Author: Marek M. Kaminski
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Games Prisoners Play
Author: Marek M. Kaminski
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Crime, Punishment, and Video Games
Author: Kristine Levan
Publisher: Rowman & Littlefield
ISBN: 1793613389
Category : Social Science
Languages : en
Pages : 236
Book Description
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Publisher: Rowman & Littlefield
ISBN: 1793613389
Category : Social Science
Languages : en
Pages : 236
Book Description
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
We Only Played Home Games
Author: Leonard Brumm
Publisher: Brumm Enterprises, LLC
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 252
Book Description
Publisher: Brumm Enterprises, LLC
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 252
Book Description
Handbook of Recreational Games
Author: Neva Leona Boyd
Publisher: Courier Corporation
ISBN: 9780486232041
Category : Sports & Recreation
Languages : en
Pages : 146
Book Description
18 categories of games ? pursuit and escape, throwing and catching, etc. ? with up to 59 games (plus variations) in a category.
Publisher: Courier Corporation
ISBN: 9780486232041
Category : Sports & Recreation
Languages : en
Pages : 146
Book Description
18 categories of games ? pursuit and escape, throwing and catching, etc. ? with up to 59 games (plus variations) in a category.
Handy Games
Author:
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 448
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 448
Book Description
In and Out Door Games
Author: Florence Kingsland (Mrs. Burton Kingsland.)
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 828
Book Description
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 828
Book Description
Games with a Purpose
Author: Martin Saunders
Publisher: Monarch Books
ISBN: 0857215604
Category : Religion
Languages : en
Pages : 257
Book Description
Games with Purpose mixes energizing, entertaining games with learning points to create an invaluable resource that will provide a fun introduction to hundreds of staple topics. There is something to suit every situation, from games needing little or no preparation or equipment, to big, memorable games that will stay with the group for a long time. The collection consists of mainly original game ideas, meeting the regular requirement for stimulating new games and icebreakers. Unlike other resources that simply seek to provide entertainment, Games with Purpose is categorised around popular topics providing youth workers with inspiration and ideas to help them to include games as a core component of their sessions, rather than just an add-on to dissipate surplus energy. Using themes from discussion starter resources The Ideas Factory and The Think Tank, this collection provides youth leaders with a complete solution - the book stands alone but by pairing these games with the discussion starters, youth leaders will have all they need to build a complete session.
Publisher: Monarch Books
ISBN: 0857215604
Category : Religion
Languages : en
Pages : 257
Book Description
Games with Purpose mixes energizing, entertaining games with learning points to create an invaluable resource that will provide a fun introduction to hundreds of staple topics. There is something to suit every situation, from games needing little or no preparation or equipment, to big, memorable games that will stay with the group for a long time. The collection consists of mainly original game ideas, meeting the regular requirement for stimulating new games and icebreakers. Unlike other resources that simply seek to provide entertainment, Games with Purpose is categorised around popular topics providing youth workers with inspiration and ideas to help them to include games as a core component of their sessions, rather than just an add-on to dissipate surplus energy. Using themes from discussion starter resources The Ideas Factory and The Think Tank, this collection provides youth leaders with a complete solution - the book stands alone but by pairing these games with the discussion starters, youth leaders will have all they need to build a complete session.
Games and Dances
Author: William Albin Stecher
Publisher:
ISBN:
Category : Dance
Languages : en
Pages : 276
Book Description
Bouve collection.
Publisher:
ISBN:
Category : Dance
Languages : en
Pages : 276
Book Description
Bouve collection.
Android Arcade Game App
Author: Jerome DiMarzio
Publisher: Apress
ISBN: 1430245468
Category : Computers
Languages : en
Pages : 98
Book Description
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.
Publisher: Apress
ISBN: 1430245468
Category : Computers
Languages : en
Pages : 98
Book Description
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.
The Prison as Metaphor
Author: Michael P. Marks
Publisher: Peter Lang
ISBN: 9780820468396
Category : Language Arts & Disciplines
Languages : en
Pages : 252
Book Description
Whether wittingly or unwittingly, scholars of international relations have peppered the field with a wide range of metaphors that serve as vehicles for theorizing about world affairs. Yet as pervasive as metaphors are in international relations theory, theorists' efforts to employ metaphorical imagery to suggest new ways of thinking have been haphazard and sporadic. In this book, Michael P. Marks suggests a new metaphor with which to conceptualize international relations: the modern prison. Many of the same questions that are asked about the so-called «anarchy» of the international system are also frequently asked of life among prison inmates. Marks finds that lessons from inmate relations can be applied to the study of international affairs. This comparison between the prison and international relations reveals how the construction of human interaction in both realms is infinitely complex.
Publisher: Peter Lang
ISBN: 9780820468396
Category : Language Arts & Disciplines
Languages : en
Pages : 252
Book Description
Whether wittingly or unwittingly, scholars of international relations have peppered the field with a wide range of metaphors that serve as vehicles for theorizing about world affairs. Yet as pervasive as metaphors are in international relations theory, theorists' efforts to employ metaphorical imagery to suggest new ways of thinking have been haphazard and sporadic. In this book, Michael P. Marks suggests a new metaphor with which to conceptualize international relations: the modern prison. Many of the same questions that are asked about the so-called «anarchy» of the international system are also frequently asked of life among prison inmates. Marks finds that lessons from inmate relations can be applied to the study of international affairs. This comparison between the prison and international relations reveals how the construction of human interaction in both realms is infinitely complex.