The Players

The Players PDF Author: Jill Bialosky
Publisher: Knopf
ISBN: 0804170959
Category : Poetry
Languages : en
Pages : 98

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Book Description
The strongest collection yet from this widely praised poet is about the central players in our lives, our relationships over time—between mother and son, mother and daughter—and how one generation of relationships informs and shapes the next. The opening sequence, “Manhood,” looks at the insular world of baseball, shedding light on the complexities of gender, boyhood, and coming-of-age. The poet captures the electrifying, proud language of baseball talk, channeling the tone and approach of the young men she observes as a mother, and bringing poignancy and deeper understanding to the transaction between herself and the young men she sees growing into adulthood. “American Comedy” is a sonnet sequence about the absurdities and realities of modern domestic life, while figures in literature are the players in “Interlude.” The final section, “The Players,” becomes a forceful and searing revelation about the legacy of generations. Exploring the nature of attachment on many levels, The Players brings us Jill Bialosky at her best, in poems that find a new language to describe the rich and universal story that is modern motherhood.

Selected Poems, 1958-1984

Selected Poems, 1958-1984 PDF Author: John Wieners
Publisher: Santa Barbara : Black Sparrow Press
ISBN:
Category : Poetry
Languages : en
Pages : 330

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Book Description
Wieners, taking his cue from contemporaneous poets, focused his art on such themes as drugs, sex, and homosexuality.

Postcard Poems

Postcard Poems PDF Author: Jeanne Griggs
Publisher:
ISBN: 9781937968885
Category :
Languages : en
Pages : 72

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Book Description
Poetry. Fiction. In days before selfies and social media, postcards were a ubiquitous feature of travel, providing both means of communication with friends and family while away, and souvenirs of journeys once back home. Even if not quite gone, they seem more than a little nostalgic now, as do many of the poems in Jeanne Griggs' new collection, POSTCARD POEMS. By choosing to present her poems as short notes that could fit on a postcard, she has opted for a formal brevity; and the conceit of holiday communication allows her to write both about place (so that her poems are often both ekphrastic and epistolary--a neat trick) and about the people in her life. Travel, of course, is always a journey through both exterior and interior spaces, physical and mental, and we witness both in these often wistful poems. A visit on Cape Cod with friends, women of a certain age, affords an opportunity to live like in the books, / without any of the fuss / of having to sustain anything / except ourselves. Children grow up over the span of these travels, despite her wishing she had caged them, holding onto the past. A third visit to Niagara Falls is the first without her son--the first time / you were too young to remember / and the second too old to want / to come along--who is now far off in Siberia on travels of his own. Iowa is a place equally exotic, known only from watching a baseball movie / ...until we left our daughter / there, and they drive long out of the way to visit the Field of Dreams site, And it was there, / just like we'd seen it, / in real life. Stopping South of the Border she buys picture postcards of this place on the way / to where we're actually going. That's a good description of the mosaic of life that is constructed out of these brief notes, a chronicle of stops along the way until, in the final poem, all future plans suspended... / we are / still saving up from our last trip.

Poetry By Chance

Poetry By Chance PDF Author: Taylor Mali
Publisher: SCB Distributors
ISBN: 1638340757
Category : Poetry
Languages : en
Pages : 178

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Book Description
Writers of all ages and levels of experience have been using Taylor Mali’s Metaphor Dice for years to explore and revel in the formulaic nature of metaphors. The game gives you a collection of three different concepts or language tools that create a metaphor, and it is up to the poet to fill in the rest of the poem based on their roll. Some metaphors work and some don’t. Some are immediately hilarious while others slowly reveal themselves to be astonishingly insightful. Poetry By Chance is the first collection of poems that were all prompted by different rolls of Metaphor Dice, featuring submitters from the inaugural Golden Die Contest. After reading through this collection, you can’t help but see the power of metaphor in understanding the world around us. In this anthology there is no singular poetic style or voice, but rather a collection of unique voices and perspectives for each roll. With some deeply personal, and some widely universalizing, one thing is clear: these poems are the brainchild of an ingenious, yet simple, writing tool.

Super Gay Poems

Super Gay Poems PDF Author: Stephanie Burt
Publisher: Harvard University Press
ISBN: 0674273117
Category : Literary Criticism
Languages : en
Pages : 369

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Book Description
Esteemed scholar, poet, and critic Stephanie Burt anthologizes five decades of verse for and by queer Americans. Interpreted by Burt, the poems of Frank O'Hara, Audre Lorde, Judy Grahn, James Merrill, Thom Gunn, Jackie Kay, Adrienne Rich, Chen Chen, The Cyborg Jillian Weise, and others trace a flourishing of queer life from Stonewall to today.

Game Poems

Game Poems PDF Author: Jordan Magnuson
Publisher: Amherst College Press
ISBN: 1943208522
Category : Art
Languages : en
Pages : 220

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Book Description
Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. "Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems." -- Jesse Schell, author of The Art of Game Design "Magnuson shines a sensitive and incisive light on small, often moving, videogames." -- D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT "[Game Poems] tells a new story about games-- that games can be lyrical, beautiful, emotionally challenging--to inspire creators and critics alike." --Noah Wardrip-Fruin, author of How Pac-Man Eats "Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics."--Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives "For far too long videogames have flourished - and commanded both capital and attention - in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar's ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the 'lens of poetry' in order to discover - and help create - a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic."--John Cayley, Brown University "In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too."--Frank Lantz, Director, NYU Game Center "Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it."--Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology "A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a 'lyric reading' to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of 'game poems.'"--Susana Ruiz, University of California, Santa Cruz "This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology--to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between."--Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU "A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book."--Chris Bateman, author of Imaginary Games and 21st Century Game Design "I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames - throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide."--Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of "With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as 'entertainment products'. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames."--Soraya Murray, author of On Video Games "Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames."--Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light "Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively."--Gregory Avery-Weir, creator of The Majesty of Colors and Looming "Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games."--Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path "So much has been written about what games are, and yet there's always a new way of thinking about them. In Jordan Magnuson's Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson's book is a fascinating exploration of games as poetry, and the poetry of play."--Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software "In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!"--Adam Le Doux, creator of Bitsy "As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games."--Antonio César Moreno Cantano, University Complutense of Madrid "Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to "go make some game poems!" After reading the book, I was keen to do exactly that. I urge you to do the same!"--Alex Mitchell, National University of Singapore "To many, poetry is a dying - or dead - art form. Few people sit down at night to open their favorite poet's chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson's book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style - and brevity - of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful."--Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University

Jump Ball

Jump Ball PDF Author: Mel Glenn
Publisher: Dutton Books for Young Readers
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 168

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Book Description
Tells the story of a high school basketball team's season through a series of poems reflecting the feelings of students, their families, teachers, and coaches.

Be Holding

Be Holding PDF Author: Ross Gay
Publisher: University of Pittsburgh Press
ISBN: 0822987821
Category : Poetry
Languages : en
Pages : 116

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Book Description
Be Holding is a love song to legendary basketball player Julius Erving—known as Dr. J—who dominated courts in the 1970s and ‘80s as a small forward for the Philadelphia ‘76ers, as well as over his career in both the NBA and ABA. But this book-length poem is more than just an ode to a magnificent athlete. Through a kind of lyric research, or lyric meditation, Ross Gay connects Dr. J’s famously impossible move from the 1980 NBA Finals against the Los Angeles Lakers to pick-up basketball and the flying Igbo and the Middle Passage, to photography and surveillance and state violence, to music and personal histories of flight and familial love. Be Holding wonders how the imagination, or how our looking, might make us, or bring us, closer to each other. How our looking might make us reach for each other. And might make us be reaching for each other. And how that reaching might be something like joy.

SELECT POEMS

SELECT POEMS PDF Author: John M. Bennett
Publisher: Lulu.com
ISBN: 1938521250
Category : Poetry
Languages : en
Pages : 446

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Book Description
Poetry. Visual Poetry. A selection from over 40 years of Bennett's work, introduced by Ivan Argüelles: "Where to begin writing about this baffling and certainly most 'avant- garde' of all poets living and working in the USA today? Bennett's reputation is international, and his interest in Mesoamerican culture has drawn him frequently to that part of the world where he is a recognized figure. His experimentations over the years have encompassed multiple techniques, including visual poetry, and his own 'polyglottery,' moving in and out of English, Spanish, Portuguese, French or some Mesoamerican language. What may seem aleatory is in fact more intentional and grounded than is first apparent. Bennett has roots in traditional literatures, those of Siglo de Oro Spain and of Elizabethan England, but he is capable of transducing those literatures, metamorphosing them by way of the avant-garde movements of the 20th century, into something utterly innovative and New, such as few contemporary artists have done."

Poems

Poems PDF Author: Matthew Arnold
Publisher:
ISBN:
Category : English poetry
Languages : en
Pages : 300

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Book Description


The Birth of All Things

The Birth of All Things PDF Author: Marcus Amaker
Publisher:
ISBN: 9781734673708
Category : Poetry
Languages : en
Pages : 106

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Book Description
"Masculinity doesn't have to be toxic, but some men choose to put poison on their tongue ..." The Birth Of All Things is an eclectic mix of poems from Marcus Amaker, the first Poet Laureate of Charleston, SC.This personal collection delivers poems about a wide range of topics: life as a new dad, racism in America, Bjork, anxiety, Star Wars, masculinity, pandemics, black music, history, and more. Amaker is an award-winning graphic designer, musician, and performance poet. The Birth Of All Things is the sum of all of his talents.The book features an original illustration from Florida artist Nick Davis.