Practical Parallel Rendering

Practical Parallel Rendering PDF Author: Alan Chalmers
Publisher: CRC Press
ISBN: 1439863806
Category : Computers
Languages : en
Pages : 392

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Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Practical Parallel Rendering

Practical Parallel Rendering PDF Author: Alan Chalmers
Publisher: A K Peters, Ltd.
ISBN: 9781568811796
Category : Computers
Languages : en
Pages : 370

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Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11 PDF Author: Jason Zink
Publisher: CRC Press
ISBN: 1439869766
Category : Computers
Languages : en
Pages : 649

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Book Description
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Proceedings of the 4th International Conference on Advances in Computational Science and Engineering

Proceedings of the 4th International Conference on Advances in Computational Science and Engineering PDF Author: Vinesh Thiruchelvam
Publisher: Springer Nature
ISBN: 9819729777
Category :
Languages : en
Pages : 847

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Book Description


The Electrical Engineering Handbook - Six Volume Set

The Electrical Engineering Handbook - Six Volume Set PDF Author: Richard C. Dorf
Publisher: CRC Press
ISBN: 1420049755
Category : Technology & Engineering
Languages : en
Pages : 3627

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Book Description
In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has grown into a set of six books carefully focused on specialized areas or fields of study. Each one represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access. Combined, they constitute the most comprehensive, authoritative resource available. Circuits, Signals, and Speech and Image Processing presents all of the basic information related to electric circuits and components, analysis of circuits, the use of the Laplace transform, as well as signal, speech, and image processing using filters and algorithms. It also examines emerging areas such as text to speech synthesis, real-time processing, and embedded signal processing. Electronics, Power Electronics, Optoelectronics, Microwaves, Electromagnetics, and Radar delves into the fields of electronics, integrated circuits, power electronics, optoelectronics, electromagnetics, light waves, and radar, supplying all of the basic information required for a deep understanding of each area. It also devotes a section to electrical effects and devices and explores the emerging fields of microlithography and power electronics. Sensors, Nanoscience, Biomedical Engineering, and Instruments provides thorough coverage of sensors, materials and nanoscience, instruments and measurements, and biomedical systems and devices, including all of the basic information required to thoroughly understand each area. It explores the emerging fields of sensors, nanotechnologies, and biological effects. Broadcasting and Optical Communication Technology explores communications, information theory, and devices, covering all of the basic information needed for a thorough understanding of these areas. It also examines the emerging areas of adaptive estimation and optical communication. Computers, Software Engineering, and Digital Devices examines digital and logical devices, displays, testing, software, and computers, presenting the fundamental concepts needed to ensure a thorough understanding of each field. It treats the emerging fields of programmable logic, hardware description languages, and parallel computing in detail. Systems, Controls, Embedded Systems, Energy, and Machines explores in detail the fields of energy devices, machines, and systems as well as control systems. It provides all of the fundamental concepts needed for thorough, in-depth understanding of each area and devotes special attention to the emerging area of embedded systems. Encompassing the work of the world's foremost experts in their respective specialties, The Electrical Engineering Handbook, Third Edition remains the most convenient, reliable source of information available. This edition features the latest developments, the broadest scope of coverage, and new material on nanotechnologies, fuel cells, embedded systems, and biometrics. The engineering community has relied on the Handbook for more than twelve years, and it will continue to be a platform to launch the next wave of advancements. The Handbook's latest incarnation features a protective slipcase, which helps you stay organized without overwhelming your bookshelf. It is an attractive addition to any collection, and will help keep each volume of the Handbook as fresh as your latest research.

NASA High Performance Computing and Communications Program

NASA High Performance Computing and Communications Program PDF Author: United States. Office of Aeronautics. High Performance Computing and Communications Office
Publisher:
ISBN:
Category : Aerospace engineering
Languages : en
Pages : 156

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Book Description


Advances in Multimedia Information Processing - PCM 2007

Advances in Multimedia Information Processing - PCM 2007 PDF Author: Horace H. S. Ip
Publisher: Springer
ISBN: 3540772553
Category : Computers
Languages : en
Pages : 853

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Book Description
This book constitutes the refereed proceedings of the 8th Pacific Rim Conference on Multimedia, PCM 2007, held in Hong Kong, China, in December 2007. The 73 revised full papers and 21 revised posters presented were carefully reviewed and selected from 247 submissions. The papers are organized in topical sections on image classification and retrieval, the AVS china national standard - technology, applications and products, human face and action recognition, and many more topics.

Game Engine Gems, Volume One

Game Engine Gems, Volume One PDF Author: Eric Lengyel
Publisher: Jones & Bartlett Publishers
ISBN: 0763778885
Category : Computers
Languages : en
Pages : 382

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Book Description
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Ray Tracing from the Ground Up

Ray Tracing from the Ground Up PDF Author: Kevin Suffern
Publisher: CRC Press
ISBN: 1498774709
Category : Computers
Languages : en
Pages : 823

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Book Description
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Proceedings

Proceedings PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 164

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Book Description