Playing the Royal Game

Playing the Royal Game PDF Author: Carol Marinelli
Publisher: Harlequin
ISBN: 1459249232
Category : Fiction
Languages : en
Pages : 133

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Book Description
In the climactic finale of the USA Today–bestselling author’s royal romance series, a fairytale wedding isn’t the end of the story—it’s the beginning. It seemed like every girl’s dream: fall in love with a prince and be whisked off for your very own glamorous happy-ever-after. But there’s more to this royal fairy tale for Allegra Jackson and Prince Alessandro Santina. Allegra’s headline-grabbing family hardly prepared her for a life of public duty, and sinfully delicious Prince Alessandro has always seemed virtually allergic to the idea of settling down in Santa Maria. Out of all the flamboyant, beautiful women his name’s been linked with, the heir to the throne picked ordinary Allegra with the family from hell. Now everyone is watching to see if the tabloid’s couple of the year is really playing for keeps.

Playing the Royal Game

Playing the Royal Game PDF Author: Carol Marinelli
Publisher: Harlequin
ISBN: 1459249232
Category : Fiction
Languages : en
Pages : 133

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Book Description
In the climactic finale of the USA Today–bestselling author’s royal romance series, a fairytale wedding isn’t the end of the story—it’s the beginning. It seemed like every girl’s dream: fall in love with a prince and be whisked off for your very own glamorous happy-ever-after. But there’s more to this royal fairy tale for Allegra Jackson and Prince Alessandro Santina. Allegra’s headline-grabbing family hardly prepared her for a life of public duty, and sinfully delicious Prince Alessandro has always seemed virtually allergic to the idea of settling down in Santa Maria. Out of all the flamboyant, beautiful women his name’s been linked with, the heir to the throne picked ordinary Allegra with the family from hell. Now everyone is watching to see if the tabloid’s couple of the year is really playing for keeps.

Ancient Board Games

Ancient Board Games PDF Author: Irving Finkel
Publisher:
ISBN: 9781566490726
Category : Board games
Languages : en
Pages : 0

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Book Description
Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.

The Ark Before Noah

The Ark Before Noah PDF Author: Irving Finkel
Publisher: Anchor
ISBN: 0385537123
Category : History
Languages : en
Pages : 446

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Book Description
The recent translation of a Babylonian tablet launches a groundbreaking investigation into one of the most famous stories in the world, challenging the way we look at ancient history. Since the Victorian period, it has been understood that the story of Noah, iconic in the Book of Genesis, and a central motif in Judaism, Christianity and Islam, derives from a much older story that existed centuries before in ancient Babylon. But the relationship between the Babylonian and biblical traditions was shrouded in mystery. Then, in 2009, Irving Finkel, a curator at the British Museum and a world authority on ancient Mesopotamia, found himself playing detective when a member of the public arrived at the museum with an intriguing cuneiform tablet from a family collection. Not only did the tablet reveal a new version of the Babylonian Flood Story; the ancient poet described the size and completely unexpected shape of the ark, and gave detailed boat building specifications. Decoding this ancient message wedge by cuneiform wedge, Dr. Finkel discovered where the Babylonians believed the ark came to rest and developed a new explanation of how the old story ultimately found its way into the Bible. In The Ark Before Noah, Dr. Finkel takes us on an adventurous voyage of discovery, opening the door to an enthralling world of ancient voices and new meanings.

The Royal Game of the Goose

The Royal Game of the Goose PDF Author: Adrian Seville
Publisher:
ISBN: 9781605830575
Category : Antiques & Collectibles
Languages : en
Pages : 151

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Book Description
"Numerous illustrations in color and black and white. Preface by former Grolier Club president William H. Helfand and introductory essays by Adrian Seville, followed by a catalogue of 71 games on show at the Club, February 24-May 14, 2016. Includes bibliography and index. "The Royal Game of the Goose" dates from medieval times. It is the simplest of games: throw the dice to race to the end of the spiral track. No choice of move, no demonstration of skill. Yet this game has spawned thousands of variants, has influenced early American board games, and is still going strong in Europe. The exhibition, based on Adrian Seville's collection in London, brings together 70 of these remarkable games. They are not primarily aimed at children, though some are educational, including the finely-printed games for the aristocratic cadets of 17th and 18th century France. Others are definitely for adults, including a polemical game on a religious heresy that still has power to shock by its imagery. Here too are games for politics, advertising - and just sheer family fun. One group of Goose Games shows how America was viewed from across the pond, including a 17th century game that depicts unique images of Native Americans. And, at the end of the 19th century, Jules Verne published a novel which describes a fantastical Goose Game in which the players travel across America to win a legacy from a Chicago millionaire. The final section invites you to try your luck in progressing from Errand Boy to "respected Banker and a good citizen." -- description from Oak Knoll Books.

Game of Crowns

Game of Crowns PDF Author: Christopher Andersen
Publisher: Simon and Schuster
ISBN: 1476743975
Category : Biography & Autobiography
Languages : en
Pages : 352

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Book Description
A moving and compulsively readable look into the lives, loves, relationships, and rivalries among the three women at the heart of the British royal family today: Queen Elizabeth II, Camilla Parker-Bowles, and Kate Middleton—from the #1 New York Times bestselling author of The Good Son, These Few Precious Days, and The Day Diana Died. One has been famous longer than anyone on the planet—a dutiful daughter, a frustrated mother, a doting grandmother, a steel-willed taskmaster, a wily stateswoman, an enduring symbol of an institution that has lasted a thousand years, and a global icon who has not only been an eyewitness to history but a part of it. One is the great-granddaughter of a King’s mistress and one of the most famous “other women” of the modern age—a woman who somehow survived a firestorm of scorn to ultimately marry the love of her life, and in the process replace her arch rival, one of the most beloved figures of the twentieth century. One is a beautiful commoner, the university-educated daughter of a flight attendant-turned-millionaire entrepreneur, a fashion scion the equal of her adored mother-in-law, and the first woman since King George V’s wife, Queen Mary, to lay claim to being the daughter-in-law of one future king, the wife another, and the mother of yet another. Game of Crowns is an in-depth and exquisitely researched exploration of the lives of these three remarkable women and the striking and sometimes subtle ways in which their lives intersect and intertwine. Examining their surprising similarities and stark differences, Andersen travels beyond the royal palace walls to illustrate who these three women really are today—and how they will directly reshape the landscape of the monarchy.

Games

Games PDF Author: Irving L. Finkel
Publisher: British Museum Press
ISBN: 9780714131122
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Discover the ancient origins of five board games from Rome, Egypt, Mesopotamia and India. Includes fold-out game boards, complete rules for each game, press-out counters and scoring spinners. Suggested level: junior, primary, intermediate.

It's All a Game

It's All a Game PDF Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296

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Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books

Music and Chess

Music and Chess PDF Author: Achilleas Zographos
Publisher: SCB Distributors
ISBN: 1941270735
Category : Games & Activities
Languages : en
Pages : 395

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Book Description
A Most Fascinating Journey! It has long been recognized that there are only three major areas of human endeavor which produce prodigies: music, chess and mathematics. This does not occur by happenstance. There are links on many levels. Now, for the first time, Music and Chess – Apollo Meets Caissa examines the yet unexplored relation of chess to music. Mathematics is a main common denominator, a fact that is highlighted accordingly. The thesis of this extraordinarily researched book is that chess is art in itself. It can create art and is strongly related to mathematics and music. As becomes clear, this relationship has already been introduced by some legendary players such as Mikhail Tal and Vladimir Kramnik . Great artists such as John Cage, Marcel Duchamp and Arnold Schönberg, to name but a few, have also been fascinated by the very same idea. Surprisingly, this has not been explored in detail so far – only some sporadic articles exist, by authors specializing in either music or chess. There are chapters that address issues which are specialized in chess and music, while others cover related issues of general, social and artistic nature. Music and Chess – Apollo Meets Caissa can be appreciated by readers who have a good, general, though non-specific background, in both fields. That is, no technical knowledge of music is required, with the only prerequisite to fully appreciate the text being the understanding of standard chess rules. The text could be equally enlightening to students of music or mathematics, as an added intellectual insight into these two disciplines. The text is supplemented by many chess diagrams, charts, and over 50 full-color images. So, turn on the music, set up chessboard, get out the calculator and let the author take you on a most fascinating journey that is Music and Chess – Apollo Meets Caissa.

Critical Play

Critical Play PDF Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363

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Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Ancient Board Games in Perspective

Ancient Board Games in Perspective PDF Author: Irving L. Finkel
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 302

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Book Description
Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.