Author:
Publisher:
ISBN:
Category : Airplanes
Languages : en
Pages : 496
Book Description
Power Up Level 4 Pupil's Book
Author: Caroline Nixon
Publisher: Cambridge English
ISBN: 9781108413817
Category : Foreign Language Study
Languages : en
Pages : 128
Book Description
Confident in learning. Confidence in life. Power Up is a brand new course from the bestselling author team of Caroline Nixon and Michael Tomlinson. It provides the perfect start to life's great adventure, creating 'future ready' learners who embrace life with confidence. Meet vibrant characters who students will love; foster collaboration through real-world missions; deepen learners' social and cognitive skills; explore embedded exam preparation; and expand the skill-set ensuring everyone reaches their full potential.
Publisher: Cambridge English
ISBN: 9781108413817
Category : Foreign Language Study
Languages : en
Pages : 128
Book Description
Confident in learning. Confidence in life. Power Up is a brand new course from the bestselling author team of Caroline Nixon and Michael Tomlinson. It provides the perfect start to life's great adventure, creating 'future ready' learners who embrace life with confidence. Meet vibrant characters who students will love; foster collaboration through real-world missions; deepen learners' social and cognitive skills; explore embedded exam preparation; and expand the skill-set ensuring everyone reaches their full potential.
Model 1 Flight Service Automation System
Author:
Publisher:
ISBN:
Category : Airplanes
Languages : en
Pages : 496
Book Description
Publisher:
ISBN:
Category : Airplanes
Languages : en
Pages : 496
Book Description
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 224
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 224
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Unreal Engine 4.X By Example
Author: Benjamin Carnall
Publisher: Packt Publishing Ltd
ISBN: 1785889249
Category : Computers
Languages : en
Pages : 506
Book Description
An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Publisher: Packt Publishing Ltd
ISBN: 1785889249
Category : Computers
Languages : en
Pages : 506
Book Description
An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 760
Book Description
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 760
Book Description
The Code of Federal Regulations of the United States of America
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 814
Book Description
The Code of Federal Regulations is the codification of the general and permanent rules published in the Federal Register by the executive departments and agencies of the Federal Government.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 814
Book Description
The Code of Federal Regulations is the codification of the general and permanent rules published in the Federal Register by the executive departments and agencies of the Federal Government.
Advanced Automotive Electricity and Electronics
Author: Michael Klyde
Publisher: Jones & Bartlett Learning
ISBN: 1284149358
Category : Transportation
Languages : en
Pages : 423
Book Description
Advanced Automotive Electricity and Electronics, published as part of the CDX Master Automotive Technician Series, gives students with a basic understanding of automotive electrical the additional knowledge and experience they need to diagnose and fix complex electrical systems and circuits. Focused on a “strategy-based diagnostics” approach, this book helps students master technical trouble-shooting in order to address the problem correctly on the first attempt.
Publisher: Jones & Bartlett Learning
ISBN: 1284149358
Category : Transportation
Languages : en
Pages : 423
Book Description
Advanced Automotive Electricity and Electronics, published as part of the CDX Master Automotive Technician Series, gives students with a basic understanding of automotive electrical the additional knowledge and experience they need to diagnose and fix complex electrical systems and circuits. Focused on a “strategy-based diagnostics” approach, this book helps students master technical trouble-shooting in order to address the problem correctly on the first attempt.
Code of Federal Regulations
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 1586
Book Description
Special edition of the Federal Register, containing a codification of documents of general applicability and future effect ... with ancillaries.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 1586
Book Description
Special edition of the Federal Register, containing a codification of documents of general applicability and future effect ... with ancillaries.
Advances in Computers
Author: Marvin Zelkowitz
Publisher: Elsevier
ISBN: 0080524400
Category : Computers
Languages : en
Pages : 343
Book Description
The series covers new developments in computer technology. Most chapters present an overview of a current subfield within computers, with many citations, and often include new developments in the field by the authors of the individual chapters. Topics include hardware, software, theoretical underpinnings of computing, and novel applications of computers. This current volume emphasizes architectural advances and includes five chapters on hardware development, games for mobile devices such as cell phones, and open source software development. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described. Current information on power requirements for new processors Development of games for devices with limited screen sizes (e.g. cellular telephones) Open source software development Multicore processors
Publisher: Elsevier
ISBN: 0080524400
Category : Computers
Languages : en
Pages : 343
Book Description
The series covers new developments in computer technology. Most chapters present an overview of a current subfield within computers, with many citations, and often include new developments in the field by the authors of the individual chapters. Topics include hardware, software, theoretical underpinnings of computing, and novel applications of computers. This current volume emphasizes architectural advances and includes five chapters on hardware development, games for mobile devices such as cell phones, and open source software development. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described. Current information on power requirements for new processors Development of games for devices with limited screen sizes (e.g. cellular telephones) Open source software development Multicore processors
High-Speed DSP and Analog System Design
Author: Thanh T. Tran
Publisher: Springer Science & Business Media
ISBN: 144196309X
Category : Technology & Engineering
Languages : en
Pages : 227
Book Description
High-Speed DSP and Analog System Design is based on the author’s over 25 years of experience in high-speed DSP and computer systems and courses in both digital and analog systems design at Rice University. It provides hands-on, practical advice for working engineers, including: • Tips on cost-efficient design and system simulation that minimize late-stage redesign costs and product shipment delays • Emphasis on good high-speed and analog design practices that minimize both component and system noise and ensure system design success. • Guidelines to be used throughout the design process to reduce noise and radiation and to avoid common pitfalls while improve quality and reliability. • Hand-on design examples focusing on audio, video, analog filters, DDR memory, and power supplies. The inclusion of analog systems and related issues cannot be found in other high-speed design books. “This book is an essential resource for all engineers either interested in or working on system designs. It was created by a recognized system design expert who not only teaches these principles daily but who brings years of hands on design expertise as the creator of some of the personal computer industries’ most differentiated audio solutions” —Jim Ganthier, Vice President of Marketing and Solutions, Industry Standard Servers- Hewlett-Packard “This book helps designers by highlighting the pitfalls of high-speed systems design and providing solutions that improve the probability of success. Investing a small amount of time in the use of low-noise and low-radiation design methods from the very beginning of the development cycle will generate a high payoff by minimizing late-stage redesign costs and delays in the product ship date. To improve the probability of design success, applying the rules outlined in this book is a must-do.”—Gene Frantz, Principle Fellow, Texas Instruments Incorporated. High-Speed DSP and Analog System Design is appropriate for advanced undergraduate and graduate students, researchers and professionals in signal processing and system design.
Publisher: Springer Science & Business Media
ISBN: 144196309X
Category : Technology & Engineering
Languages : en
Pages : 227
Book Description
High-Speed DSP and Analog System Design is based on the author’s over 25 years of experience in high-speed DSP and computer systems and courses in both digital and analog systems design at Rice University. It provides hands-on, practical advice for working engineers, including: • Tips on cost-efficient design and system simulation that minimize late-stage redesign costs and product shipment delays • Emphasis on good high-speed and analog design practices that minimize both component and system noise and ensure system design success. • Guidelines to be used throughout the design process to reduce noise and radiation and to avoid common pitfalls while improve quality and reliability. • Hand-on design examples focusing on audio, video, analog filters, DDR memory, and power supplies. The inclusion of analog systems and related issues cannot be found in other high-speed design books. “This book is an essential resource for all engineers either interested in or working on system designs. It was created by a recognized system design expert who not only teaches these principles daily but who brings years of hands on design expertise as the creator of some of the personal computer industries’ most differentiated audio solutions” —Jim Ganthier, Vice President of Marketing and Solutions, Industry Standard Servers- Hewlett-Packard “This book helps designers by highlighting the pitfalls of high-speed systems design and providing solutions that improve the probability of success. Investing a small amount of time in the use of low-noise and low-radiation design methods from the very beginning of the development cycle will generate a high payoff by minimizing late-stage redesign costs and delays in the product ship date. To improve the probability of design success, applying the rules outlined in this book is a must-do.”—Gene Frantz, Principle Fellow, Texas Instruments Incorporated. High-Speed DSP and Analog System Design is appropriate for advanced undergraduate and graduate students, researchers and professionals in signal processing and system design.