Author: Cottage Door Press
Publisher: Parragon Books
ISBN: 9781646383672
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Packed with over 450 brain-boosting word search puzzles, this collection of unique challenges is designed to keep your mind sharp and thoroughly entertained, perfect for combatting cabin fever and boredom. Keep your brain fit by searching vertically, diagonally, forwards, and backward in pursuit of hidden words. While these puzzles may technically be for adult ages, kids will love getting in on the fun, as well. Help improve memory and focus by completing a new find-the-word challenge every day! Keep your brain fit with over 450 challenges for hours of fun and entertainment Word search puzzles for adults help improve memory, vocabulary, and focus Lightweight, spiral bound book for easy transport is perfect for at-home or on-the-go entertainment Give your brain some exercise and seek words within a broad range of subjects throughout the book Word search puzzle books for adults and seniors are great gifts for birthdays, holidays, and more Check out large print word search books, Sudoku, and even Bible-themed puzzle books by Cottage Door Press!
Cabin Fever Word Search Puzzles
Author: Cottage Door Press
Publisher: Parragon Books
ISBN: 9781646383672
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Packed with over 450 brain-boosting word search puzzles, this collection of unique challenges is designed to keep your mind sharp and thoroughly entertained, perfect for combatting cabin fever and boredom. Keep your brain fit by searching vertically, diagonally, forwards, and backward in pursuit of hidden words. While these puzzles may technically be for adult ages, kids will love getting in on the fun, as well. Help improve memory and focus by completing a new find-the-word challenge every day! Keep your brain fit with over 450 challenges for hours of fun and entertainment Word search puzzles for adults help improve memory, vocabulary, and focus Lightweight, spiral bound book for easy transport is perfect for at-home or on-the-go entertainment Give your brain some exercise and seek words within a broad range of subjects throughout the book Word search puzzle books for adults and seniors are great gifts for birthdays, holidays, and more Check out large print word search books, Sudoku, and even Bible-themed puzzle books by Cottage Door Press!
Publisher: Parragon Books
ISBN: 9781646383672
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Packed with over 450 brain-boosting word search puzzles, this collection of unique challenges is designed to keep your mind sharp and thoroughly entertained, perfect for combatting cabin fever and boredom. Keep your brain fit by searching vertically, diagonally, forwards, and backward in pursuit of hidden words. While these puzzles may technically be for adult ages, kids will love getting in on the fun, as well. Help improve memory and focus by completing a new find-the-word challenge every day! Keep your brain fit with over 450 challenges for hours of fun and entertainment Word search puzzles for adults help improve memory, vocabulary, and focus Lightweight, spiral bound book for easy transport is perfect for at-home or on-the-go entertainment Give your brain some exercise and seek words within a broad range of subjects throughout the book Word search puzzle books for adults and seniors are great gifts for birthdays, holidays, and more Check out large print word search books, Sudoku, and even Bible-themed puzzle books by Cottage Door Press!
Winchell
Author: Neal Gabler
Publisher: Vintage
ISBN: 0679764399
Category : Biography & Autobiography
Languages : en
Pages : 710
Book Description
Hailed as the most important and entertaining biography in recent memory, Gabler's account of the life of fast-talking gossip columnist and radio broadcaster Walter Winchell "fuses meticulous research with a deft grasp of the cultural nuances of an era when virtually everyone who mattered paid homage to Winchell" (Time). of photos.
Publisher: Vintage
ISBN: 0679764399
Category : Biography & Autobiography
Languages : en
Pages : 710
Book Description
Hailed as the most important and entertaining biography in recent memory, Gabler's account of the life of fast-talking gossip columnist and radio broadcaster Walter Winchell "fuses meticulous research with a deft grasp of the cultural nuances of an era when virtually everyone who mattered paid homage to Winchell" (Time). of photos.
Twentieth Century Standard Puzzle Book
Author: Various
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586
Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586
Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
The Improv Handbook
Author: Tom Salinsky
Publisher: Bloomsbury Publishing
ISBN: 1350026174
Category : Performing Arts
Languages : en
Pages : 521
Book Description
The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
Publisher: Bloomsbury Publishing
ISBN: 1350026174
Category : Performing Arts
Languages : en
Pages : 521
Book Description
The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Punderdome
Author: Fred Firestone
Publisher: Clarkson Potter
ISBN: 1101905654
Category :
Languages : en
Pages : 0
Book Description
From the daughter-father duo that created Brooklyn's beloved live pun competition, the "Punderful card game that] will replace Cards Against Humanity at your next party." (Mashable) One part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way. A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts. When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards. - 200 double-sided cards (100 White and 100 Green) - 2 Mystery Envelopes with fill-in prize slips - 2 80-page pads for drafting puns - 1 instruction card and 1 pun example card - A stu-PUN-dous time for 3 or more players
Publisher: Clarkson Potter
ISBN: 1101905654
Category :
Languages : en
Pages : 0
Book Description
From the daughter-father duo that created Brooklyn's beloved live pun competition, the "Punderful card game that] will replace Cards Against Humanity at your next party." (Mashable) One part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way. A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts. When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards. - 200 double-sided cards (100 White and 100 Green) - 2 Mystery Envelopes with fill-in prize slips - 2 80-page pads for drafting puns - 1 instruction card and 1 pun example card - A stu-PUN-dous time for 3 or more players
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Genius at Play
Author: Siobhan Roberts
Publisher: Princeton University Press
ISBN: 0691267510
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
Publisher: Princeton University Press
ISBN: 0691267510
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
Bullshit Jobs
Author: David Graeber
Publisher: Simon & Schuster
ISBN: 1501143336
Category : Social Science
Languages : en
Pages : 368
Book Description
From David Graeber, the bestselling author of The Dawn of Everything and Debt—“a master of opening up thought and stimulating debate” (Slate)—a powerful argument against the rise of meaningless, unfulfilling jobs…and their consequences. Does your job make a meaningful contribution to the world? In the spring of 2013, David Graeber asked this question in a playful, provocative essay titled “On the Phenomenon of Bullshit Jobs.” It went viral. After one million online views in seventeen different languages, people all over the world are still debating the answer. There are hordes of people—HR consultants, communication coordinators, telemarketing researchers, corporate lawyers—whose jobs are useless, and, tragically, they know it. These people are caught in bullshit jobs. Graeber explores one of society’s most vexing and deeply felt concerns, indicting among other villains a particular strain of finance capitalism that betrays ideals shared by thinkers ranging from Keynes to Lincoln. “Clever and charismatic” (The New Yorker), Bullshit Jobs gives individuals, corporations, and societies permission to undergo a shift in values, placing creative and caring work at the center of our culture. This book is for everyone who wants to turn their vocation back into an avocation and “a thought-provoking examination of our working lives” (Financial Times).
Publisher: Simon & Schuster
ISBN: 1501143336
Category : Social Science
Languages : en
Pages : 368
Book Description
From David Graeber, the bestselling author of The Dawn of Everything and Debt—“a master of opening up thought and stimulating debate” (Slate)—a powerful argument against the rise of meaningless, unfulfilling jobs…and their consequences. Does your job make a meaningful contribution to the world? In the spring of 2013, David Graeber asked this question in a playful, provocative essay titled “On the Phenomenon of Bullshit Jobs.” It went viral. After one million online views in seventeen different languages, people all over the world are still debating the answer. There are hordes of people—HR consultants, communication coordinators, telemarketing researchers, corporate lawyers—whose jobs are useless, and, tragically, they know it. These people are caught in bullshit jobs. Graeber explores one of society’s most vexing and deeply felt concerns, indicting among other villains a particular strain of finance capitalism that betrays ideals shared by thinkers ranging from Keynes to Lincoln. “Clever and charismatic” (The New Yorker), Bullshit Jobs gives individuals, corporations, and societies permission to undergo a shift in values, placing creative and caring work at the center of our culture. This book is for everyone who wants to turn their vocation back into an avocation and “a thought-provoking examination of our working lives” (Financial Times).
WALC 6
Author: Leslie Bilik-Thompson
Publisher:
ISBN:
Category : Cognition disorders
Languages : en
Pages :
Book Description
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
Publisher:
ISBN:
Category : Cognition disorders
Languages : en
Pages :
Book Description
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.