Mazes in Videogames

Mazes in Videogames PDF Author: Alison Gazzard
Publisher: McFarland
ISBN: 0786492929
Category : Games & Activities
Languages : en
Pages : 191

Get Book Here

Book Description
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

The Maze of Games

The Maze of Games PDF Author: Mike Selinker
Publisher:
ISBN: 9780991315925
Category :
Languages : en
Pages :

Get Book Here

Book Description
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive

Mazes

Mazes PDF Author: School Zone Interactive Staff
Publisher:
ISBN: 9781589473003
Category : Juvenile Nonfiction
Languages : en
Pages : 68

Get Book Here

Book Description
No more flat, pencil-pushing puzzles! This bold book takes mazes to a new dimension. From a pop-up pyramid to a 3-D galactic chase to an electronic circuit that buzzes when you stray off course, this ingenious collection is truly a puzzler's paradise. The mazes have more than one level, but only one tough answer, guaranteeing hours of fun. In addition to spectacular feats of paper engineering, this puzzle pack includes 3-D glasses, a stylus, moving parts, and a raised plastic maze with a rolling bead. Sophisticated enough to appeal to many age groups, this deluxe book is a great gift for dedicated puzzle solvers.

 PDF Author:
Publisher:
ISBN: 4056210330
Category :
Languages : en
Pages : 60

Get Book Here

Book Description


Mazes in Videogames

Mazes in Videogames PDF Author: Alison Gazzard
Publisher: McFarland
ISBN: 0786492929
Category : Games & Activities
Languages : en
Pages : 191

Get Book Here

Book Description
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Mazes

Mazes PDF Author: Chris O'Neill
Publisher:
ISBN: 9781940621098
Category :
Languages : en
Pages :

Get Book Here

Book Description
Mazes is a fresh take on the classic dungeon RPG. Choose a die, pick a class, and open the door to adventure. Mazes is elegant, simple, and fast, with rules designed to create fun, dangerous adventures. Characters are well defined, with edges that make them feel and play differently. The MC (the Maze Controller) has tools that make it easy to set up and run games without a lot of prep. Plus, there are plenty of published adventures for Mazes, and rules that make it easy to use any OSR compatible modules.

At the Maze's Center

At the Maze's Center PDF Author: Ruby Duvall
Publisher: Ruby Duvall
ISBN:
Category : Fiction
Languages : en
Pages : 462

Get Book Here

Book Description
A nightmare he cannot escape… Before earning his position as a commander in the new empress's forces, Jun spent most of his life as a roaming mercenary, on the run from a past that holds his heart hostage. So when rumors of lust-eating demons emerge from the land of his youth, he embarks on a mission for redemption, only to find himself face to face with a woman he thought long dead—a woman who hasn't aged in twenty years. A curse she can't break… Magic has only ever betrayed Mikari, turning her own heart against her. Unable to trust herself or the true motives of the only man she's ever loved, Mikari knows the best way to protect them both is to push him away, lest he discover how broken she is beneath her jaded façade. An evil only they can face… But when Mikari and Jun are attacked and forced to spend the winter in the highlands of Gozu, they discover something far more sinister than demons may be behind the evil that surrounds them. And Mikari's curse could be the key to vanquishing it… ♥♥♥ At the Maze's Center is a full-length "dark lite" fantasy romance featuring demons, magic battles, and a steamy second-chance romance between two long-lost lovers who tragically reunite as enemies. If you like angsty slow burns, forced proximity, loads of spice, and a grumpy/sunshine vibe, you'll love At the Maze's Center!

Play-Acting

Play-Acting PDF Author: Luke Dixon
Publisher: Taylor & Francis
ISBN: 1000940012
Category : Performing Arts
Languages : en
Pages : 191

Get Book Here

Book Description
Play-Acting is an inspired book of theatrical beginnings-jumping-off points for actors, teachers, and directors. Drawing upon his thirty years of designing and leading theater workshops, Luke Dixon goes to the heart of contemporary theater practice. Whether drawing upon Japanese butoh, Shakespearean verse, or African rhythms, these thirty-two workshops cover a wide range of activities-voice warm-ups, body work, the exploration of theatrical space, life games, dreamtime, sense and chakras, working with the spine, and much, much more. More than a collection of exercises, Play-Acting is constructed to take the user on a journey from learning about the anatomy of the individual actor's body to the performance of narrative by a group of actors. With tips on what you might expect to experience as an actor, teacher, or director, along with ideas on how to exploit the unexpected in performance, Play-Acting is a book to be read again and again.

Multiplayer Online Games

Multiplayer Online Games PDF Author: Guo Freeman
Publisher: CRC Press
ISBN: 1351649965
Category : Computers
Languages : en
Pages : 127

Get Book Here

Book Description
Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

Create Your Own Games Computers Play

Create Your Own Games Computers Play PDF Author: Keith S. Reid-Green
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 284

Get Book Here

Book Description


Building Hypermedia APIs with HTML5 and Node

Building Hypermedia APIs with HTML5 and Node PDF Author: Mike Amundsen
Publisher: "O'Reilly Media, Inc."
ISBN: 1449324568
Category : Computers
Languages : en
Pages : 243

Get Book Here

Book Description
With this concise book, you’ll learn the art of building hypermedia APIs that don’t simply run on the Web, but that actually exist in the Web. You’ll start with the general principles and technologies behind this architectural approach, and then dive hands-on into three fully-functional API examples. Too many APIs rely on concepts rooted in desktop and local area network patterns that don’t scale well—costly solutions that are difficult to maintain over time. This book shows system architects and web developers how to design and implement human- and machine-readable web services that remain stable and flexible as they scale. Learn the H-Factors for representing application metadata across all media types and formats Understand the four basic design elements for authoring hypermedia types Convert a simple read-only XML-based media type into a successful API design Examine the challenges and advantages of designing a hypermedia type with JSON Use HTML5’s rich set of hypermedia controls in the API design process Learn the details of documenting, publishing, and registering media type designs and link-relation types