Author: Marjatta Kalliala
Publisher: McGraw-Hill Education (UK)
ISBN: 0335226000
Category : Education
Languages : en
Pages : 168
Book Description
The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.
Play and Curriculum
Author: Myae Han
Publisher: Rowman & Littlefield
ISBN: 0761871772
Category : Psychology
Languages : en
Pages : 229
Book Description
Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.
Publisher: Rowman & Littlefield
ISBN: 0761871772
Category : Psychology
Languages : en
Pages : 229
Book Description
Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.
Play Culture in a Changing World
Author: Marjatta Kalliala
Publisher: McGraw-Hill Education (UK)
ISBN: 0335226000
Category : Education
Languages : en
Pages : 168
Book Description
The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.
Publisher: McGraw-Hill Education (UK)
ISBN: 0335226000
Category : Education
Languages : en
Pages : 168
Book Description
The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.
Play and Performance: Play and Culture Studies
Author: Carrie Lobman
Publisher: University Press of America
ISBN: 0761855327
Category : Performing Arts
Languages : en
Pages : 293
Book Description
Play and Performance offers hope to those lamenting the loss of play in the twenty-first century and aims to broaden the understanding of what play is. This volume showcases the work of programs from early childhood through adulthood, in a variety of educational and therapeutic settings, and from a range of theoretical and practical perspectives. The chapters cover an array of practices that can be seen across the play to performance continuum. Taken together, the myriad ways that play is performance and performance is play become clear, sometimes blurring the need for distinction. The volume provides play advocates, researchers and practitioners a wealth of practical and theoretical ideas for expanding the use of performance as a tool for creating playful environments where children and adults can create and develop.
Publisher: University Press of America
ISBN: 0761855327
Category : Performing Arts
Languages : en
Pages : 293
Book Description
Play and Performance offers hope to those lamenting the loss of play in the twenty-first century and aims to broaden the understanding of what play is. This volume showcases the work of programs from early childhood through adulthood, in a variety of educational and therapeutic settings, and from a range of theoretical and practical perspectives. The chapters cover an array of practices that can be seen across the play to performance continuum. Taken together, the myriad ways that play is performance and performance is play become clear, sometimes blurring the need for distinction. The volume provides play advocates, researchers and practitioners a wealth of practical and theoretical ideas for expanding the use of performance as a tool for creating playful environments where children and adults can create and develop.
Play Between Worlds
Author: T. L. Taylor
Publisher: MIT Press
ISBN: 0262250543
Category : Computers
Languages : en
Pages : 206
Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Publisher: MIT Press
ISBN: 0262250543
Category : Computers
Languages : en
Pages : 206
Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Play Culture In A Changing World
Author: Kalliala, Marjatta
Publisher: McGraw-Hill Education (UK)
ISBN: 0335213413
Category : Education
Languages : en
Pages : 170
Book Description
The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.
Publisher: McGraw-Hill Education (UK)
ISBN: 0335213413
Category : Education
Languages : en
Pages : 170
Book Description
The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.
Culture at Play: How Video Games Influence and Replicate Our World
Author:
Publisher: BRILL
ISBN: 9004439781
Category : Social Science
Languages : en
Pages : 152
Book Description
What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.
Publisher: BRILL
ISBN: 9004439781
Category : Social Science
Languages : en
Pages : 152
Book Description
What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.
Participatory Culture, Community, and Play
Author: Adrienne Lynne Massanari
Publisher: Digital Formations
ISBN: 9781433126789
Category : Computer bulletin boards
Languages : en
Pages : 0
Book Description
In this incisive and timely work, Adrienne L. Massanari discusses how culture is created and challenged on Reddit.com, the self-proclaimed «front page of the internet». Massanari's ethnographic work provides a detailed examination of the contradictions that shape Reddit's culture and how they reflect its role as an epicenter of geek culture.
Publisher: Digital Formations
ISBN: 9781433126789
Category : Computer bulletin boards
Languages : en
Pages : 0
Book Description
In this incisive and timely work, Adrienne L. Massanari discusses how culture is created and challenged on Reddit.com, the self-proclaimed «front page of the internet». Massanari's ethnographic work provides a detailed examination of the contradictions that shape Reddit's culture and how they reflect its role as an epicenter of geek culture.
A Culture of Play
Author: Brad Fortier
Publisher: Lulu.com
ISBN: 1300608528
Category : Education
Languages : en
Pages : 145
Book Description
Improvised Theatre as a form of performance has blanketed the globe. From New York City to Hong Kong to Mumbai, there are performers who share a common philosophy and vocabulary of action that allows them to create stories and relationships that move and entertain people. In this book of essays, Fortier explores this art as a tool for reflection, a means of cross-cultural communication, and a window into a way of being that may be our key to survival as a species. Fortier's interdisciplinary approach to the subject brings together the fields of anthropology, performance, evolutionary biology, and neuroscience to help expand the view of improvised theater beyond trite games into a grass-roots form of social rebooting. These essays are relevant to anyone who is curious about new approaches to personal, professional, and group development. This book may also be the beginning of the conversation on how we can transform away from disparate cultures of fear to a more unified Culture of Play.
Publisher: Lulu.com
ISBN: 1300608528
Category : Education
Languages : en
Pages : 145
Book Description
Improvised Theatre as a form of performance has blanketed the globe. From New York City to Hong Kong to Mumbai, there are performers who share a common philosophy and vocabulary of action that allows them to create stories and relationships that move and entertain people. In this book of essays, Fortier explores this art as a tool for reflection, a means of cross-cultural communication, and a window into a way of being that may be our key to survival as a species. Fortier's interdisciplinary approach to the subject brings together the fields of anthropology, performance, evolutionary biology, and neuroscience to help expand the view of improvised theater beyond trite games into a grass-roots form of social rebooting. These essays are relevant to anyone who is curious about new approaches to personal, professional, and group development. This book may also be the beginning of the conversation on how we can transform away from disparate cultures of fear to a more unified Culture of Play.
Changing Play: Play, Media and Commercial Culture from the 1950s to the Present Day
Author: Jackie Marsh
Publisher: McGraw-Hill Education (UK)
ISBN: 033524758X
Category : Education
Languages : en
Pages : 202
Book Description
This book explores changes in the nature of the relationship between play, media and commercial culture through a comparison of play in the 1950s/60s and the present day, examining the continuities and discontinuities in play over time. There are many aspects of play which remain the same today as they were sixty years ago, which relate to the purposes of play, the way in which children weave in material from a range of sources in their play, including media, and how they play with each other. Differences in play between now and the mid-twentieth century are due to the very different social and cultural worlds children now inhabit, in which technology is central to many play activities. Challenging deficit notions of play in contemporary society and providing evidence to contest the recurrent myth of the disappearance of play, the book: Provides an historical account of changes in the relationship between play, media and commercial culture over the past sixty years Offers fascinating, illuminating and direct accounts of children playing in the 1950s / 60s and today Engages with the work of the renowned folklorists Iona and Peter Opie and reviews their legacy Addresses key issues such as outdoor play, technology and play, and gender and play "Changing Play recovers the groundbreaking work of Iona and Peter Opie, making it relevant and consequential for the contemporary study of children, play and media cultures. Marsh and Bishop convincingly demonstrate how children's play practices, when approached on their own terms, exhibit a persistent dynamism that cannot and should not be reduced to simple exclamations of panic or celebration." Daniel Thomas Cook, Department of Childhood Studies, Rutgers University USA "Using the work of Iona and Peter Opie as a benchmark, Changing Play tracks the continuities in children's play and the changes that have taken place over the past half-century. The research juxtaposes the memories of children who grew up in the 1950s and 1960s with observations of and conversations with today's children in Sheffield and London; in doing so it allays much of the current anxiety about consumption and the media. Timely and topical, Changing Play will find its place alongside the Opies' classic volumes." Hugh Cunningham, University of Kent, UKAuthor of The Invention of Childhood "This important new text challenges the prevailing view that children's play has been contaminated by access to digital technologies. In exploring accounts of children's play from the 1950s and 60s to the present day against the backdrop of rapid changes within media and commercial markets, the authors skillfully reveal the particular ways in which children's play has changed and stayed the same. In so doing, they invite the reader to reject romantic notions of 'lost childhoods' and embrace the realities and richness of children's play in the 21st century. I highly recommend this book." Professor Trisha Maynard, Director, Research Centre for Children, Families and Communities, Canterbury Christ Church University, UK
Publisher: McGraw-Hill Education (UK)
ISBN: 033524758X
Category : Education
Languages : en
Pages : 202
Book Description
This book explores changes in the nature of the relationship between play, media and commercial culture through a comparison of play in the 1950s/60s and the present day, examining the continuities and discontinuities in play over time. There are many aspects of play which remain the same today as they were sixty years ago, which relate to the purposes of play, the way in which children weave in material from a range of sources in their play, including media, and how they play with each other. Differences in play between now and the mid-twentieth century are due to the very different social and cultural worlds children now inhabit, in which technology is central to many play activities. Challenging deficit notions of play in contemporary society and providing evidence to contest the recurrent myth of the disappearance of play, the book: Provides an historical account of changes in the relationship between play, media and commercial culture over the past sixty years Offers fascinating, illuminating and direct accounts of children playing in the 1950s / 60s and today Engages with the work of the renowned folklorists Iona and Peter Opie and reviews their legacy Addresses key issues such as outdoor play, technology and play, and gender and play "Changing Play recovers the groundbreaking work of Iona and Peter Opie, making it relevant and consequential for the contemporary study of children, play and media cultures. Marsh and Bishop convincingly demonstrate how children's play practices, when approached on their own terms, exhibit a persistent dynamism that cannot and should not be reduced to simple exclamations of panic or celebration." Daniel Thomas Cook, Department of Childhood Studies, Rutgers University USA "Using the work of Iona and Peter Opie as a benchmark, Changing Play tracks the continuities in children's play and the changes that have taken place over the past half-century. The research juxtaposes the memories of children who grew up in the 1950s and 1960s with observations of and conversations with today's children in Sheffield and London; in doing so it allays much of the current anxiety about consumption and the media. Timely and topical, Changing Play will find its place alongside the Opies' classic volumes." Hugh Cunningham, University of Kent, UKAuthor of The Invention of Childhood "This important new text challenges the prevailing view that children's play has been contaminated by access to digital technologies. In exploring accounts of children's play from the 1950s and 60s to the present day against the backdrop of rapid changes within media and commercial markets, the authors skillfully reveal the particular ways in which children's play has changed and stayed the same. In so doing, they invite the reader to reject romantic notions of 'lost childhoods' and embrace the realities and richness of children's play in the 21st century. I highly recommend this book." Professor Trisha Maynard, Director, Research Centre for Children, Families and Communities, Canterbury Christ Church University, UK
Play Redux
Author: David Myers
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 184
Book Description