Author: Joseph Tobin
Publisher: Duke University Press
ISBN: 9780822332879
Category : Business & Economics
Languages : en
Pages : 318
Book Description
DIVPokemon in a transnational and multidisciplinary perspective./div
Pikachu's Global Adventure
Augmented Reality Games I
Author: Vladimir Geroimenko
Publisher: Springer
ISBN: 3030156168
Category : Computers
Languages : en
Pages : 260
Book Description
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Publisher: Springer
ISBN: 3030156168
Category : Computers
Languages : en
Pages : 260
Book Description
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Positively Pokémon
Author: Evie Daye
Publisher: Abrams Books for Young Readers
ISBN: 9781419752063
Category :
Languages : en
Pages : 24
Book Description
An interactive gift book that transforms into an exciting scene featuring your favorite Pokémon Are you as positive as Pikachu? As brave as Bulbasaur? As curious as Charmander? As sweet as Squirtle? The world of Pokémon comes to life with this fun, interactive book. Each spread includes a simple inspirational message, an informational sidebar, and an adorable Pokémon that readers can move and fold up. When you take the book jacket off and pop up the characters on each page, you can display a fun and lively scene of your favorite Pokémon. Cute and collectible, this is the perfect gift for Pokémon fans of all ages!
Publisher: Abrams Books for Young Readers
ISBN: 9781419752063
Category :
Languages : en
Pages : 24
Book Description
An interactive gift book that transforms into an exciting scene featuring your favorite Pokémon Are you as positive as Pikachu? As brave as Bulbasaur? As curious as Charmander? As sweet as Squirtle? The world of Pokémon comes to life with this fun, interactive book. Each spread includes a simple inspirational message, an informational sidebar, and an adorable Pokémon that readers can move and fold up. When you take the book jacket off and pop up the characters on each page, you can display a fun and lively scene of your favorite Pokémon. Cute and collectible, this is the perfect gift for Pokémon fans of all ages!
Pokemon Fever
Author: Hank Schlesinger
Publisher: St. Martin's Paperbacks
ISBN: 1250115884
Category : Games & Activities
Languages : en
Pages : 256
Book Description
You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.
Publisher: St. Martin's Paperbacks
ISBN: 1250115884
Category : Games & Activities
Languages : en
Pages : 256
Book Description
You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.
Hybrid Play
Author: Adriana de Souza e Silva
Publisher: Routledge
ISBN: 1000042359
Category : Computers
Languages : en
Pages : 277
Book Description
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Publisher: Routledge
ISBN: 1000042359
Category : Computers
Languages : en
Pages : 277
Book Description
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
The Pokemon Go Phenomenon
Author: Jamie Henthorn
Publisher: McFarland
ISBN: 1476674132
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Publisher: McFarland
ISBN: 1476674132
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Attitudes and Opinions
Author: Stuart Oskamp
Publisher: Psychology Press
ISBN: 1135618615
Category : Business & Economics
Languages : en
Pages : 593
Book Description
Notable advances resulting from new research findings, measurement approaches, widespread uses of the Internet, and increasingly sophisticated approaches to sampling and polling, have stimulated a new generation of attitude scholars. This extensively revised edition captures this excitement, while remaining grounded in scholarly research. Attitudes and Opinions, 3/e maintains one of the main goals of the original edition--breadth of coverage. The book thoroughly reviews both implicit and explicit measures of attitudes, the structure and function of attitudes, the nature of public opinion and polling, attitude formation, communication of attitudes and opinions, and the relationship between attitudes and behaviors, as well as theories and research on attitude change. Over 2,000 references support the book's scientific integrity. The authors' second goal is to demonstrate the relevance of the topic to people's lives. Subsequently, the second part of the book examines many of the topics and research findings that are salient in the world today--political and international attitudes (including terrorism), voting behavior, racism and prejudice, sexism and gender roles, and environmental attitudes. This thoroughly revised new edition features: *an entirely new chapter on implicit measures attitudes; *a new chapter on environmental attitudes; *updated opinion poll data throughout the book; *additional material on time trends in attitudes about many issues; and *expanded, updated sections on international attitudes reflecting the events of 9/11 and the subsequent invasions of Afghanistan and Iraq. Attitudes and Opinions' broad and interdisciplinary perspective makes this an ideal text in courses on attitudes, public opinion, survey research, or persuasion, taught in a variety of departments including psychology, communication, marketing, sociology, and political science.
Publisher: Psychology Press
ISBN: 1135618615
Category : Business & Economics
Languages : en
Pages : 593
Book Description
Notable advances resulting from new research findings, measurement approaches, widespread uses of the Internet, and increasingly sophisticated approaches to sampling and polling, have stimulated a new generation of attitude scholars. This extensively revised edition captures this excitement, while remaining grounded in scholarly research. Attitudes and Opinions, 3/e maintains one of the main goals of the original edition--breadth of coverage. The book thoroughly reviews both implicit and explicit measures of attitudes, the structure and function of attitudes, the nature of public opinion and polling, attitude formation, communication of attitudes and opinions, and the relationship between attitudes and behaviors, as well as theories and research on attitude change. Over 2,000 references support the book's scientific integrity. The authors' second goal is to demonstrate the relevance of the topic to people's lives. Subsequently, the second part of the book examines many of the topics and research findings that are salient in the world today--political and international attitudes (including terrorism), voting behavior, racism and prejudice, sexism and gender roles, and environmental attitudes. This thoroughly revised new edition features: *an entirely new chapter on implicit measures attitudes; *a new chapter on environmental attitudes; *updated opinion poll data throughout the book; *additional material on time trends in attitudes about many issues; and *expanded, updated sections on international attitudes reflecting the events of 9/11 and the subsequent invasions of Afghanistan and Iraq. Attitudes and Opinions' broad and interdisciplinary perspective makes this an ideal text in courses on attitudes, public opinion, survey research, or persuasion, taught in a variety of departments including psychology, communication, marketing, sociology, and political science.
Integrating Multiple Literacies in K-8 Classrooms
Author: Janet C. Richards
Publisher: Routledge
ISBN: 1135644640
Category : Education
Languages : en
Pages : 389
Book Description
This text gives prospective and practicing teachers a comprehensive understanding of how to teach multiple literacies in elementary arid middle school classrooms. All of the Iiteracies—dance, music, visual arts, popular culture, media, and computer technologies—are integrated with reading and writing. Balanced treatment is given to theoretical perspectives and practical applications. The text also features authentic cases written by preservice teachers, and commentaries on the cases from practitioners and university professors. The cases are designed to prepare future teachers for the PRAXIS teacher certifying exam and others offered in many states. Three theoretical chapters support the practical applications: Chapter 1 addresses the benefits of writing and analyzing cases and the specific attributes of exemplary teaching cases, and offers guidelines for teachers to author their own case narratives and questions for analyzing and discussing case issues with peers; Chapter 2 discusses the role of electronic symbol making and multiple sign systems in children’s literacy and how children use symbols to receive and express meaning; Chapter 3 offers a theoretical framework that helps define and enable teachers to use the new literacies of Internet technology, and provides a strong rationale for expanding traditional definitions of literacy.
Publisher: Routledge
ISBN: 1135644640
Category : Education
Languages : en
Pages : 389
Book Description
This text gives prospective and practicing teachers a comprehensive understanding of how to teach multiple literacies in elementary arid middle school classrooms. All of the Iiteracies—dance, music, visual arts, popular culture, media, and computer technologies—are integrated with reading and writing. Balanced treatment is given to theoretical perspectives and practical applications. The text also features authentic cases written by preservice teachers, and commentaries on the cases from practitioners and university professors. The cases are designed to prepare future teachers for the PRAXIS teacher certifying exam and others offered in many states. Three theoretical chapters support the practical applications: Chapter 1 addresses the benefits of writing and analyzing cases and the specific attributes of exemplary teaching cases, and offers guidelines for teachers to author their own case narratives and questions for analyzing and discussing case issues with peers; Chapter 2 discusses the role of electronic symbol making and multiple sign systems in children’s literacy and how children use symbols to receive and express meaning; Chapter 3 offers a theoretical framework that helps define and enable teachers to use the new literacies of Internet technology, and provides a strong rationale for expanding traditional definitions of literacy.
Business in Uncertainty
Author: Demetris Vrontis
Publisher: Springer Nature
ISBN: 3031655877
Category :
Languages : en
Pages : 319
Book Description
Publisher: Springer Nature
ISBN: 3031655877
Category :
Languages : en
Pages : 319
Book Description
Well Played 3.0
Author: Et Al
Publisher: Lulu.com
ISBN: 1257858459
Category : Education
Languages : en
Pages : 348
Book Description
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Publisher: Lulu.com
ISBN: 1257858459
Category : Education
Languages : en
Pages : 348
Book Description
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.