Author: Hedrick Smith
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Power Game
Author: Hedrick Smith
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
The Power Game in Byzantium
Author: James Allan Evans
Publisher: A&C Black
ISBN: 1441140786
Category : History
Languages : en
Pages : 284
Book Description
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Publisher: A&C Black
ISBN: 1441140786
Category : History
Languages : en
Pages : 284
Book Description
>
Power
Author: Michael F. Broom
Publisher: Human Resource Development Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Publisher: Human Resource Development Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Game Work
Author: Ken S. McAllister
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
The Player's Power to Change the Game
Author: Anne-Marie Schleiner
Publisher: Amsterdam University Press
ISBN: 9048525640
Category : Art
Languages : en
Pages : 163
Book Description
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
Publisher: Amsterdam University Press
ISBN: 9048525640
Category : Art
Languages : en
Pages : 163
Book Description
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
Hidden Games
Author: Erez Yoeli
Publisher:
ISBN: 9781541619470
Category :
Languages : en
Pages : 272
Book Description
Two MIT economists show how game theory--the ultimate theory of rationality--explains irrational behavior We like to think of ourselves as rational. This idea is the foundation for classical economic analysis of human behavior, including the awesome achievements of game theory. But as behavioral economics shows, most behavior doesn't seem rational at all--which, unfortunately, to cast doubt on game theory's real-world credibility. In Hidden Games, Moshe Hoffman and Erez Yoeli find a surprising middle ground between the hyperrationality of classical economics and the hyper-irrationality of behavioral economics. They call it hidden games. Reviving game theory, Hoffman and Yoeli use it to explain our most puzzling behavior, from the mechanics of Stockholm syndrome and internalized misogyny to why we help strangers and have a sense of fairness. Fun and powerfully insightful, Hidden Games is an eye-opening argument for using game theory to explain all the irrational things we think, feel, and do.
Publisher:
ISBN: 9781541619470
Category :
Languages : en
Pages : 272
Book Description
Two MIT economists show how game theory--the ultimate theory of rationality--explains irrational behavior We like to think of ourselves as rational. This idea is the foundation for classical economic analysis of human behavior, including the awesome achievements of game theory. But as behavioral economics shows, most behavior doesn't seem rational at all--which, unfortunately, to cast doubt on game theory's real-world credibility. In Hidden Games, Moshe Hoffman and Erez Yoeli find a surprising middle ground between the hyperrationality of classical economics and the hyper-irrationality of behavioral economics. They call it hidden games. Reviving game theory, Hoffman and Yoeli use it to explain our most puzzling behavior, from the mechanics of Stockholm syndrome and internalized misogyny to why we help strangers and have a sense of fairness. Fun and powerfully insightful, Hidden Games is an eye-opening argument for using game theory to explain all the irrational things we think, feel, and do.
Power Ball
Author: Rob Neyer
Publisher: HarperCollins
ISBN: 0062853635
Category : Sports & Recreation
Languages : en
Pages : 417
Book Description
“Winner of the 2018 CASEY Award for Best Baseball Book of the Year.” The former ESPN columnist and analytics pioneer dramatically recreates an action-packed 2017 game between the Oakland A’s and eventual World Series Champion Houston Astros to reveal the myriad ways in which Major League Baseball has changed over the last few decades. On September 8, 2017, the Oakland A’s faced off against the Houston Astros in a game that would signal the passing of the Moneyball mantle. Though this was only one regular season game, the match-up of these two teams demonstrated how Major League Baseball has changed since the early days of Athletics general manager Billy Beane and the publication of Michael Lewis’ classic book. Over the past twenty years, power and analytics have taken over the game, driving carefully calibrated teams like the Astros to victory. Seemingly every pitcher now throws mid-90s heat and studiously compares their mechanics against the ideal. Every batter in the lineup can crack homers and knows their launch angles. Teams are relying on unorthodox strategies, including using power-losing—purposely tanking a few seasons to get the best players in the draft. As he chronicles each inning and the unfolding drama as these two teams continually trade the lead—culminating in a 9-8 Oakland victory in the bottom of the ninth—Neyer considers the players and managers, the front office machinations, the role of sabermetrics, and the current thinking about what it takes to build a great team, to answer the most pressing questions fans have about the sport today.
Publisher: HarperCollins
ISBN: 0062853635
Category : Sports & Recreation
Languages : en
Pages : 417
Book Description
“Winner of the 2018 CASEY Award for Best Baseball Book of the Year.” The former ESPN columnist and analytics pioneer dramatically recreates an action-packed 2017 game between the Oakland A’s and eventual World Series Champion Houston Astros to reveal the myriad ways in which Major League Baseball has changed over the last few decades. On September 8, 2017, the Oakland A’s faced off against the Houston Astros in a game that would signal the passing of the Moneyball mantle. Though this was only one regular season game, the match-up of these two teams demonstrated how Major League Baseball has changed since the early days of Athletics general manager Billy Beane and the publication of Michael Lewis’ classic book. Over the past twenty years, power and analytics have taken over the game, driving carefully calibrated teams like the Astros to victory. Seemingly every pitcher now throws mid-90s heat and studiously compares their mechanics against the ideal. Every batter in the lineup can crack homers and knows their launch angles. Teams are relying on unorthodox strategies, including using power-losing—purposely tanking a few seasons to get the best players in the draft. As he chronicles each inning and the unfolding drama as these two teams continually trade the lead—culminating in a 9-8 Oakland victory in the bottom of the ninth—Neyer considers the players and managers, the front office machinations, the role of sabermetrics, and the current thinking about what it takes to build a great team, to answer the most pressing questions fans have about the sport today.
Power Rangers RPG Core Book
Author: Bryan C.P. Steele
Publisher:
ISBN: 9781736884317
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781736884317
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Game of Power!
Author: Marion Knaths
Publisher: eBook Berlin Verlag
ISBN: 3827080398
Category : Self-Help
Languages : en
Pages : 126
Book Description
The organizational structures prevailing in companies are still strongly influenced by men. How to behave successfully as a woman in this environment without having to bend over backwards is described by renowned leadership trainer Marion Knaths. Having been a senior executive in a corporate group herself, she passes on her many years of experience with esprit and verve, using many examples from everyday working life. Always with a sense of humor and always with the aim of increasing women's influence on the rules of the game.
Publisher: eBook Berlin Verlag
ISBN: 3827080398
Category : Self-Help
Languages : en
Pages : 126
Book Description
The organizational structures prevailing in companies are still strongly influenced by men. How to behave successfully as a woman in this environment without having to bend over backwards is described by renowned leadership trainer Marion Knaths. Having been a senior executive in a corporate group herself, she passes on her many years of experience with esprit and verve, using many examples from everyday working life. Always with a sense of humor and always with the aim of increasing women's influence on the rules of the game.
The Money Power
Author: William Guy Carr
Publisher:
ISBN: 9781615771219
Category : History
Languages : en
Pages : 320
Book Description
"The Money Power" contains two classic books on geopolitics, "Pawns in the Game" and "Empire of the City", which present the thesis that the wars and revolutions of modern times have been engineered by an English-speaking finance oligarchy to perpetuate their balance of power over the world. They are the power behind the British throne and the American government. Behind a mask of liberal democracy, their method is subversion, destruction of the old world order, and the humiliation of all rival power centres. The money power controls world politics, behind the scenes and in full view. It is a corrupt, cynical oligarchy that buys all the governments it can - with their own funds. This power of money also stares us in the face as a relentless effort to determine every aspect of our family life, work and values, magnetising everything. In "Pawns in the Game," Wm. Guy Carr sets out his famous Three World Wars scenario. WWI was planned to topple the Russian and German empires and set up the conflict between Fascism and Bolshevism. WWII was to eliminate Germany as a world power and set up Israel instead. WWIII, which we are now leading up to, is planned to mutually annihilate Zionism and Islam in a global conflict that bankrupts the entire world, ending in absolute rule by the Money Masters. Carr emphasises the role of the Illuminati in carrying out this plot, while Knuth's "Empire of the City" focuses on the British Empire and its balance of power intrigues.
Publisher:
ISBN: 9781615771219
Category : History
Languages : en
Pages : 320
Book Description
"The Money Power" contains two classic books on geopolitics, "Pawns in the Game" and "Empire of the City", which present the thesis that the wars and revolutions of modern times have been engineered by an English-speaking finance oligarchy to perpetuate their balance of power over the world. They are the power behind the British throne and the American government. Behind a mask of liberal democracy, their method is subversion, destruction of the old world order, and the humiliation of all rival power centres. The money power controls world politics, behind the scenes and in full view. It is a corrupt, cynical oligarchy that buys all the governments it can - with their own funds. This power of money also stares us in the face as a relentless effort to determine every aspect of our family life, work and values, magnetising everything. In "Pawns in the Game," Wm. Guy Carr sets out his famous Three World Wars scenario. WWI was planned to topple the Russian and German empires and set up the conflict between Fascism and Bolshevism. WWII was to eliminate Germany as a world power and set up Israel instead. WWIII, which we are now leading up to, is planned to mutually annihilate Zionism and Islam in a global conflict that bankrupts the entire world, ending in absolute rule by the Money Masters. Carr emphasises the role of the Illuminati in carrying out this plot, while Knuth's "Empire of the City" focuses on the British Empire and its balance of power intrigues.