Preproduction Blueprint

Preproduction Blueprint PDF Author: Alex Galuzin
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539103189
Category : Computer games
Languages : en
Pages : 240

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Book Description
"World of level design presents"--Cover.

Preproduction Blueprint

Preproduction Blueprint PDF Author: Alex Galuzin
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539103189
Category : Computer games
Languages : en
Pages : 240

Get Book Here

Book Description
"World of level design presents"--Cover.

Maya Character Creation

Maya Character Creation PDF Author: Chris Maraffi
Publisher: New Riders
ISBN: 0132798239
Category : Computers
Languages : en
Pages : 385

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Book Description
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Level Design

Level Design PDF Author: Rudolf Kremers
Publisher: CRC Press
ISBN: 1439876959
Category : Computers
Languages : en
Pages : 400

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Book Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Screenwriting

Screenwriting PDF Author: Andrew Horton
Publisher: Rutgers University Press
ISBN: 0813574358
Category : Performing Arts
Languages : en
Pages : 218

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Book Description
Screenwriters often joke that “no one ever paid a dollar at a movie theater to watch a screenplay.” Yet the screenplay is where a movie begins, determining whether a production gets the “green light” from its financial backers and wins approval from its audience. This innovative volume gives readers a comprehensive portrait of the art and business of screenwriting, while showing how the role of the screenwriter has evolved over the years. Reaching back to the early days of Hollywood, when moonlighting novelists, playwrights, and journalists were first hired to write scenarios and photoplays, Screenwriting illuminates the profound ways that screenwriters have contributed to the films we love. This book explores the social, political, and economic implications of the changing craft of American screenwriting from the silent screen through the classical Hollywood years, the rise of independent cinema, and on to the contemporary global multi-media marketplace. From The Birth of a Nation (1915), Gone With the Wind (1939), and Gentleman’s Agreement (1947) to Chinatown (1974), American Beauty (1999), and Lost in Translation (2003), each project began as writers with pen and ink, typewriters, or computers captured the hopes and dreams, the nightmares and concerns of the periods in which they were writing. As the contributors take us behind the silver screen to chronicle the history of screenwriting, they spotlight a range of key screenplays that changed the game in Hollywood and beyond. With original essays from both distinguished film scholars and accomplished screenwriters, Screenwriting is sure to fascinate anyone with an interest in Hollywood, from movie buffs to industry professionals.

The Incredible World of Spy-fi

The Incredible World of Spy-fi PDF Author: Danny Biederman
Publisher: Chronicle Books
ISBN: 9780811842242
Category : Performing Arts
Languages : en
Pages : 184

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Book Description
Captures four decades of our favorite spies and their impressive cache of gadgets.

Producing for TV and New Media

Producing for TV and New Media PDF Author: Cathrine Kellison
Publisher: Taylor & Francis
ISBN: 1136069259
Category : Performing Arts
Languages : en
Pages : 346

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Book Description
Producing for TV and New Media provides a comprehensive look at the role of the "Producer in television and new media. At the core of every media project there is a Producer who provides a wide array of creative, technical, financial, and interpersonal skills. Written especially for new and aspiring producers, this book looks at both the Big Picture and the essential details of this demanding and exhilarating profession. A series of interviews with seasoned TV producers who share their real-world professional practices provides rich insight into the complex billion-dollar industries of television and new media. This type of practical insight is not to be found in other books on producing. This new edition now covers striking developments in new media, delivery systems, the expansion of the global marketplace of media content.

Producing for TV and Video

Producing for TV and Video PDF Author: Cathrine Kellison
Publisher: Taylor & Francis
ISBN: 1136069178
Category : Performing Arts
Languages : en
Pages : 303

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Book Description
Producing for TV and Video is a must-read for anyone interested in a career in TV production. This comprehensive book explains the role of the TV producer in detail, including in-depth descriptions of a producer's day-to-day duties and tasks and a big picture overview of the production process in general and how the producer fits in. Complete with interviews and insights from production professionals in all areas of television, such as reality television and children's programming, Producing for TV and Video will provide you with an understanding of the TV production process and the role of the TV producer from beginning to end. The accompanying CD contains forms that you will inevitably need during your production.

Framing the Vision: The Art and Craft of Film Direction

Framing the Vision: The Art and Craft of Film Direction PDF Author: Kabir Ahamed
Publisher: Skillworldhub
ISBN:
Category : Performing Arts
Languages : en
Pages : 44

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Book Description
"Framing the Vision: The Art and Craft of Film Direction" offers an in-depth journey into the world of film direction, blending creative storytelling with technical mastery. This book guides readers through the intricate process of shaping cinematic visions, from conceptualizing narratives and working with actors to utilizing cutting-edge technology and navigating the digital revolution. Perfect for aspiring filmmakers and seasoned directors alike, this comprehensive guide provides valuable insights and practical tools to help you refine your craft and make a lasting impact on the world of cinema.

Think/Point/Shoot

Think/Point/Shoot PDF Author: Annette Danto
Publisher: Taylor & Francis
ISBN: 1317536401
Category : Language Arts & Disciplines
Languages : en
Pages : 311

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Book Description
Think/Point/Shoot gives students a thorough overview of the role of ethics in modern media creation. Case studies emphasize the critical issues in global media ethics today in all stages of media creation from preproduction research and development, to production and post production. This volume features practicing filmmakers, journalists, and media creators who provide insight into dealing with real-world ethical dilemmas. For this era, digital imagery, sounds, and web communication have opened doors to sharing thoughts and ideas instantaneously to potentially vast audiences. This presents exciting opportunities, but also serious ethical, legal, and social challenges. The cases and exercises found in this book are applicable to the current media field while still remaining grounded in strong ethical theory. Think/Point/Shoot explains the challenge of communicating a story to a worldwide audience while maintaining ethical standards. A companion website provides additional resources for students and instructors: media ethics game chapter summaries and case studies important forms Instructors will also find: classroom exercises PowerPoints video from the "Global Media Ethics" Conference from March 2013

2D Game Development with Unity

2D Game Development with Unity PDF Author: Franz Lanzinger
Publisher: CRC Press
ISBN: 1000259455
Category : Computers
Languages : en
Pages : 445

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Book Description
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.