SPIN

SPIN PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 168

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Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

The Complete Idiot's Guide to Networking

The Complete Idiot's Guide to Networking PDF Author: Chris Negus
Publisher: Penguin
ISBN: 9780789724694
Category : Computers
Languages : en
Pages : 388

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Book Description
A guide for beginners offers diagrams and instructions for creating and updating computer networks in the home and office, covering new technologies, troubleshooting, and security.

Quake III Arena

Quake III Arena PDF Author: Steve Honeywell
Publisher: Prima Games
ISBN: 9780761525882
Category : Crafts & Hobbies
Languages : en
Pages : 204

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Book Description
Essential deathmatch tips Stats for all weapons and equipment In-depth descriptions for all characters Detailed maps with locations of weapons and secret areas Expert advice for advanced combat tactics

Gaming Hacks

Gaming Hacks PDF Author: Simon Carless
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category : Computers
Languages : en
Pages : 468

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Book Description
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

The Complete Idiot's Guide to Playing Games Online

The Complete Idiot's Guide to Playing Games Online PDF Author: Loyd Case
Publisher: Penguin Putnam
ISBN: 9780789722232
Category : Computers
Languages : en
Pages : 342

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Book Description
Wilson and Coleman provide clear and comprehensive instructions to all types of online games: science-fiction; strategy; action; classics; puzzles; fantasy; and role-playing. Find out what hardware and software is needed to play these games, and get tips for the most popular titles and where to find them.

Virtual Nation

Virtual Nation PDF Author: Gerard Goggin
Publisher: UNSW Press
ISBN: 9780868405032
Category : Computers
Languages : en
Pages : 326

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Book Description
The first comprehensive book on the Australian Internet, Virtual Nation offers a surprising, thought-provoking, and rigorous introduction to a technology that we now can't do without.

Echo of The Flood

Echo of The Flood PDF Author:
Publisher: Lulu.com
ISBN: 1435710959
Category :
Languages : en
Pages : 440

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Book Description


Understanding Digital Games

Understanding Digital Games PDF Author: Jason Rutter
Publisher: SAGE
ISBN: 1446235963
Category : Language Arts & Disciplines
Languages : en
Pages : 290

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Book Description
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

Greatest Moments in Video Game History

Greatest Moments in Video Game History PDF Author: D.B. Weston
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136

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Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.

Videogames and Art

Videogames and Art PDF Author: Andy Clarke
Publisher: Intellect Books
ISBN:
Category : Art
Languages : en
Pages : 296

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Book Description
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.