Author: Kiki Swinson
Publisher: Dafina
ISBN: 1496734149
Category : Fiction
Languages : en
Pages : 257
Book Description
In this this page-turning spin-off prequel to the Playing Dirty and Notorious duology, national bestselling author Kiki Swinson burns up the page with calculating characters, ingenious plot twists, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall. Now she brings you back to the 1990s at the start of wild-card lawyer Yoshi Lomax's career, as her first elite white-shoe-law job puts an inescapable target on her back… Burning up the page with ingenious plot twists, calculating characters, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall—national bestselling author Kiki Swinson brings readers back to the start of wild-card lawyer Yoshi Lomax's career, where her first elite white-shoe-law job puts an inescapable target on her back . . . Never one to play by any rules, Yoshi Lomax is determined to make good at an internship with one of Manhattan's most prestigious law firms. She's being mentored by the brilliant twin brother legal lights who are her parents’ friends. And with her unexpected knack for helping the city's wealthy, powerful clients finagle their way out of major trouble, even she is surprised at how bright her future shines . . . No one will tell . . . Until Yoshi discovers the firm uses any means necessary to get their clients off—including kidnapping, life-destroying scandal, and murder. And the dark heart of the company is a super-secret society fueled by dangerous desires that have no limit—and no way out. Even for the ever-resourceful, ethically-dubious Yoshi, this is bad news she wants no part of . . . No one can survive . . . Now armed with secrets too lethal to keep, Yoshi will leverage all her skill and unpredictable maneuvers to take down the twins. But with those she cares about most on the firing line, will her one unthinkable play too far be the move that takes her down for good?
Power Play
Author: Asi Burak
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Games Women Play
Author: Zaire Crown
Publisher: Dafina
ISBN: 1617739898
Category : Fiction
Languages : en
Pages : 369
Book Description
In this fast-moving, gritty debut novel, one woman learns that even the strictest rules are made to be broken… At thirty-seven, Tuesday is eager for a better way of life. That means getting out of the game her gentleman’s club has been fronting. Her all-female “business” team has made a fortune using the club to attract, seduce—and rob—wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes... Tuesday only sees one option. She’ll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine. But the risky move just might cause her to break her #1 rule: don’t catch feelings. Because things are not what they seem—and neither is Sebastian. Now Tuesday may have to choose between the future she’s always wanted, the team she swore loyalty to, and the money she desperately needs to save her own life…
Publisher: Dafina
ISBN: 1617739898
Category : Fiction
Languages : en
Pages : 369
Book Description
In this fast-moving, gritty debut novel, one woman learns that even the strictest rules are made to be broken… At thirty-seven, Tuesday is eager for a better way of life. That means getting out of the game her gentleman’s club has been fronting. Her all-female “business” team has made a fortune using the club to attract, seduce—and rob—wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes... Tuesday only sees one option. She’ll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine. But the risky move just might cause her to break her #1 rule: don’t catch feelings. Because things are not what they seem—and neither is Sebastian. Now Tuesday may have to choose between the future she’s always wanted, the team she swore loyalty to, and the money she desperately needs to save her own life…
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Games Book
Author: Huw Davies
Publisher: Scholastic Nonfiction
ISBN: 9780545134033
Category : Games
Languages : en
Pages : 0
Book Description
This terrific compendium includes traditionalindoor and outdoor games that have beenenjoyed by generations of children and theirparents before them. Full instructions areincluded for each game, so learning andrelearning your favourites is easy and fun!Remember how to play:Spooky games like Wink MurderClassic games like jacks, marbles, and hopscotchOutdoor games like Capture the Flag and Hide and SeekCard games like gin rummymore!
Publisher: Scholastic Nonfiction
ISBN: 9780545134033
Category : Games
Languages : en
Pages : 0
Book Description
This terrific compendium includes traditionalindoor and outdoor games that have beenenjoyed by generations of children and theirparents before them. Full instructions areincluded for each game, so learning andrelearning your favourites is easy and fun!Remember how to play:Spooky games like Wink MurderClassic games like jacks, marbles, and hopscotchOutdoor games like Capture the Flag and Hide and SeekCard games like gin rummymore!
Playing Their Games
Author: Kiki Swinson
Publisher: Dafina
ISBN: 1496734149
Category : Fiction
Languages : en
Pages : 257
Book Description
In this this page-turning spin-off prequel to the Playing Dirty and Notorious duology, national bestselling author Kiki Swinson burns up the page with calculating characters, ingenious plot twists, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall. Now she brings you back to the 1990s at the start of wild-card lawyer Yoshi Lomax's career, as her first elite white-shoe-law job puts an inescapable target on her back… Burning up the page with ingenious plot twists, calculating characters, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall—national bestselling author Kiki Swinson brings readers back to the start of wild-card lawyer Yoshi Lomax's career, where her first elite white-shoe-law job puts an inescapable target on her back . . . Never one to play by any rules, Yoshi Lomax is determined to make good at an internship with one of Manhattan's most prestigious law firms. She's being mentored by the brilliant twin brother legal lights who are her parents’ friends. And with her unexpected knack for helping the city's wealthy, powerful clients finagle their way out of major trouble, even she is surprised at how bright her future shines . . . No one will tell . . . Until Yoshi discovers the firm uses any means necessary to get their clients off—including kidnapping, life-destroying scandal, and murder. And the dark heart of the company is a super-secret society fueled by dangerous desires that have no limit—and no way out. Even for the ever-resourceful, ethically-dubious Yoshi, this is bad news she wants no part of . . . No one can survive . . . Now armed with secrets too lethal to keep, Yoshi will leverage all her skill and unpredictable maneuvers to take down the twins. But with those she cares about most on the firing line, will her one unthinkable play too far be the move that takes her down for good?
Publisher: Dafina
ISBN: 1496734149
Category : Fiction
Languages : en
Pages : 257
Book Description
In this this page-turning spin-off prequel to the Playing Dirty and Notorious duology, national bestselling author Kiki Swinson burns up the page with calculating characters, ingenious plot twists, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall. Now she brings you back to the 1990s at the start of wild-card lawyer Yoshi Lomax's career, as her first elite white-shoe-law job puts an inescapable target on her back… Burning up the page with ingenious plot twists, calculating characters, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall—national bestselling author Kiki Swinson brings readers back to the start of wild-card lawyer Yoshi Lomax's career, where her first elite white-shoe-law job puts an inescapable target on her back . . . Never one to play by any rules, Yoshi Lomax is determined to make good at an internship with one of Manhattan's most prestigious law firms. She's being mentored by the brilliant twin brother legal lights who are her parents’ friends. And with her unexpected knack for helping the city's wealthy, powerful clients finagle their way out of major trouble, even she is surprised at how bright her future shines . . . No one will tell . . . Until Yoshi discovers the firm uses any means necessary to get their clients off—including kidnapping, life-destroying scandal, and murder. And the dark heart of the company is a super-secret society fueled by dangerous desires that have no limit—and no way out. Even for the ever-resourceful, ethically-dubious Yoshi, this is bad news she wants no part of . . . No one can survive . . . Now armed with secrets too lethal to keep, Yoshi will leverage all her skill and unpredictable maneuvers to take down the twins. But with those she cares about most on the firing line, will her one unthinkable play too far be the move that takes her down for good?
Playing Fair
Author: Butler, Joy
Publisher: Human Kinetics
ISBN: 1450435432
Category : Education
Languages : en
Pages : 296
Book Description
Playing Fair helps you create a learning environment in which your students can grow as problem solvers, decision makers, and team players. Theories and constructs for games help students learn skills, strategies, and concepts that apply both to other games and to other life situations.
Publisher: Human Kinetics
ISBN: 1450435432
Category : Education
Languages : en
Pages : 296
Book Description
Playing Fair helps you create a learning environment in which your students can grow as problem solvers, decision makers, and team players. Theories and constructs for games help students learn skills, strategies, and concepts that apply both to other games and to other life situations.
Jean François Lyotard: Ethics
Author: Victor E. Taylor
Publisher: Taylor & Francis
ISBN: 9780415338226
Category : Philosophy
Languages : en
Pages : 450
Book Description
Publisher: Taylor & Francis
ISBN: 9780415338226
Category : Philosophy
Languages : en
Pages : 450
Book Description
Game Play
Author: Jessica Stone
Publisher: John Wiley & Sons
ISBN: 1119553776
Category : Psychology
Languages : en
Pages : 251
Book Description
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Publisher: John Wiley & Sons
ISBN: 1119553776
Category : Psychology
Languages : en
Pages : 251
Book Description
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Lyotard
Author: Pradeep Ajit Dhillon
Publisher: Psychology Press
ISBN: 0415215471
Category : Education
Languages : en
Pages : 289
Book Description
Following Lyotard's death in 1998, this book provides an exploration of the recurrent theme of education in his work. It brings to a wider audience the significance of a body of thought about education that is subtle, profound and still largely unexplored. This book also makes an important contribution to contemporary debates on postmoderism and education.
Publisher: Psychology Press
ISBN: 0415215471
Category : Education
Languages : en
Pages : 289
Book Description
Following Lyotard's death in 1998, this book provides an exploration of the recurrent theme of education in his work. It brings to a wider audience the significance of a body of thought about education that is subtle, profound and still largely unexplored. This book also makes an important contribution to contemporary debates on postmoderism and education.