Practical Test Design

Practical Test Design PDF Author: Istvan Forgacs
Publisher: BCS, The Chartered Institute for IT
ISBN: 9781780174723
Category :
Languages : en
Pages : 336

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Book Description
This book presents the key test design techniques, in line with ISTQB, and explains the why and when of using them, with practical examples and code snippets. How and why the techniques can be combined is covered, as are automated test design methods. Tips and exercises are included throughout the book.

Psychological Testing

Psychological Testing PDF Author: Theresa J.B. Kline
Publisher: SAGE Publications
ISBN: 1506315941
Category : Social Science
Languages : en
Pages : 369

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Book Description
"Psychological Testing by Theresa J. B. Kline is an accessible, easy-to-read book that effectively communicates the current concepts, trends, and controversies in the field of psychological testing. Readers are provided with an in-depth analysis of psychometrics in a format that will keep their attention and that they will be able to relate to the significance of psychological testing across numerous areas such as schools, businesses, clinical settings, military, or government." -Todd L. Chmielewski, PsycCRITIQUES, December 7, 2005 VOL. 50, NO. 49, ARTICLE 12 Psychological Testing: A Practical Approach to Design and Evaluation offers a fresh and innovative approach to students and faculty in the fields of testing, measurement, psychometrics, research design, and related areas of study. Author Theresa J.B. Kline guides readers through the process of designing and evaluating a test, while ensuring that the test meets the highest professional standards. The author uses simple, clear examples throughout and fully details the required statistical analyses. Topics include—but are not limited to—design of item stems and responses; sampling strategies; classical and modern test theory; IRT program examples; reliability of tests and raters; validation using content, criterion-related, and factor analytic approaches; test and item bias; and professional and ethical issues in testing. With the student in mind, Kline has created features that ease them into more difficult ideas, always stressing the practical use of theoretical concepts. Features include A step-by-step approach to designing a test, including construct identification, construct operationalization, collecting data, item assessment, and reliability and validity techniques Examples of data analyses with printouts and interpretation Up-to-date coverage of psychometric topics, such as difference scores, change scores, translation, computer adaptive testing, reliability and validity generalization, professional and ethical guidelines, and references IRT program outputs (dichotomous and multiple response) Coverage of traditional topics in the context of how they would be used, such as standard errors and confidence intervals Sampling approaches and their strengths and weaknesses, as well as response rates and missing data management Psychological Testing is perfectly suited as a main text for upper-level undergraduate and graduate Testing or Psychometrics courses in departments of Psychology, Education, Sociology, Management, and in the Human Services disciplines. Professional researchers, educators, and consultants will also want to add this to their libraries for up-to-date coverage of test design and evaluation techniques. "Professor Kline′s attempts to de-mystify complex measurement concepts are beautifully simplified and illustrated in her countless illustrations of practical and relevant problems for the mathematically-challenged student. This book is also a must-have for those who simply do not have the desire for the theoretical jargon used in similar textbooks but are interested in the important conceptual and practical aspects of measurement as they apply in their disciplines." —Arturo Olivarez, Jr., Texas Tech University "Kline′s Psychological Testing provides a well-written treatment of the critical issues in designing and evaluating psychometric instruments. This book will be very useful to advanced undergraduate students, graduate students, and researchers." —Richard Block, Montana State University

Test Process Improvement

Test Process Improvement PDF Author: Tim Koomen
Publisher: Addison-Wesley Professional
ISBN: 9780201596243
Category : Computer software
Languages : en
Pages : 0

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Book Description
Software Engineering / Testing Test Process Improvement A practical step-by-step guide to structured testing Tim Koomen Martin Pol ¿If competitiveness is an issue in your market, IT will be vital, and this book will help you to deal with the problems it will bring along.¿ Henk W Broeders, Executive Board, CAP Gemini ¿I was introduced to TPI and suddenly the penny dropped...This was quite a revelation... I recommend that you try the ideas suggested in this book... use the TPI method to improve your test process.¿ Stephen K Allott, Senior Consultant, ImagoQA Ltd ¿The application of TPI enables us to raise our global testing organization to the next professional level. I am absolutely convinced that everybody using TPI in a similar way will experience the same added value.¿ Dr Hans Voorthuyzen, Global Manager Product Testing Group, Baan Software testing is an essential part of software development but many organizations regard it as an uncontrollable part of the process and find it difficult to take steps to improve it. In Test Process Improvement, Tim Koomen and Martin Pol give practical suggestions for improving the testing process in a gradual and controlled manner, with realistic goals in terms of quality, lead time and costs. The book describes and explains the Test Process Improvement (TPI) model, tried and tested by numerous professional testers, which provides a structured framework to be used either for improving an existing test process or for developing a new process from scratch. The authors use their in-depth knowledge and extensive experience to provide practical guidance and a framework that enables the reader to adapt the model for use in his/her organization. If you are involved in testing software systems and are aiming to implement a successful and structured process, you will find this book an invaluable resource. About the authors Tim Koomen is a professional tester for IQUIP Informatica B.V. in the Netherlands, where he is a member of the R&D team covering issues such as automated testing and testfactories. He is currently advising organizations on how to improve their testing processes using the TPI model. He regularly presents at conferences and training sessions throughout Europe. Martin Pol has over 25 years of experience in structured testing, currently working as an R&D manager with responsibility for development and innovation of testing methods for IQUIP Informatica B.V. and GiTek Software N.V. in Belgium. He was involved in the development of the structured testing approach, TMap, and the creation of TPI. He is a highly regarded speaker at conferences and training courses throughout Europe and the USA, having twice chaired EuroSTAR. He recently received the European Testing Excellence Award for his contribution to the field of testing. [barcode box] Visit us on the World Wide Web at: http: //www.awl-he.com/computing http: //www.awl.com/cseng Back of Jacket

Design It!

Design It! PDF Author: Michael Keeling
Publisher: Pragmatic Bookshelf
ISBN: 1680503448
Category : Computers
Languages : en
Pages : 449

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Book Description
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.

Test-driven Development

Test-driven Development PDF Author: David Astels
Publisher: Prentice Hall
ISBN: 9780131016491
Category : Computers
Languages : en
Pages : 588

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Book Description
This guide for programmers teaches how to practice Test Driven Development (TDD), also called Test First Development. Contrary to the accepted approach to testing, when you practice TDD you write tests for code before you write the code being tested. This text provides examples in Java.

Exploratory Software Testing

Exploratory Software Testing PDF Author: James A. Whittaker
Publisher: Pearson Education
ISBN: 0321647858
Category : Computers
Languages : en
Pages : 475

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Book Description
How to Find and Fix the Killer Software Bugs that Evade Conventional Testing In Exploratory Software Testing, renowned software testing expert James Whittaker reveals the real causes of today’s most serious, well-hidden software bugs--and introduces powerful new “exploratory” techniques for finding and correcting them. Drawing on nearly two decades of experience working at the cutting edge of testing with Google, Microsoft, and other top software organizations, Whittaker introduces innovative new processes for manual testing that are repeatable, prescriptive, teachable, and extremely effective. Whittaker defines both in-the-small techniques for individual testers and in-the-large techniques to supercharge test teams. He also introduces a hybrid strategy for injecting exploratory concepts into traditional scripted testing. You’ll learn when to use each, and how to use them all successfully. Concise, entertaining, and actionable, this book introduces robust techniques that have been used extensively by real testers on shipping software, illuminating their actual experiences with these techniques, and the results they’ve achieved. Writing for testers, QA specialists, developers, program managers, and architects alike, Whittaker answers crucial questions such as: • Why do some bugs remain invisible to automated testing--and how can I uncover them? • What techniques will help me consistently discover and eliminate “show stopper” bugs? • How do I make manual testing more effective--and less boring and unpleasant? • What’s the most effective high-level test strategy for each project? • Which inputs should I test when I can’t test them all? • Which test cases will provide the best feature coverage? • How can I get better results by combining exploratory testing with traditional script or scenario-based testing? • How do I reflect feedback from the development process, such as code changes?

Lessons Learned in Software Testing

Lessons Learned in Software Testing PDF Author: Cem Kaner
Publisher: John Wiley & Sons
ISBN: 1118080556
Category : Computers
Languages : en
Pages : 326

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Book Description
Softwaretests stellen eine kritische Phase in der Softwareentwicklung dar. Jetzt zeigt sich, ob das Programm die entsprechenden Anforderungen erfüllt und sich auch keine Programmierungsfehler eingeschlichen haben. Doch wie bei allen Phasen im Software-Entwicklungsprozess gibt es auch hier eine Reihe möglicher Fallstricke, die die Entdeckung von Programmfehlern vereiteln können. Deshalb brauchen Softwaretester ein Handbuch, das alle Tipps, Tricks und die häufigsten Fehlerquellen genau auflistet und erläutert, damit mögliche Testfehler von vornherein vermieden werden können. Ein solches Handbuch ersetzt gut und gerne jahr(zehnt)elange Erfahrung und erspart dem Tester frustrierende und langwierige Trial-und-Error-Prozeduren. Chem Kaner und James Bach sind zwei der international führenden Experten auf dem Gebiet des Software Testing. Sie schöpfen hier aus ihrer insgesamt 30-jährigen Erfahrung. Die einzelnen Lektionen sind nach Themenbereichen gegliedert, wie z.B. Testdesign, Test Management, Teststrategien und Fehleranalyse. Jede Lektion enthält eine Behauptung und eine Erklärung sowie ein Beispiel des entsprechenden Testproblems. "Lessons Learned in Software Testing" ist ein unverzichtbarer Begleiter für jeden Software Tester.

Design Sprint

Design Sprint PDF Author: Richard Banfield
Publisher: "O'Reilly Media, Inc."
ISBN: 1491923148
Category : Computers
Languages : en
Pages : 270

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Book Description
Annotation In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. This book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that are successful.

Game Design

Game Design PDF Author: Paul Schuytema
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 420

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Book Description
The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.

Practical Game Design

Practical Game Design PDF Author: Adam Kramarzewski
Publisher: Packt Publishing Ltd
ISBN: 1787122166
Category : Computers
Languages : en
Pages : 464

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Book Description
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.