Author: Jill Lynn Donahue
Publisher: Capstone
ISBN: 1404848231
Category : Juvenile Nonfiction
Languages : en
Pages : 14
Book Description
Playgrounds are great places to play with your friends. But if you are not careful, you could get hurt. If you follow the playground safety rules explained in this book, you can have a fun time on all kinds of playgrounds.
Play It Smart
Author: Jill Lynn Donahue
Publisher: Capstone
ISBN: 1404848231
Category : Juvenile Nonfiction
Languages : en
Pages : 14
Book Description
Playgrounds are great places to play with your friends. But if you are not careful, you could get hurt. If you follow the playground safety rules explained in this book, you can have a fun time on all kinds of playgrounds.
Publisher: Capstone
ISBN: 1404848231
Category : Juvenile Nonfiction
Languages : en
Pages : 14
Book Description
Playgrounds are great places to play with your friends. But if you are not careful, you could get hurt. If you follow the playground safety rules explained in this book, you can have a fun time on all kinds of playgrounds.
Playing Smart
Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188
Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188
Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Boardgames That Tell Stories
Author: Portal Games
Publisher:
ISBN: 9788360525463
Category : Board gamers
Languages : en
Pages : 266
Book Description
A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--
Publisher:
ISBN: 9788360525463
Category : Board gamers
Languages : en
Pages : 266
Book Description
A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--
Eat Smart, Play Hard
Author: Liz Applegate
Publisher: Rodale
ISBN: 9781579543440
Category : Health & Fitness
Languages : en
Pages : 260
Book Description
An authority in sports nutrition presents a series of eating programs for individuals off all fitness levels and needs, explaining which foods to eat--and when--to promote maximum strength, boost energy, or lose weight and offering advice on how to adopt the best eating habits to keep in top shape. Original. 15,000 first printing.
Publisher: Rodale
ISBN: 9781579543440
Category : Health & Fitness
Languages : en
Pages : 260
Book Description
An authority in sports nutrition presents a series of eating programs for individuals off all fitness levels and needs, explaining which foods to eat--and when--to promote maximum strength, boost energy, or lose weight and offering advice on how to adopt the best eating habits to keep in top shape. Original. 15,000 first printing.
Positive Youth Development Through Sport
Author: Nicholas L. Holt
Publisher: Routledge
ISBN: 1135983100
Category : Education
Languages : en
Pages : 152
Book Description
The first Positive Youth Development title to focus on the role of sport, this book brings together high profile contributors from diverse disciplines to critically examine the ways in which sport can be and has been used to promote youth development. Young people are too frequently looked upon as problems waiting to be solved. From the perspective of Positive Youth Development (PYD), young people are understood to embody potential, awaiting development. Involvement with sport provides a developmental context that has been associated with PYD, but negative outcomes can also arise from sport participation and school PE. Sport itself does not lead to PYD; rather, it is the manner in which sport is structured and delivered to children that influences their development. Positive Youth Development Through Sport fills a void in the literature by bringing together experts from diverse disciplines to critically examine the ways in which sport can be and has been used to promote youth development.
Publisher: Routledge
ISBN: 1135983100
Category : Education
Languages : en
Pages : 152
Book Description
The first Positive Youth Development title to focus on the role of sport, this book brings together high profile contributors from diverse disciplines to critically examine the ways in which sport can be and has been used to promote youth development. Young people are too frequently looked upon as problems waiting to be solved. From the perspective of Positive Youth Development (PYD), young people are understood to embody potential, awaiting development. Involvement with sport provides a developmental context that has been associated with PYD, but negative outcomes can also arise from sport participation and school PE. Sport itself does not lead to PYD; rather, it is the manner in which sport is structured and delivered to children that influences their development. Positive Youth Development Through Sport fills a void in the literature by bringing together experts from diverse disciplines to critically examine the ways in which sport can be and has been used to promote youth development.
Smart People
Author: Lydia R. Diamond
Publisher: Northwestern University Press
ISBN: 0810134659
Category : Drama
Languages : en
Pages : 112
Book Description
In Smart People, Lydia R. Diamond shows that no matter how well we think we understand the influence of race on human interaction, it still manages to get in the way of genuine communication and connection. This funny and thought-provoking play gives us four characters all associated with Harvard: a young African American actress cleaning houses and doing odd jobs to pay the bills until her recently earned M.F.A. starts to pay off; a Chinese and Japanese American psychology professor studying race and identity in Asian American women; an African American surgical intern; and a white professor of neuroscience with a shocking hypothesis, researching the way that our racial perceptions are formed. As their relationships evolve, the four discover that their motivations and interpretations are not as pure as their wealth of knowledge would have them believe. As in all of her work, Diamond brings a sharp wit and a subtle intelligence to bear on questions that never cease to trouble us as individuals and as a society.
Publisher: Northwestern University Press
ISBN: 0810134659
Category : Drama
Languages : en
Pages : 112
Book Description
In Smart People, Lydia R. Diamond shows that no matter how well we think we understand the influence of race on human interaction, it still manages to get in the way of genuine communication and connection. This funny and thought-provoking play gives us four characters all associated with Harvard: a young African American actress cleaning houses and doing odd jobs to pay the bills until her recently earned M.F.A. starts to pay off; a Chinese and Japanese American psychology professor studying race and identity in Asian American women; an African American surgical intern; and a white professor of neuroscience with a shocking hypothesis, researching the way that our racial perceptions are formed. As their relationships evolve, the four discover that their motivations and interpretations are not as pure as their wealth of knowledge would have them believe. As in all of her work, Diamond brings a sharp wit and a subtle intelligence to bear on questions that never cease to trouble us as individuals and as a society.
Smart Play
Author: Barbara Sher
Publisher: John Wiley & Sons
ISBN: 0471670928
Category : Family & Relationships
Languages : en
Pages : 194
Book Description
101 SIMPLE WAYS TO MAKE EVERY DAY A SPECIAL DAY! Children who move their bodies as part of the learning process are more stimulated and alert-and they retain more of what they are taught. By sharing the upbeat, joyful activities in Smart Play, you can enhance your child's intelligence, boost his or her confidence, teach academic and motor skills, and provide a lasting foundation for learning. Developed by Barbara Sher over the course of thirty years as a parent, teacher, and play-therapy specialist, this collection of 101 delightful, easy-to-follow games helps children use their bodies to master essential mental skills and concepts. You and your family can play virtually anywhere, with any number of participants, and without special preparation or equipment. So gather the children in your life and get ready to have fun as you open their minds and hearts to new experiences and knowledge. SPECIAL SECTIONS HIGHLIGHT: * Encouraging movement and thinking * Improving motor and social skills * Enhancing language and math skills * Fostering parent-child interaction * Building on children's love of fantasy, action, and rhythm
Publisher: John Wiley & Sons
ISBN: 0471670928
Category : Family & Relationships
Languages : en
Pages : 194
Book Description
101 SIMPLE WAYS TO MAKE EVERY DAY A SPECIAL DAY! Children who move their bodies as part of the learning process are more stimulated and alert-and they retain more of what they are taught. By sharing the upbeat, joyful activities in Smart Play, you can enhance your child's intelligence, boost his or her confidence, teach academic and motor skills, and provide a lasting foundation for learning. Developed by Barbara Sher over the course of thirty years as a parent, teacher, and play-therapy specialist, this collection of 101 delightful, easy-to-follow games helps children use their bodies to master essential mental skills and concepts. You and your family can play virtually anywhere, with any number of participants, and without special preparation or equipment. So gather the children in your life and get ready to have fun as you open their minds and hearts to new experiences and knowledge. SPECIAL SECTIONS HIGHLIGHT: * Encouraging movement and thinking * Improving motor and social skills * Enhancing language and math skills * Fostering parent-child interaction * Building on children's love of fantasy, action, and rhythm
The Ideal Team Player
Author: Patrick M. Lencioni
Publisher: John Wiley & Sons
ISBN: 1119209617
Category : Business & Economics
Languages : en
Pages : 195
Book Description
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Publisher: John Wiley & Sons
ISBN: 1119209617
Category : Business & Economics
Languages : en
Pages : 195
Book Description
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Casino Magazine's Play Smart and Win
Author: Victor H. Royer
Publisher: Simon and Schuster
ISBN: 0671880241
Category : Gambling
Languages : en
Pages : 276
Book Description
For the more than 50 million people who gamble each year in the U.S. but have no information about the games, an authority in recreational gambling provides this no-nonsense guide to the most popular casino games. Royer covers slot machines, blackjack, craps, baccarat, keno, and the newly popular video poker.
Publisher: Simon and Schuster
ISBN: 0671880241
Category : Gambling
Languages : en
Pages : 276
Book Description
For the more than 50 million people who gamble each year in the U.S. but have no information about the games, an authority in recreational gambling provides this no-nonsense guide to the most popular casino games. Royer covers slot machines, blackjack, craps, baccarat, keno, and the newly popular video poker.
Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 255
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 255
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760