Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments

Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments PDF Author: International MindTrek Conference
Publisher:
ISBN:
Category :
Languages : en
Pages : 341

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Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments

Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments PDF Author: International MindTrek Conference
Publisher:
ISBN:
Category :
Languages : en
Pages : 341

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Book Description


Proceedings of the 15th International Academic MindTrek Conference Envisioning Future Media Environments

Proceedings of the 15th International Academic MindTrek Conference Envisioning Future Media Environments PDF Author: Academic MindTrek 2011
Publisher:
ISBN: 9781450308168
Category : Computer science
Languages : en
Pages : 341

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Proceeding of the 16th International Academic MindTrek Conference

Proceeding of the 16th International Academic MindTrek Conference PDF Author: Artur Lugmayr
Publisher:
ISBN: 9781450316378
Category : Computer science
Languages : en
Pages : 278

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Book Description


ECGBL 2017 11th European Conference on Game-Based Learning

ECGBL 2017 11th European Conference on Game-Based Learning PDF Author:
Publisher: Academic Conferences and publishing limited
ISBN: 1911218573
Category :
Languages : en
Pages : 1007

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Book Description


Architecture and Technological Advancements of Education 4.0

Architecture and Technological Advancements of Education 4.0 PDF Author: Pandey, Rajiv
Publisher: IGI Global
ISBN: 1668492865
Category : Education
Languages : en
Pages : 496

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Book Description
Academics 4.0 has become increasingly crucial in recent times due to the impact of Industry 4.0 on various fields. The emergence of disruptive technologies and the cyber-physical world has underscored the need for experts in these areas, which requires proper training of students from an early stage. Education 4.0 is essential in preparing faculties and students adequately for this purpose. This approach shifts the focus from teaching to learning and employs blended learning, MOOC courses, and flipped classrooms to achieve better understanding and application of knowledge. The practical aspect of the subject is discussed in the classroom, while the theoretical aspect is taught outside the class. The book, Architecture and Technological Advancements of Education 4.0, aims to explain the rationale, advantages, and features of Academics 4.0, explore assessment tools and techniques, and describe the national policy for bringing change in education. It also covers blended learning, MOOC courses, virtual labs, and mobile learning, with a focus on their benefits. The book will be useful for universities and educational entities that aim to follow Academics 4.0 in the education system, serve as a reference manual for research articles, and be helpful to faculties and academicians who wish to implement and assess online techniques. Additionally, it will be an excellent learning platform for providers and users of relevant domains, with a broad range of topics covering its impact on the education system, students, and workforce.

Society and Technology

Society and Technology PDF Author: Ewa Lechman
Publisher: Routledge
ISBN: 1000044262
Category : Business & Economics
Languages : en
Pages : 228

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Book Description
This book offers broad evidence on how new information and communication technologies (ICT) impact social development and contribute to social welfare. Its aim is to show how new technological solutions may contribute to society’s welfare by encouraging new ‘socially responsible’ initiatives and practices as the broad adoption of new technologies becomes an integral component of organizations, and of the overall economy. Society and Technology: Opportunities and Challenges is designed to provide deep insight into theoretical and empirical evidence on ICT as socially responsible technologies. More specifically, it puts special focus on examining the following: how channels of ICT impact on social progress, environmental sustainability and instability the role of ICT in creating social networks, with positive and negative consequences of networking how ICT encourages education, skills development, institutional development, etc. the ethical aspects of technological progress, and technology management for social corporate responsibility. The book is written primarily for scholars and academic professionals from a wide variety of disciplines that are addressing issues of economic development and growth, social development, and the role of technology progress in broadly defined socioeconomic progress. It is also an invaluable source of knowledge for graduate and postgraduate students, particularly within economic and social development, information and technology, worldwide studies, social policy or comparative economics.

Making Smart Cities More Playable

Making Smart Cities More Playable PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374

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Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning PDF Author: Neto, Francisco Milton Mendes
Publisher: IGI Global
ISBN: 1522501266
Category : Education
Languages : en
Pages : 702

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Book Description
As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

The Role of Gamification in Software Development Lifecycle

The Role of Gamification in Software Development Lifecycle PDF Author: Christos Kalloniatis
Publisher: BoD – Books on Demand
ISBN: 1839628626
Category : Games & Activities
Languages : en
Pages : 146

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Book Description
Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.

City Logistics 3

City Logistics 3 PDF Author: Eiichi Taniguchi
Publisher: John Wiley & Sons
ISBN: 1786302071
Category : Architecture
Languages : en
Pages : 404

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Book Description
This volume of three books presents recent advances in modelling, planning and evaluating city logistics for sustainable and liveable cities based on the application of ICT (Information and Communication Technology) and ITS (Intelligent Transport Systems). It highlights modelling the behaviour of stakeholders who are involved in city logistics as well as planning and managing policy measures of city logistics including cooperative freight transport systems in public-private partnerships. Case studies of implementing and evaluating city logistics measures in terms of economic, social and environmental benefits from major cities around the world are also given.