Principles of Interactive Computer Graphics

Principles of Interactive Computer Graphics PDF Author: William M. Newman
Publisher:
ISBN:
Category :
Languages : en
Pages : 540

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Book Description

Principles of Interactive Computer Graphics

Principles of Interactive Computer Graphics PDF Author: William M. Newman
Publisher:
ISBN:
Category :
Languages : en
Pages : 540

Get Book Here

Book Description


Principles of Interactive Computer Graphics

Principles of Interactive Computer Graphics PDF Author: William M. Newman
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 644

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Book Description


Interactive Graphics for Data Analysis

Interactive Graphics for Data Analysis PDF Author: Martin Theus
Publisher: CRC Press
ISBN: 1420011065
Category : Computers
Languages : en
Pages : 293

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Book Description
Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons

Principles of Computer Graphics

Principles of Computer Graphics PDF Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297

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Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

Computer Graphics

Computer Graphics PDF Author: J. Gladson Maria Britto
Publisher:
ISBN: 9789392537097
Category : Computers
Languages : en
Pages : 0

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Book Description


Computer Graphics

Computer Graphics PDF Author: Jonas Gomes
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554

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Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

Interactive Computer Graphics

Interactive Computer Graphics PDF Author: Edward Angel
Publisher: Addison Wesley
ISBN:
Category : Computers
Languages : en
Pages : 680

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Book Description
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Computer Graphics

Computer Graphics PDF Author: Nobuhiko Mukai
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270

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Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287

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Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.