Photorealism in the Digital Age

Photorealism in the Digital Age PDF Author: Louis K. Meisel
Publisher: Abrams
ISBN: 1683355555
Category : Art
Languages : en
Pages : 320

Get Book Here

Book Description
This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.

Photorealism in the Digital Age

Photorealism in the Digital Age PDF Author: Louis K. Meisel
Publisher: Abrams
ISBN: 1683355555
Category : Art
Languages : en
Pages : 320

Get Book Here

Book Description
This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.

Communicating the Past in the Digital Age

Communicating the Past in the Digital Age PDF Author: Sebastian Hageneuer
Publisher: Ubiquity Press
ISBN: 1911529862
Category : Social Science
Languages : en
Pages : 223

Get Book Here

Book Description
Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

The Complete Guide to Photorealism for Visual Effects, Visualization and Games

The Complete Guide to Photorealism for Visual Effects, Visualization and Games PDF Author: Eran Dinur
Publisher: Routledge
ISBN: 0429534345
Category : Art
Languages : en
Pages : 276

Get Book Here

Book Description
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

Photorealism Since 1980

Photorealism Since 1980 PDF Author: Louis K. Meisel
Publisher: Harry N Abrams Incorporated
ISBN: 9780810937208
Category : Art
Languages : en
Pages : 368

Get Book Here

Book Description
For the past decade, Meisel has examined all the exhibitions, catalogues, books, and articles pertaining to Photorealism, and he has included every significant one here.

The Sculptural in the (Post-)Digital Age

The Sculptural in the (Post-)Digital Age PDF Author: Mara-Johanna Kölmel
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311077514X
Category : Art
Languages : en
Pages : 242

Get Book Here

Book Description
Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture

Analog Fictions for the Digital Age

Analog Fictions for the Digital Age PDF Author: Julia Breitbach
Publisher: Camden House
ISBN: 1571135405
Category : Art
Languages : en
Pages : 250

Get Book Here

Book Description
Shows how current photographic discourse can illuminate the analysis of recent literary realism and proposes a truly original photographic hermeneutics for literary study. Both realist, post-postmodernist aesthetics in the twenty-first century and the legacy of analog photography in its recent digital incarnation depend on an aesthetics of trust and a sense of contingent referentiality. Julia Breitbach's innovative study demonstrates how current photographic discourse may be used as an illuminating critical idiom for the analysis of recent forms of literary realism, thus proposing a photographic hermeneutics for the study ofliterature. Along with a thorough critical investigation of both fields, Breitbach offers a pioneering theoretical exploration of analog and digital photography based on recent "thing theory," which she then applies to in-depth analyses of realist aesthetics in selected post-millennial novels by Don DeLillo, Michael Ondaatje, and Ali Smith, yielding fresh perspectives on the remediation between photography and literature in the twenty-first century. An original contribution to the study of contemporary Anglophone literatures with an interdisciplinary appeal, this study will be of interest especially to scholars and students in Anglophone literary studies, comparative literature, cultural studies, and media studies. Julia Breitbach is Assistant Professor in the Department of American Studies at the University of Konstanz, Germany.

Puppetry, Puppet Animation and the Digital Age

Puppetry, Puppet Animation and the Digital Age PDF Author: Rolf Giesen
Publisher: Routledge
ISBN: 1351209299
Category : Computers
Languages : en
Pages : 133

Get Book Here

Book Description
Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist. Key Features Includes interviews with past and present practitioners of model animation as well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer animation A detailed history of animation and stop motion films

Information Literacy in the Digital Age

Information Literacy in the Digital Age PDF Author: Teresa Welsh
Publisher: Elsevier
ISBN: 1780630352
Category : Language Arts & Disciplines
Languages : en
Pages : 237

Get Book Here

Book Description
This book examines the various types of literacy that are important in the Digital Age of rapid technological change and proliferating information resources in a variety of formats. According to the American Library Association (www.ala.org), "information literacy is a set of abilities requiring individuals to recognize when information is needed and have the ability to locate, evaluate, and use effectively the needed information. Information literacy forms the basis for lifelong learning and is common to all disciplines, to all learning environments, and to all levels of education. Information literacy is an umbrella term that includes a variety of specific competencies: cultural literacy, library literacy, computer literacy, network literacy, and media literacy. Each topic addressed in the book includes contextual background information, basic concepts, a resource list, exercises and activities to reinforce the important learning concepts addressed in each chapter. - Based on content, resources, assignments, and exercises developed for an academic information literacy course - In addition to scholarly content on particular topics, each chapter will include practical applications and activities related to information literacy concepts

The Filmmaker's Guide to Visual Effects

The Filmmaker's Guide to Visual Effects PDF Author: Eran Dinur
Publisher: Taylor & Francis
ISBN: 1317353188
Category : Art
Languages : en
Pages : 207

Get Book Here

Book Description
The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set and in post, use visual effects as a narrative aid, reduce production costs, and solve problems on location; Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; essential concepts like photorealism, parallax, roto, and extraction; become familiar with the most common types of VFX, their role in filmmaking, and learn how to plan effectively for the cost and complexity of VFX shots; See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals, and discover how to better integrate visual effects into your own projects.

Photorealism At the Millennium

Photorealism At the Millennium PDF Author: Louis K. Meisel
Publisher: Harry N. Abrams
ISBN: 9780810934832
Category : Art
Languages : en
Pages : 224

Get Book Here

Book Description
"In the early 1970s, Meisel began documenting the works of the original thirteen Photorealists. Many of these are still making significant contributions, as evidenced, for example, by Richard Estes's complex street scenes and waterscapes, Tom Blackwell's dazzling reflective storefronts, and John Salt's wistful rusting automobiles, all represented here. Although always approached from a Photorealist point of view, the images depicted by these artists are staggeringly varied - Ralph Goings's diners, Richard McLean's horses, Linda Bacon's toys, Randy Dudley's industrial vistas, Ron Kleemann's Thanksgiving Day parade balloons, David Parrish's pop icons. Wherever possible, the complete works made by the artist in the 1990s are illustrated, and the rest are listed. Such a comprehensive approach makes this volume invaluable to scholars, collectors, and art historians.".