Author: VIZ Media
Publisher:
ISBN: 9781421508030
Category : Animated television programs
Languages : en
Pages :
Book Description
Contains five episodes from the television series.
Pokemon Advanced Battle, Vol. 4
Author: VIZ Media
Publisher:
ISBN: 9781421508030
Category : Animated television programs
Languages : en
Pages :
Book Description
Contains five episodes from the television series.
Publisher:
ISBN: 9781421508030
Category : Animated television programs
Languages : en
Pages :
Book Description
Contains five episodes from the television series.
Pokemon Ultimate Handbook
Author: Cris Silvestri
Publisher: Scholastic Inc.
ISBN: 0545078865
Category : Pokémon (Game)
Languages : en
Pages : 306
Book Description
Gotta read'em all! Kanto, Johto, Hoenn, and Sinnoh. Ash's Pokémon journey has taken him through some amazing regions, and now they're all in one book! This deluxe handbook includes facts and figures for every Pokémon ever. That's over 480 entries-packed with special tips and Pokédex info-right at your fingertips. It's the ultimate guide for every Pokémon fan.
Publisher: Scholastic Inc.
ISBN: 0545078865
Category : Pokémon (Game)
Languages : en
Pages : 306
Book Description
Gotta read'em all! Kanto, Johto, Hoenn, and Sinnoh. Ash's Pokémon journey has taken him through some amazing regions, and now they're all in one book! This deluxe handbook includes facts and figures for every Pokémon ever. That's over 480 entries-packed with special tips and Pokédex info-right at your fingertips. It's the ultimate guide for every Pokémon fan.
Pikachu's Global Adventure
Author: Joseph Tobin
Publisher: Duke University Press
ISBN: 0822385813
Category : Business & Economics
Languages : en
Pages : 307
Book Description
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Publisher: Duke University Press
ISBN: 0822385813
Category : Business & Economics
Languages : en
Pages : 307
Book Description
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
The Ultimate History of Video Games, Volume 1
Author: Steven L. Kent
Publisher: Crown
ISBN: 0307560872
Category : Social Science
Languages : en
Pages : 625
Book Description
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Publisher: Crown
ISBN: 0307560872
Category : Social Science
Languages : en
Pages : 625
Book Description
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Anime and Manga
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563
Book Description
Advanced Technologies, Systems, and Applications III
Author: Samir Avdaković
Publisher: Springer
ISBN: 3030025748
Category : Technology & Engineering
Languages : en
Pages : 509
Book Description
This book introduces innovative and interdisciplinary applications of advanced technologies. Featuring the papers from the 10th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Jahorina, Bosnia and Herzegovina on June 21–24, 2018, it discusses a wide variety of engineering and scientific applications of the different techniques. Researchers from academic and industry present their work and ideas, techniques and applications in the field of power systems, mechanical engineering, computer modelling and simulations, civil engineering, robotics and biomedical engineering, information and communication technologies, computer science and applied mathematics.
Publisher: Springer
ISBN: 3030025748
Category : Technology & Engineering
Languages : en
Pages : 509
Book Description
This book introduces innovative and interdisciplinary applications of advanced technologies. Featuring the papers from the 10th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Jahorina, Bosnia and Herzegovina on June 21–24, 2018, it discusses a wide variety of engineering and scientific applications of the different techniques. Researchers from academic and industry present their work and ideas, techniques and applications in the field of power systems, mechanical engineering, computer modelling and simulations, civil engineering, robotics and biomedical engineering, information and communication technologies, computer science and applied mathematics.
Pokémon: Diamond and Pearl Adventure!
Author: Shigekatsu Ihara
Publisher: VIZ Media - Children's
ISBN: 9781421522876
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
• This is the official tie-in to the Diamond & Pearl franchise. • The second coming of Pokémon is taking over the world (of retail)! • The Pokémon franchise is well known among parents as a safe bet and kid-friendly. • Diamond & Pearl is one of the top-selling video games worldwide and is the most successful Pokémon release since the original series, selling almost 9 million copies worldwide and generating over $25 billion as of August 2007. • The success of Diamond & Pearl games has generated enormous fan awareness not only of that series, but also of Pokémon across the board; even older titles such as Pokémon Adventures have seen a sales spike since the game’s debut. • The anime series Diamond & Pearl is one of Cartoon Network’s feature properties, airing in the prime weekday afternoon time-slot. • The theatrical release of the movies in the U.S.-the first in June 2008-will raise the profile of the series still higher. • For Pokémon fans who have to get 'em all (or at least all the VIZ Media licensed merchandise)! • Over 150 million Pokémon video games sold worldwide / 40 million in the U.S. • Over 14 billion trading cards sold worldwide. The fourth generation of the franchise, Diamond and Pearl, debuted in Japan in 2006, and is the most successful Pokémon release since the original series, selling more than 10 million video game units worldwide (and 3.4 million units in the U.S. since its 2007 debut).
Publisher: VIZ Media - Children's
ISBN: 9781421522876
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
• This is the official tie-in to the Diamond & Pearl franchise. • The second coming of Pokémon is taking over the world (of retail)! • The Pokémon franchise is well known among parents as a safe bet and kid-friendly. • Diamond & Pearl is one of the top-selling video games worldwide and is the most successful Pokémon release since the original series, selling almost 9 million copies worldwide and generating over $25 billion as of August 2007. • The success of Diamond & Pearl games has generated enormous fan awareness not only of that series, but also of Pokémon across the board; even older titles such as Pokémon Adventures have seen a sales spike since the game’s debut. • The anime series Diamond & Pearl is one of Cartoon Network’s feature properties, airing in the prime weekday afternoon time-slot. • The theatrical release of the movies in the U.S.-the first in June 2008-will raise the profile of the series still higher. • For Pokémon fans who have to get 'em all (or at least all the VIZ Media licensed merchandise)! • Over 150 million Pokémon video games sold worldwide / 40 million in the U.S. • Over 14 billion trading cards sold worldwide. The fourth generation of the franchise, Diamond and Pearl, debuted in Japan in 2006, and is the most successful Pokémon release since the original series, selling more than 10 million video game units worldwide (and 3.4 million units in the U.S. since its 2007 debut).
Pokémon: Giratina & the Sky Warrior! Ani-Manga
Author: Makoto Hijioka
Publisher: VIZ Media - Children's
ISBN: 9781421532783
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Awesome Pokémon adventures inspired by the best-selling Pokémon movies! Shaymin, the Gratitude Pokémon, usually leads a peaceful life in forests and among flowers. But when it gets swept up in a great battle between Legendary Pokémon Giratina and Dialga, it accidentally becomes part of a struggle to maintain the delicate balance between the Real World and an alternate dimension called the Reverse World. Ash, Dawn and Brock join the fight and soon discover that there's more to Shaymin than meets the eye!
Publisher: VIZ Media - Children's
ISBN: 9781421532783
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Awesome Pokémon adventures inspired by the best-selling Pokémon movies! Shaymin, the Gratitude Pokémon, usually leads a peaceful life in forests and among flowers. But when it gets swept up in a great battle between Legendary Pokémon Giratina and Dialga, it accidentally becomes part of a struggle to maintain the delicate balance between the Real World and an alternate dimension called the Reverse World. Ash, Dawn and Brock join the fight and soon discover that there's more to Shaymin than meets the eye!
Pokémon Adventures (Gold and Silver)
Author: Hidenori Kusaka
Publisher: VIZ Media - Children's
ISBN: 9781421535463
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
Adventures inspired by the best-selling Pokémon video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! The three Legendary Pokémon Suicune, Raikou, and Entei are each searching for a worthy Trainer. Will they be able to find someone powerful enough to fight by their side? Meanwhile, Crystal and Yellow have teamed up to find a mysterious flying Pokémon. Watch out for that vortex! That's right, the same one that Gold and Silver fell into...
Publisher: VIZ Media - Children's
ISBN: 9781421535463
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
Adventures inspired by the best-selling Pokémon video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! The three Legendary Pokémon Suicune, Raikou, and Entei are each searching for a worthy Trainer. Will they be able to find someone powerful enough to fight by their side? Meanwhile, Crystal and Yellow have teamed up to find a mysterious flying Pokémon. Watch out for that vortex! That's right, the same one that Gold and Silver fell into...
Anime and Manga Recognized Articles
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1181
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1181
Book Description