Author: Alex G. Malloy
Publisher:
ISBN: 9780873495738
Category : Antiques & Collectibles
Languages : en
Pages : 844
Book Description
Comics book collectors turn to this valuable resource every year for the most comprehensive information available. This updated edition gives collectors everything they've come to expect and more. Packed with more than 100,000 listings and more than 1,000 illustrations of classic and contemporary comics.
Comics Values Annual 2003
Author: Alex G. Malloy
Publisher:
ISBN: 9780873495738
Category : Antiques & Collectibles
Languages : en
Pages : 844
Book Description
Comics book collectors turn to this valuable resource every year for the most comprehensive information available. This updated edition gives collectors everything they've come to expect and more. Packed with more than 100,000 listings and more than 1,000 illustrations of classic and contemporary comics.
Publisher:
ISBN: 9780873495738
Category : Antiques & Collectibles
Languages : en
Pages : 844
Book Description
Comics book collectors turn to this valuable resource every year for the most comprehensive information available. This updated edition gives collectors everything they've come to expect and more. Packed with more than 100,000 listings and more than 1,000 illustrations of classic and contemporary comics.
Pokémon : annual 2003-.
Author:
Publisher:
ISBN: 9781902836836
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781902836836
Category :
Languages : en
Pages :
Book Description
Pokemon Annual 2011
Author: Pedigree Books, Limited
Publisher: Pedigree Books
ISBN: 9781906918835
Category : Animals, Mythical
Languages : en
Pages : 109
Book Description
Publisher: Pedigree Books
ISBN: 9781906918835
Category : Animals, Mythical
Languages : en
Pages : 109
Book Description
Business rankings annual
Author: Lynn M. Pearce
Publisher: Gale Cengage
ISBN: 9780787695125
Category : Business & Economics
Languages : en
Pages : 1510
Book Description
Publisher: Gale Cengage
ISBN: 9780787695125
Category : Business & Economics
Languages : en
Pages : 1510
Book Description
Nintendo
Author: Randy Nichols
Publisher: Taylor & Francis
ISBN: 1003816827
Category : Social Science
Languages : en
Pages : 84
Book Description
Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo. This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry. This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.
Publisher: Taylor & Francis
ISBN: 1003816827
Category : Social Science
Languages : en
Pages : 84
Book Description
Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo. This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry. This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.
Weird Nature
Author: John Downer
Publisher: Willowdale, Ont. : Firefly Books
ISBN: 9781552975862
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
The companion book to the six-part Discovery Channel series, Weird Nature is an astonishing exploration of nature's strangest behavior. The ingenuity of all kinds of animals is celebrated including the flying dragon or draco whose membrane wings resemble early designs for aircraft wings, spiny lobsters in Florida who form a "mass conga line" when moving to deeper waters and the Wallace tree frog whose large webbed hands and feet allow it to glide as far forward as it drops vertically. These animals and many more are featured in this revealing and often amusing look at nature. Chapters include: Fantastic feeding -- the many different ways nature finds food for fuel including worms that eat themselves. Devious defenses -- to avoid being eaten, animals have developed an array of defenses including porcupine fish that inflate into spiny balls and mantis shrimps with a punch that can knock a hole in glass. Marvelous motion -- ingenious ways of moving around including flattened snakes and flying fish. Extraordinary equipment -- tools for enhancing animal lives like the Mallee fowl that has a thermometer in its bill. Strange structures -- the bizarre assortment of animal created buildings like the palm leaf tents made by fruit bats and the Namib spider that builds a Stonehenge circle around its burrow. Weird and weirder -- social interactions including courtship and mating.
Publisher: Willowdale, Ont. : Firefly Books
ISBN: 9781552975862
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
The companion book to the six-part Discovery Channel series, Weird Nature is an astonishing exploration of nature's strangest behavior. The ingenuity of all kinds of animals is celebrated including the flying dragon or draco whose membrane wings resemble early designs for aircraft wings, spiny lobsters in Florida who form a "mass conga line" when moving to deeper waters and the Wallace tree frog whose large webbed hands and feet allow it to glide as far forward as it drops vertically. These animals and many more are featured in this revealing and often amusing look at nature. Chapters include: Fantastic feeding -- the many different ways nature finds food for fuel including worms that eat themselves. Devious defenses -- to avoid being eaten, animals have developed an array of defenses including porcupine fish that inflate into spiny balls and mantis shrimps with a punch that can knock a hole in glass. Marvelous motion -- ingenious ways of moving around including flattened snakes and flying fish. Extraordinary equipment -- tools for enhancing animal lives like the Mallee fowl that has a thermometer in its bill. Strange structures -- the bizarre assortment of animal created buildings like the palm leaf tents made by fruit bats and the Namib spider that builds a Stonehenge circle around its burrow. Weird and weirder -- social interactions including courtship and mating.
Game Work
Author: Ken S. McAllister
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Internet Research Annual
Author: Mia Consalvo
Publisher: Peter Lang
ISBN: 9780820478562
Category : Computers
Languages : en
Pages : 188
Book Description
This peer-reviewed collection represents some of the finest research presented at the 2004 Association of Internet Researchers Conference held in Sussex in 2004. Responding to the theme of ubiquity, papers collected here represent a diverse range of inquiries into the development, as well as perceived development, of the Internet. Offering new and important work about blogs, online games, users, norms and access, to name just a few topics, this collection is a must-read for Internet scholars intent on keeping pace with a rapidly expanding field.
Publisher: Peter Lang
ISBN: 9780820478562
Category : Computers
Languages : en
Pages : 188
Book Description
This peer-reviewed collection represents some of the finest research presented at the 2004 Association of Internet Researchers Conference held in Sussex in 2004. Responding to the theme of ubiquity, papers collected here represent a diverse range of inquiries into the development, as well as perceived development, of the Internet. Offering new and important work about blogs, online games, users, norms and access, to name just a few topics, this collection is a must-read for Internet scholars intent on keeping pace with a rapidly expanding field.
The Pig Book
Author: Citizens Against Government Waste
Publisher: St. Martin's Griffin
ISBN: 146685314X
Category : Political Science
Languages : en
Pages : 212
Book Description
The federal government wastes your tax dollars worse than a drunken sailor on shore leave. The 1984 Grace Commission uncovered that the Department of Defense spent $640 for a toilet seat and $436 for a hammer. Twenty years later things weren't much better. In 2004, Congress spent a record-breaking $22.9 billion dollars of your money on 10,656 of their pork-barrel projects. The war on terror has a lot to do with the record $413 billion in deficit spending, but it's also the result of pork over the last 18 years the likes of: - $50 million for an indoor rain forest in Iowa - $102 million to study screwworms which were long ago eradicated from American soil - $273,000 to combat goth culture in Missouri - $2.2 million to renovate the North Pole (Lucky for Santa!) - $50,000 for a tattoo removal program in California - $1 million for ornamental fish research Funny in some instances and jaw-droppingly stupid and wasteful in others, The Pig Book proves one thing about Capitol Hill: pork is king!
Publisher: St. Martin's Griffin
ISBN: 146685314X
Category : Political Science
Languages : en
Pages : 212
Book Description
The federal government wastes your tax dollars worse than a drunken sailor on shore leave. The 1984 Grace Commission uncovered that the Department of Defense spent $640 for a toilet seat and $436 for a hammer. Twenty years later things weren't much better. In 2004, Congress spent a record-breaking $22.9 billion dollars of your money on 10,656 of their pork-barrel projects. The war on terror has a lot to do with the record $413 billion in deficit spending, but it's also the result of pork over the last 18 years the likes of: - $50 million for an indoor rain forest in Iowa - $102 million to study screwworms which were long ago eradicated from American soil - $273,000 to combat goth culture in Missouri - $2.2 million to renovate the North Pole (Lucky for Santa!) - $50,000 for a tattoo removal program in California - $1 million for ornamental fish research Funny in some instances and jaw-droppingly stupid and wasteful in others, The Pig Book proves one thing about Capitol Hill: pork is king!
Presentations of the 29th Annual SW/Texas Regional Meeting of the Popular Culture and American Culture Association
Author: Gypsey Elaine Teague
Publisher: Cambridge Scholars Publishing
ISBN: 1443802565
Category : Social Science
Languages : en
Pages : 255
Book Description
Gender is an often misunderstood subject area, even within the discipline even to those who teach and write about it. One of my presenters, when she first approached me to present at the conference, asked, “What does my paper really have to do with gender”? To me the answer was obvious; everything has to do with gender. Gender is everywhere from the cradle to the grave. What color blanket are we given at birth? What clothes are we laid out in at death? We are bombarded with advertisements specifically targeted at our gender, either male, female, or somewhere in between. We are judged by our gender, which is often synonymous with our sex, although in many of the presentations through the years it is becoming evident that more and more people understand the difference. Our clothing, food, entertainment, and reading material are all tied to gender, in one form or another. Gender is like the air. It is all around us, seldom thought of, but always present. In an area that spans literature, politics, sex, religion, and personal choices it is hard to get finite and clear cut delineations. The contributors are the main focus here and I have just been the ringmaster of this incredible circus of ideas. Without them this could never have gone to press and it is all our hopes that you enjoy the volume and take something away from it that you did not anticipate.
Publisher: Cambridge Scholars Publishing
ISBN: 1443802565
Category : Social Science
Languages : en
Pages : 255
Book Description
Gender is an often misunderstood subject area, even within the discipline even to those who teach and write about it. One of my presenters, when she first approached me to present at the conference, asked, “What does my paper really have to do with gender”? To me the answer was obvious; everything has to do with gender. Gender is everywhere from the cradle to the grave. What color blanket are we given at birth? What clothes are we laid out in at death? We are bombarded with advertisements specifically targeted at our gender, either male, female, or somewhere in between. We are judged by our gender, which is often synonymous with our sex, although in many of the presentations through the years it is becoming evident that more and more people understand the difference. Our clothing, food, entertainment, and reading material are all tied to gender, in one form or another. Gender is like the air. It is all around us, seldom thought of, but always present. In an area that spans literature, politics, sex, religion, and personal choices it is hard to get finite and clear cut delineations. The contributors are the main focus here and I have just been the ringmaster of this incredible circus of ideas. Without them this could never have gone to press and it is all our hopes that you enjoy the volume and take something away from it that you did not anticipate.