Author: Alessandro Deserti
Publisher:
ISBN: 9781450312806
Category : Computer interfaces
Languages : en
Pages : 492
Book Description
Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Author: Alessandro Deserti
Publisher:
ISBN: 9781450312806
Category : Computer interfaces
Languages : en
Pages : 492
Book Description
Publisher:
ISBN: 9781450312806
Category : Computer interfaces
Languages : en
Pages : 492
Book Description
[ ] With Design: Reinventing Design Modes
Author: Gerhard Bruyns
Publisher: Springer Nature
ISBN: 9811944725
Category : Architecture
Languages : en
Pages : 3580
Book Description
This collection stems from the International Association of Societies of Design Research (IASDR) congress in 2021, promoting the research of design in its many fields of application. Today's design finds itself at a critical moment where the conventional ‘modes’ of doing, thinking and application are increasingly challenged by the troubled ideology of globalisation, climate change, migration patterns and the rapid restructuring of locally driven manufacturing sectors. The volume presents a selection of papers on state-of-the-art design research work. As rapid technological development has been pushing and breaking new ground in society, the broad field of design is facing many unprecedented changes. In combination with the environmental, cultural, technological, and, crucially, pandemic transitions, design at large is called to fundamentally alter its modes of practice. Beyond the conventional models of conducting research, or developing solutions to ‘wicked’ problems, the recoupling of design with different modes should be seen as an expression to embrace other capacities of thinking, criticisms and productions. This selection of proceedings papers delivers the latest insights into design from a multitude of perspectives, as reflected in the eight thematic modes of the congress ; i.e., [social] , [making] , [business] , [critical], [historical/projective], [impact], [pandemic], and [alternative] with design modes. The book benefits design researchers from both academia and industry who are interested in the latest design research results, as well as in innovative design research methods. In presenting an interesting corpus of design case studies as well as studies of design impact, this comprehensive collection is of relevance to design theorists and students, as well as scholars in related fields seeking to understand how design plays a critical role in their respective domains.
Publisher: Springer Nature
ISBN: 9811944725
Category : Architecture
Languages : en
Pages : 3580
Book Description
This collection stems from the International Association of Societies of Design Research (IASDR) congress in 2021, promoting the research of design in its many fields of application. Today's design finds itself at a critical moment where the conventional ‘modes’ of doing, thinking and application are increasingly challenged by the troubled ideology of globalisation, climate change, migration patterns and the rapid restructuring of locally driven manufacturing sectors. The volume presents a selection of papers on state-of-the-art design research work. As rapid technological development has been pushing and breaking new ground in society, the broad field of design is facing many unprecedented changes. In combination with the environmental, cultural, technological, and, crucially, pandemic transitions, design at large is called to fundamentally alter its modes of practice. Beyond the conventional models of conducting research, or developing solutions to ‘wicked’ problems, the recoupling of design with different modes should be seen as an expression to embrace other capacities of thinking, criticisms and productions. This selection of proceedings papers delivers the latest insights into design from a multitude of perspectives, as reflected in the eight thematic modes of the congress ; i.e., [social] , [making] , [business] , [critical], [historical/projective], [impact], [pandemic], and [alternative] with design modes. The book benefits design researchers from both academia and industry who are interested in the latest design research results, as well as in innovative design research methods. In presenting an interesting corpus of design case studies as well as studies of design impact, this comprehensive collection is of relevance to design theorists and students, as well as scholars in related fields seeking to understand how design plays a critical role in their respective domains.
Designing with the Body
Author: Kristina Hook
Publisher: MIT Press
ISBN: 0262348330
Category : Design
Languages : en
Pages : 273
Book Description
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Höök proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Höök calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Höök outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design “encounters” and an account of her own design process. She concludes with “A Soma Design Manifesto,” which challenges interaction designers to “restart” their field—to focus on bodies and perception rather than reasoning and intellect.
Publisher: MIT Press
ISBN: 0262348330
Category : Design
Languages : en
Pages : 273
Book Description
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Höök proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Höök calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Höök outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design “encounters” and an account of her own design process. She concludes with “A Soma Design Manifesto,” which challenges interaction designers to “restart” their field—to focus on bodies and perception rather than reasoning and intellect.
Playful User Interfaces
Author: Anton Nijholt
Publisher: Springer Science & Business Media
ISBN: 9814560960
Category : Technology & Engineering
Languages : en
Pages : 350
Book Description
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Publisher: Springer Science & Business Media
ISBN: 9814560960
Category : Technology & Engineering
Languages : en
Pages : 350
Book Description
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Haptic and Audio Interaction Design
Author: Rolf Nordahl
Publisher: Springer
ISBN: 3642158412
Category : Computers
Languages : en
Pages : 218
Book Description
Annotation. This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.
Publisher: Springer
ISBN: 3642158412
Category : Computers
Languages : en
Pages : 218
Book Description
Annotation. This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.
The Gameful World
Author: Steffen P. Walz
Publisher: MIT Press
ISBN: 026202800X
Category : Computers
Languages : en
Pages : 687
Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.
Publisher: MIT Press
ISBN: 026202800X
Category : Computers
Languages : en
Pages : 687
Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.
Handbook of Research on Civic Engagement and Social Change in Contemporary Society
Author: Chhabra, Susheel
Publisher: IGI Global
ISBN: 1522541985
Category : Political Science
Languages : en
Pages : 467
Book Description
Outreach and engagement initiatives are crucial in promoting community development and social change. This can be achieved through a number of methods including public policy and urban development. The Handbook of Research on Civic Engagement and Social Change in Contemporary Society is a critical scholarly resource that examines the unexplored field of applying social change to civic engagement in an effort to enlarge public welfare activities. Featuring coverage on a broad range of topics, such as civic education, sustainable development, and child labor, this publication is geared towards academicians, researchers, and students seeking current research on civic engagement and public welfare.
Publisher: IGI Global
ISBN: 1522541985
Category : Political Science
Languages : en
Pages : 467
Book Description
Outreach and engagement initiatives are crucial in promoting community development and social change. This can be achieved through a number of methods including public policy and urban development. The Handbook of Research on Civic Engagement and Social Change in Contemporary Society is a critical scholarly resource that examines the unexplored field of applying social change to civic engagement in an effort to enlarge public welfare activities. Featuring coverage on a broad range of topics, such as civic education, sustainable development, and child labor, this publication is geared towards academicians, researchers, and students seeking current research on civic engagement and public welfare.
Thinking through the Body
Author: Richard Shusterman
Publisher: Cambridge University Press
ISBN: 1139536648
Category : Philosophy
Languages : en
Pages : 383
Book Description
This book provides a richly rewarding vision of the burgeoning interdisciplinary field of somaesthetics. Composed of fourteen wide-ranging but finely integrated essays by Richard Shusterman, the originator of the field, Thinking through the Body explains the philosophical foundations of somaesthetics and applies its insights to central issues in ethics, education, cultural politics, consciousness studies, sexuality and the arts. Integrating Western philosophy, cognitive science and somatic methodologies with classical Asian theories of body, mind and action, these essays probe the nature of somatic existence and the role of body consciousness in knowledge, memory and behavior. Deploying somaesthetic perspectives to analyze key aesthetic concepts (such as style and the sublime), he offers detailed studies of embodiment in drama, dance, architecture and photography. The volume also includes somaesthetic exercises for the classroom and explores the ars erotica as an art of living.
Publisher: Cambridge University Press
ISBN: 1139536648
Category : Philosophy
Languages : en
Pages : 383
Book Description
This book provides a richly rewarding vision of the burgeoning interdisciplinary field of somaesthetics. Composed of fourteen wide-ranging but finely integrated essays by Richard Shusterman, the originator of the field, Thinking through the Body explains the philosophical foundations of somaesthetics and applies its insights to central issues in ethics, education, cultural politics, consciousness studies, sexuality and the arts. Integrating Western philosophy, cognitive science and somatic methodologies with classical Asian theories of body, mind and action, these essays probe the nature of somatic existence and the role of body consciousness in knowledge, memory and behavior. Deploying somaesthetic perspectives to analyze key aesthetic concepts (such as style and the sublime), he offers detailed studies of embodiment in drama, dance, architecture and photography. The volume also includes somaesthetic exercises for the classroom and explores the ars erotica as an art of living.
Netspaces
Author: Katharine S. Willis
Publisher: Routledge
ISBN: 1317200195
Category : Architecture
Languages : en
Pages : 317
Book Description
The focus of this book is on understanding and explaining the way that our increasingly networked world impacts on the legibility of cities; that is how we experience and inhabit urban space. It reflects on the nature of the spatial effects of the networked and mediated world; from mobile phones and satnavs to data centres and wifi nodes and discusses how these change the very nature of urban space. It proposes that netspaces are the spaces that emerge at the interchange between the built world and the space of the network. It aims to be a timely volume for both architectural, urban design and media practitioners in understanding and working with the fundamental changes in built space due to the ubiquity of networks and media. This book argues that there needs to be a much better understanding of how networks affect the way we inhabit urban space. The volume defines five characteristics of netspaces and defines in detail the way that the spatial form of the city is affected by changing practices of networked world. It draws on theoretical approaches and contextualises the discussion with empirical case studies to illustrate the changes taking place in urban space. This readable and engaging text will be a valuable resource for architects, urban designers, planners and sociologists for understanding how of networks and media are creating significant changes to urban space and the resulting implications for the design of cities.
Publisher: Routledge
ISBN: 1317200195
Category : Architecture
Languages : en
Pages : 317
Book Description
The focus of this book is on understanding and explaining the way that our increasingly networked world impacts on the legibility of cities; that is how we experience and inhabit urban space. It reflects on the nature of the spatial effects of the networked and mediated world; from mobile phones and satnavs to data centres and wifi nodes and discusses how these change the very nature of urban space. It proposes that netspaces are the spaces that emerge at the interchange between the built world and the space of the network. It aims to be a timely volume for both architectural, urban design and media practitioners in understanding and working with the fundamental changes in built space due to the ubiquity of networks and media. This book argues that there needs to be a much better understanding of how networks affect the way we inhabit urban space. The volume defines five characteristics of netspaces and defines in detail the way that the spatial form of the city is affected by changing practices of networked world. It draws on theoretical approaches and contextualises the discussion with empirical case studies to illustrate the changes taking place in urban space. This readable and engaging text will be a valuable resource for architects, urban designers, planners and sociologists for understanding how of networks and media are creating significant changes to urban space and the resulting implications for the design of cities.
Consumption Motives in Luxury Marketing
Author: Laura Helena Hartmann
Publisher: Cuvillier Verlag
ISBN: 3736980388
Category : Science
Languages : en
Pages : 289
Book Description
This dissertation is devoted to attitudes of consumers toward luxury in two agricultural markets, horse sports and foods. Literature postulates a change of perceived luxury definitions and motives for luxury consumption. Accordingly, personally-oriented luxury consumption has gained significance while socially-oriented motives have been pushed into the background. Based on this, the following studies were aimed to reveal how far it has affected the consumer behavior in both agricultural markets. The research results are used to define the target groups for different kinds of luxury marketing and to give recommendations for the design of accordant marketing strategies. The studies provide empirical evidence for the existence of a shift of motives for luxury consumption and luxury definitions away from prestige and conspicuousness toward self-realization, hedonism, intangible values, functionality, sustainability and authenticity. Moreover, the results imply that luxury consumption can be categorized in tangible luxury goods and luxury experience. Despite intersections by means of hedonism and self-realization, the studies revealed differences in the consumption motives for both categories of luxury.
Publisher: Cuvillier Verlag
ISBN: 3736980388
Category : Science
Languages : en
Pages : 289
Book Description
This dissertation is devoted to attitudes of consumers toward luxury in two agricultural markets, horse sports and foods. Literature postulates a change of perceived luxury definitions and motives for luxury consumption. Accordingly, personally-oriented luxury consumption has gained significance while socially-oriented motives have been pushed into the background. Based on this, the following studies were aimed to reveal how far it has affected the consumer behavior in both agricultural markets. The research results are used to define the target groups for different kinds of luxury marketing and to give recommendations for the design of accordant marketing strategies. The studies provide empirical evidence for the existence of a shift of motives for luxury consumption and luxury definitions away from prestige and conspicuousness toward self-realization, hedonism, intangible values, functionality, sustainability and authenticity. Moreover, the results imply that luxury consumption can be categorized in tangible luxury goods and luxury experience. Despite intersections by means of hedonism and self-realization, the studies revealed differences in the consumption motives for both categories of luxury.