The Producer’s Playbook,” your comprehensive guide to mastering the art and science of CG VFX and ICVFX production. Whether you’re a seasoned producer or an aspiring filmmaker, this book is your go-to resource for unlocking the secrets to success in the world of computer-generated visual effects. From concept to delivery, “The Producer’s Playbook” provides a roadmap for navigating every stage of the production process with confidence and expertise. Dive into the intricacies of pre-production planning, where you’ll learn how to develop captivating concepts, create detailed storyboards, and craft efficient project schedules that keep your production on track. But that’s just the beginning. Explore the nuts and bolts of asset creation, animation, rendering, and compositing, with insider tips and practical advice from industry professionals who’ve been there and done that. Discover how to optimize your workflow, streamline your pipeline, and tackle even the most complex VFX challenges with ease. “The Producer’s Playbook” isn’t just about technical know-how—it’s also about leadership, collaboration, and client relations. Learn how to build and lead a successful production team, foster effective communication, and cultivate strong relationships with clients to ensure project success and client satisfaction. Whether you’re working on a blockbuster film, a cutting-edge video game, or a mind-bending immersive experience, “The Producer’s Playbook” has everything you need to bring your vision to life. Packed with practical insights, actionable strategies, and real-world examples, this book is your ultimate companion on the journey to producing visual masterpieces that captivate audiences and leave them spellbound.
Blender Production
Author: Roland Hess
Publisher: CRC Press
ISBN: 113614630X
Category : Computers
Languages : en
Pages : 321
Book Description
Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen. Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production. The associated web site includes the full Blender software kit and a complete short animation work broken down into handy modules that animators can study, learn from, and reuse in their own animated films. The sample project files amount to 100+ MB of cool content, including models, textures, materials, scenes and animation work.
Publisher: CRC Press
ISBN: 113614630X
Category : Computers
Languages : en
Pages : 321
Book Description
Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen. Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production. The associated web site includes the full Blender software kit and a complete short animation work broken down into handy modules that animators can study, learn from, and reuse in their own animated films. The sample project files amount to 100+ MB of cool content, including models, textures, materials, scenes and animation work.
3D Photorealistic Rendering
Author: Jamie Cardoso
Publisher: CRC Press
ISBN: 1317670817
Category : Architecture
Languages : en
Pages : 564
Book Description
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more! Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
Publisher: CRC Press
ISBN: 1317670817
Category : Architecture
Languages : en
Pages : 564
Book Description
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more! Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
Disney/Pixar Inside Out Cinestory Comic
Author: Disney/Pixar
Publisher: Joe Books Ltd
ISBN: 1987955110
Category : Juvenile Fiction
Languages : en
Pages : 384
Book Description
From Pixar, the animation studio, and director Pete Docter, director of Up, Monsters, Inc., and writer of the first two Toy Story movies comes a motion picture that takes you on a journey into the most extraordinary location of all—inside the mind of an 11-year-old named Riley. Growing up can be a bumpy road, and it's no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Like all of us, Riley is guided by her emotions—Joy, Fear, Anger, Disgust, and Sadness. The emotions live in Headquarters, the control center inside Riley's mind, where they help advise her through everyday life. As Riley and her emotions struggle to adjust to a new life in San Francisco, turmoil ensues in Headquarters. Although Joy, Riley's main and most important emotion, tries to keep things positive, the emotions conflict on how to best navigate a new city, home and school.
Publisher: Joe Books Ltd
ISBN: 1987955110
Category : Juvenile Fiction
Languages : en
Pages : 384
Book Description
From Pixar, the animation studio, and director Pete Docter, director of Up, Monsters, Inc., and writer of the first two Toy Story movies comes a motion picture that takes you on a journey into the most extraordinary location of all—inside the mind of an 11-year-old named Riley. Growing up can be a bumpy road, and it's no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Like all of us, Riley is guided by her emotions—Joy, Fear, Anger, Disgust, and Sadness. The emotions live in Headquarters, the control center inside Riley's mind, where they help advise her through everyday life. As Riley and her emotions struggle to adjust to a new life in San Francisco, turmoil ensues in Headquarters. Although Joy, Riley's main and most important emotion, tries to keep things positive, the emotions conflict on how to best navigate a new city, home and school.
Developments in Speech Synthesis
Author: Mark Tatham
Publisher: John Wiley & Sons
ISBN: 0470012595
Category : Technology & Engineering
Languages : en
Pages : 356
Book Description
With a growing need for understanding the process involved in producing and perceiving spoken language, this timely publication answers these questions in an accessible reference. Containing material resulting from many years’ teaching and research, Speech Synthesis provides a complete account of the theory of speech. By bringing together the common goals and methods of speech synthesis into a single resource, the book will lead the way towards a comprehensive view of the process involved in human speech. The book includes applications in speech technology and speech synthesis. It is ideal for intermediate students of linguistics and phonetics who wish to proceed further, as well as researchers and engineers in telecommunications working in speech technology and speech synthesis who need a comprehensive overview of the field and who wish to gain an understanding of the objectives and achievements of the study of speech production and perception.
Publisher: John Wiley & Sons
ISBN: 0470012595
Category : Technology & Engineering
Languages : en
Pages : 356
Book Description
With a growing need for understanding the process involved in producing and perceiving spoken language, this timely publication answers these questions in an accessible reference. Containing material resulting from many years’ teaching and research, Speech Synthesis provides a complete account of the theory of speech. By bringing together the common goals and methods of speech synthesis into a single resource, the book will lead the way towards a comprehensive view of the process involved in human speech. The book includes applications in speech technology and speech synthesis. It is ideal for intermediate students of linguistics and phonetics who wish to proceed further, as well as researchers and engineers in telecommunications working in speech technology and speech synthesis who need a comprehensive overview of the field and who wish to gain an understanding of the objectives and achievements of the study of speech production and perception.