Physicss in Collision 15

Physicss in Collision 15 PDF Author: Krzysztof Rybicki
Publisher: World Scientific
ISBN: 9814531383
Category : Nuclear reactions
Languages : en
Pages : 539

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Energy Research Abstracts

Energy Research Abstracts PDF Author:
Publisher:
ISBN:
Category : Power resources
Languages : en
Pages : 518

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Game Physics Cookbook

Game Physics Cookbook PDF Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Category : Computers
Languages : en
Pages : 481

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Book Description
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Nuclear Science Abstracts

Nuclear Science Abstracts PDF Author:
Publisher:
ISBN:
Category : Nuclear energy
Languages : en
Pages : 1540

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Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1572

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Data Index for Energy Transfer Collisions of Atoms and Molecules, 1970-1979

Data Index for Energy Transfer Collisions of Atoms and Molecules, 1970-1979 PDF Author: J. W. Gallagher
Publisher:
ISBN:
Category : Atoms
Languages : en
Pages : 356

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Atomic Collision Processes

Atomic Collision Processes PDF Author:
Publisher:
ISBN:
Category : Collisions (Nuclear physics)
Languages : en
Pages : 1202

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The Large Hadron Collider

The Large Hadron Collider PDF Author: Lyndon R. Evans
Publisher: EPFL Press
ISBN: 9782940222346
Category : Hadron colliders
Languages : en
Pages : 264

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Book Description
Describes the technology and engineering of the Large Hadron collider (LHC), one of the greatest scientific marvels of this young 21st century. This book traces the feat of its construction, written by the head scientists involved, placed into the context of the scientific goals and principles.

The Physics of Hockey

The Physics of Hockey PDF Author: Alain Haché
Publisher: JHU Press
ISBN: 9780801870712
Category : Science
Languages : en
Pages : 208

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Book Description
Physicist and amateur hockey player Hache examines some of the physical principles behind the world's most popular winter team sport. Illustrations.

INIS Atomindex

INIS Atomindex PDF Author:
Publisher:
ISBN:
Category : Nuclear energy
Languages : en
Pages : 1386

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