The Process of Software Architecting

The Process of Software Architecting PDF Author: Peter Eeles
Publisher: Pearson Education
ISBN: 0321617460
Category : Computers
Languages : en
Pages : 498

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Book Description
A Comprehensive Process for Defining Software Architectures That Work A good software architecture is the foundation of any successful software system. Effective architecting requires a clear understanding of organizational roles, artifacts, activities performed, and the optimal sequence for performing those activities. With The Process of Software Architecting, Peter Eeles and Peter Cripps provide guidance on these challenges by covering all aspects of architecting a software system, introducing best-practice techniques that apply in every environment, whether based on Java EE, Microsoft .NET, or other technologies. Eeles and Cripps first illuminate concepts related to software architecture, including architecture documentation and reusable assets. Next, they present an accessible, task-focused guided tour through a typical project, focusing on the architect’s role, with common issues illuminated and addressed throughout. Finally, they conclude with a set of best practices that can be applied to today’s most complex systems. You will come away from this book understanding The role of the architect in a typical software development project How to document a software architecture to satisfy the needs of different stakeholders The applicability of reusable assets in the process of architecting The role of the architect with respect to requirements definition The derivation of an architecture based on a set of requirements The relevance of architecting in creating complex systems The Process of Software Architecting will be an indispensable resource for every working and aspiring software architect—and for every project manager and other software professional who needs to understand how architecture influences their work.

The Process of Software Architecting

The Process of Software Architecting PDF Author: Peter Eeles
Publisher: Pearson Education
ISBN: 0321617460
Category : Computers
Languages : en
Pages : 498

Get Book Here

Book Description
A Comprehensive Process for Defining Software Architectures That Work A good software architecture is the foundation of any successful software system. Effective architecting requires a clear understanding of organizational roles, artifacts, activities performed, and the optimal sequence for performing those activities. With The Process of Software Architecting, Peter Eeles and Peter Cripps provide guidance on these challenges by covering all aspects of architecting a software system, introducing best-practice techniques that apply in every environment, whether based on Java EE, Microsoft .NET, or other technologies. Eeles and Cripps first illuminate concepts related to software architecture, including architecture documentation and reusable assets. Next, they present an accessible, task-focused guided tour through a typical project, focusing on the architect’s role, with common issues illuminated and addressed throughout. Finally, they conclude with a set of best practices that can be applied to today’s most complex systems. You will come away from this book understanding The role of the architect in a typical software development project How to document a software architecture to satisfy the needs of different stakeholders The applicability of reusable assets in the process of architecting The role of the architect with respect to requirements definition The derivation of an architecture based on a set of requirements The relevance of architecting in creating complex systems The Process of Software Architecting will be an indispensable resource for every working and aspiring software architect—and for every project manager and other software professional who needs to understand how architecture influences their work.

Just Enough Software Architecture

Just Enough Software Architecture PDF Author: George Fairbanks
Publisher: Marshall & Brainerd
ISBN: 0984618104
Category : Computers
Languages : en
Pages : 378

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Book Description
This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.

The Software Architect Elevator

The Software Architect Elevator PDF Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 282

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Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation

Process for System Architecture and Requirements Engineering

Process for System Architecture and Requirements Engineering PDF Author: Derek Hatley
Publisher: Addison-Wesley
ISBN: 0133488543
Category : Computers
Languages : en
Pages : 467

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Book Description
This is the digital version of the printed book (Copyright © 2000). Derek Hatley and Imtiaz Pirbhai—authors of Strategies for Real-Time System Specification—join with influential consultant Peter Hruschka to present a much anticipated update to their widely implemented Hatley/Pirbhai methods. Process for System Architecture and Requirements Engineering introduces a new approach that is particularly useful for multidisciplinary system development: It applies equally well to all technologies and thereby provides a common language for developers in widely differing disciplines. The Hatley-Pirbhai-Hruschka approach (H/H/P) has another important feature: the coexistence of the requirements and architecture methods and of the corresponding models they produce. These two models are kept separate, but the approach fully records their ongoing and changing interrelationships. This feature is missing from virtually all other system and software development methods and from CASE tools that only automate the requirements model. System managers, system architects, system engineers, and managers and engineers in all of the diverse engineering technologies will benefit from this comprehensive, pragmatic text. In addition to its models of requirements and architecture and of the development process itself, the book uses in-depth case studies of a hospital monitoring system and of a multidisciplinary groundwater analysis system to illustrate the principles. Compatibility Between the H/H/P Methods and the UML: The Hatley/Pirbhai architecture and requirements methods—described in Strategies for Real-Time System Specification—have been widely used for almost two decades in system and software development. Now known as the Hatley/Hruschka/Pirbhai (H/H/P) methods, they have always been compatible with object-oriented software techniques, such as the UML, by defining architectural elements as classes, objects, messages, inheritance relationships, and so on. In Process for System Architecture and Requirements Engineering, that compatibility is made more specific through the addition of message diagrams, inheritance diagrams, and new notations that go with them. In addition, state charts, while never excluded, are now specifically included as a representation of sequential machines. These additions make definition of the system/software boundary even more straightforward, while retaining the clear separation of requirements and design at the system levels that is a hallmark of the H/H/P methods—not shared by most OO techniques. Once the transition to software is made, the developer is free to continue using the H/H/P methods, or to use the UML or any other software-specific technique.

Building Evolutionary Architectures

Building Evolutionary Architectures PDF Author: Neal Ford
Publisher: "O'Reilly Media, Inc."
ISBN: 1491986328
Category : Computers
Languages : en
Pages : 201

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Book Description
The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.

Agile Software Architecture

Agile Software Architecture PDF Author: Muhammad Ali Babar
Publisher: Newnes
ISBN: 0124078850
Category : Computers
Languages : en
Pages : 433

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Book Description
Agile software development approaches have had significant impact on industrial software development practices. Today, agile software development has penetrated to most IT companies across the globe, with an intention to increase quality, productivity, and profitability. Comprehensive knowledge is needed to understand the architectural challenges involved in adopting and using agile approaches and industrial practices to deal with the development of large, architecturally challenging systems in an agile way. Agile Software Architecture focuses on gaps in the requirements of applying architecture-centric approaches and principles of agile software development and demystifies the agile architecture paradox. Readers will learn how agile and architectural cultures can co-exist and support each other according to the context. Moreover, this book will also provide useful leads for future research in architecture and agile to bridge such gaps by developing appropriate approaches that incorporate architecturally sound practices in agile methods. - Presents a consolidated view of the state-of-art and state-of-practice as well as the newest research findings - Identifies gaps in the requirements of applying architecture-centric approaches and principles of agile software development and demystifies the agile architecture paradox - Explains whether or not and how agile and architectural cultures can co-exist and support each other depending upon the context - Provides useful leads for future research in both architecture and agile to bridge such gaps by developing appropriate approaches, which incorporate architecturally sound practices in agile methods

Software Architecture in Practice

Software Architecture in Practice PDF Author: Len Bass
Publisher: Addison-Wesley Professional
ISBN: 9780321154958
Category : Computers
Languages : en
Pages : 572

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Book Description
This is the eagerly-anticipated revision to one of the seminal books in the field of software architecture which clearly defines and explains the topic.

Architecting Software Intensive Systems

Architecting Software Intensive Systems PDF Author: Anthony J. Lattanze
Publisher: CRC Press
ISBN: 1420045709
Category : Computers
Languages : en
Pages : 488

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Book Description
Architectural design is a crucial first step in developing complex software intensive systems. Early design decisions establish the structures necessary for achieving broad systemic properties. However, today's organizations lack synergy between software their development processes and technological methodologies. Providing a thorough treatment of

Software Architecture

Software Architecture PDF Author: Oliver Vogel
Publisher: Springer Science & Business Media
ISBN: 3642197361
Category : Computers
Languages : en
Pages : 490

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Book Description
As a software architect you work in a wide-ranging and dynamic environment. You have to understand the needs of your customer, design architectures that satisfy both functional and non-functional requirements, and lead development teams in implementing the architecture. And it is an environment that is constantly changing: trends such as cloud computing, service orientation, and model-driven procedures open up new architectural possibilities. This book will help you to develop a holistic architectural awareness and knowledge base that extends beyond concrete methods, techniques, and technologies. It will also help you to acquire or expand the technical, methodological, and social competences that you need. The authors place the spotlight on you, the architect, and offer you long-term architectural orientation. They give you numerous guidelines, checklists, and best practices to support you in your practical work. "Software Architecture" offers IT students, software developers, and software architects a holistic and consistent orientation across relevant topics. The book also provides valuable information and suggestions for system architects and enterprise architects, since many of the topics presented are also relevant for their work. Furthermore, IT project leads and other IT managers can use the book to acquire an enhanced understanding of architecture. Further information is available at www.software-architecture-book.org.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.