ECGBL 2017 11th European Conference on Game-Based Learning

ECGBL 2017 11th European Conference on Game-Based Learning PDF Author:
Publisher: Academic Conferences and publishing limited
ISBN: 1911218573
Category :
Languages : en
Pages : 1007

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Book Description

ECGBL 2017 11th European Conference on Game-Based Learning

ECGBL 2017 11th European Conference on Game-Based Learning PDF Author:
Publisher: Academic Conferences and publishing limited
ISBN: 1911218573
Category :
Languages : en
Pages : 1007

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Book Description


Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning PDF Author: Ton Spil
Publisher: Academic Conferences and publishing limited
ISBN: 1914587898
Category : Education
Languages : en
Pages : 950

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Book Description
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

ECGBL 2018 12th European Conference on Game-Based Learning

ECGBL 2018 12th European Conference on Game-Based Learning PDF Author: Dr Melanie Ciussi
Publisher: Academic Conferences and publishing limited
ISBN: 1912764008
Category : Games & Activities
Languages : en
Pages : 962

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ECGBL 2019 13th European Conference on Game-Based Learning

ECGBL 2019 13th European Conference on Game-Based Learning PDF Author: Lars Elbæk
Publisher: Academic Conferences and publishing limited
ISBN: 1912764377
Category : Education
Languages : en
Pages : 1077

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Book Description


11th European Conference on Social Media

11th European Conference on Social Media PDF Author: Dr Panagiotis Fotaris
Publisher: Academic Conferences and publishing limited
ISBN: 1917204000
Category : Computers
Languages : en
Pages : 412

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Book Description
These proceedings represent the work of contributors to the 11th European Conference on Social Media (ECSM 2024), hosted by the University of Brighton, UK on 30-31 May 2024. The Conference and Programme Chair is Dr Panagiotis Fotaris from the University of Brighton. ECSM is now a well-established event on the academic research calendar and now in its 11th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research.

Creativity in Intelligent Technologies and Data Science

Creativity in Intelligent Technologies and Data Science PDF Author: Alla G. Kravets
Publisher: Springer Nature
ISBN: 3031446151
Category : Computers
Languages : en
Pages : 578

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Book Description
This book constitutes the proceedings of the 5th Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2023, held in Volgograd, Russia, in September 2023. The 40 regular papers and 2 keynote papers presented were carefully reviewed and selected from 148 submissions. The papers are organized in the following topical sections: Artificial intelligence and deep learning technologies for creative tasks. Knowledge discovery in patent and open sources; Artificial intelligence & Deep Learning Technologies for Creative tasks. Open science semantic technologies; Artificial intelligence and deep learning technologies for creative tasks. Computer vision and knowledge-based control; Cyber-physical systems and big data-driven control: pro-active modeling in intelligent decision making support; Cyber-Physical Systems & Big Data-driven world. Industrial creativity in CASE/CAI/CAD/PDM; Cyber-Physical Systems & Big Data-driven world. Intelligent Internet of Services and Internet of Things; Intelligent Technologies in Social Engineering. Data Science in Social Networks Analysis and Cyber Security; Intelligent Technologies in Social Engineering. Creativity & Game-Based Learning; Intelligent Technologies in Social Engineering. Intelligent Technologies in Medicine& Healthcare; Intelligent Technologies in Social Engineering. Intelligent technologies in Urban Design&Computing.

ICGR 2019 2nd International Conference on Gender Research

ICGR 2019 2nd International Conference on Gender Research PDF Author: Prof. Paola Paoloni
Publisher: Academic Conferences and publishing limited
ISBN: 1912764164
Category : Social Science
Languages : en
Pages : 804

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Book Description


Game-Based Education Approaches to Inclusive Business Management

Game-Based Education Approaches to Inclusive Business Management PDF Author: Modarelli, Giuseppe
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 390

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Book Description
Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric — the need for organizations, both public and private, to transcend conventional practices— emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management.

ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning PDF Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages : 862

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Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Information and Communication Technology for Competitive Strategies (ICTCS 2021)

Information and Communication Technology for Competitive Strategies (ICTCS 2021) PDF Author: Amit Joshi
Publisher: Springer Nature
ISBN: 9811900957
Category : Technology & Engineering
Languages : en
Pages : 787

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Book Description
This book contains best selected research papers presented at ICTCS 2021: Sixth International Conference on Information and Communication Technology for Competitive Strategies. The conference will be held at Jaipur, Rajasthan, India, during December 17–18, 2021. The book covers state-of-the-art as well as emerging topics pertaining to ICT and effective strategies for its implementation for engineering and managerial applications. This book contains papers mainly focused on ICT for computation, algorithms and data analytics, and IT security. The book is presented in two volumes.