Author: Leonard Rich
Publisher: Lulu.com
ISBN: 1387972952
Category : Fiction
Languages : en
Pages : 146
Book Description
Eight stories of simple people wanting to see the light of their choices in hoping for a better end, but darkness is always lurking down those pathways.
Pathways Into Darkness
Author: Leonard Rich
Publisher: Lulu.com
ISBN: 1387972952
Category : Fiction
Languages : en
Pages : 146
Book Description
Eight stories of simple people wanting to see the light of their choices in hoping for a better end, but darkness is always lurking down those pathways.
Publisher: Lulu.com
ISBN: 1387972952
Category : Fiction
Languages : en
Pages : 146
Book Description
Eight stories of simple people wanting to see the light of their choices in hoping for a better end, but darkness is always lurking down those pathways.
Author:
Publisher: Wipf and Stock Publishers
ISBN:
Category :
Languages : en
Pages :
Book Description
Publisher: Wipf and Stock Publishers
ISBN:
Category :
Languages : en
Pages :
Book Description
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Haunting Pathways In My Mind: PTSD: Paralyzing Twisted Situations Daily
Author: John H. Olcott
Publisher: Lulu.com
ISBN: 1483446026
Category : Fiction
Languages : en
Pages : 176
Book Description
This is a compelling story of two complete strangers who met and become friends as they were seeking help in a outpatient rehabilitation program for people suffering with PTSD. Bob, a Vietnam Vet, whose eyes have seen and hands that have committed the horrors of war finds himself in a place in life where it is difficult to look at himself in the mirror. Not only does his PTSD affect his daytime activities, his nights are filled with the horrors of his memories. Helen, a nurse who had just started working at the same facility, is the mother of a Afghanistan Vet who wants answers to where her fun loving son has gone. As you join this healing journey, you will learn about the pain and suffering of PTSD. PTSD does not discriminate against whom it inflicts; it lurks in the shadows ready to strike not only the soldier, but his family, friends and all that he comes in contact with. This is for all who are seeking a pathway to recovery; either for themselves or their loved ones.
Publisher: Lulu.com
ISBN: 1483446026
Category : Fiction
Languages : en
Pages : 176
Book Description
This is a compelling story of two complete strangers who met and become friends as they were seeking help in a outpatient rehabilitation program for people suffering with PTSD. Bob, a Vietnam Vet, whose eyes have seen and hands that have committed the horrors of war finds himself in a place in life where it is difficult to look at himself in the mirror. Not only does his PTSD affect his daytime activities, his nights are filled with the horrors of his memories. Helen, a nurse who had just started working at the same facility, is the mother of a Afghanistan Vet who wants answers to where her fun loving son has gone. As you join this healing journey, you will learn about the pain and suffering of PTSD. PTSD does not discriminate against whom it inflicts; it lurks in the shadows ready to strike not only the soldier, but his family, friends and all that he comes in contact with. This is for all who are seeking a pathway to recovery; either for themselves or their loved ones.
Game Design
Author: Richard Rouse III
Publisher: Jones & Bartlett Publishers
ISBN: 0763798118
Category : Computers
Languages : en
Pages : 953
Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Publisher: Jones & Bartlett Publishers
ISBN: 0763798118
Category : Computers
Languages : en
Pages : 953
Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
The Myths of the Popol Vuh in Cosmology, Art, and Ritual
Author: Holley Moyes
Publisher: University Press of Colorado
ISBN: 164642199X
Category : Social Science
Languages : en
Pages : 349
Book Description
This volume offers an integrated and comparative approach to the Popol Vuh, analyzing its myths to elucidate the ancient Maya past while using multiple lines of evidence to shed light on the text. Combining interpretations of the myths with analyses of archaeological, iconographic, epigraphic, ethnohistoric, ethnographic, and literary resources, the work demonstrates how Popol Vuh mythologies contribute to the analysis and interpretation of the ancient Maya past. The chapters are grouped into four sections. The first section interprets the Highland Maya worldview through examination of the text, analyzing interdependence between deities and human beings as well as the textual and cosmological coherence of the Popol Vuh as a source. The second section analyzes the Precolumbian Maya archaeological record as it relates to the myths of the Popol Vuh, providing new interpretations of the use of space, architecture, burials, artifacts, and human remains found in Classic Maya caves. The third explores ancient Maya iconographic motifs, including those found in Classic Maya ceramic art; the nature of predatory birds; and the Hero Twins’ deeds in the Popol Vuh. The final chapters address mythological continuities and change, reexamining past methodological approaches using the Popol Vuh as a resource for the interpretation of Classic Maya iconography and ancient Maya religion and mythology, connecting the myths of the Popol Vuh to iconography from Preclassic Izapa, and demonstrating how narratives from the Popol Vuh can illuminate mythologies from other parts of Mesoamerica. The Myths of the Popol Vuh in Cosmology, Art, and Ritual is the first volume to bring together multiple perspectives and original interpretations of the Popol Vuh myths. It will be of interest not only to Mesoamericanists but also to art historians, archaeologists, ethnohistorians, iconographers, linguists, anthropologists, and scholars working in ritual studies, the history of religion, historic and Precolumbian literature and historic linguistics. Contributors: Jaime J. Awe, Karen Bassie-Sweet, Oswaldo Chinchilla Mazariegos, Michael D. Coe, Iyaxel Cojtí Ren, Héctor Escobedo, Thomas H. Guderjan, Julia Guernsey, Christophe Helmke, Nicholas A. Hopkins, Barbara MacLeod, Jesper Nielsen, Colin Snider, Karl A. Taube
Publisher: University Press of Colorado
ISBN: 164642199X
Category : Social Science
Languages : en
Pages : 349
Book Description
This volume offers an integrated and comparative approach to the Popol Vuh, analyzing its myths to elucidate the ancient Maya past while using multiple lines of evidence to shed light on the text. Combining interpretations of the myths with analyses of archaeological, iconographic, epigraphic, ethnohistoric, ethnographic, and literary resources, the work demonstrates how Popol Vuh mythologies contribute to the analysis and interpretation of the ancient Maya past. The chapters are grouped into four sections. The first section interprets the Highland Maya worldview through examination of the text, analyzing interdependence between deities and human beings as well as the textual and cosmological coherence of the Popol Vuh as a source. The second section analyzes the Precolumbian Maya archaeological record as it relates to the myths of the Popol Vuh, providing new interpretations of the use of space, architecture, burials, artifacts, and human remains found in Classic Maya caves. The third explores ancient Maya iconographic motifs, including those found in Classic Maya ceramic art; the nature of predatory birds; and the Hero Twins’ deeds in the Popol Vuh. The final chapters address mythological continuities and change, reexamining past methodological approaches using the Popol Vuh as a resource for the interpretation of Classic Maya iconography and ancient Maya religion and mythology, connecting the myths of the Popol Vuh to iconography from Preclassic Izapa, and demonstrating how narratives from the Popol Vuh can illuminate mythologies from other parts of Mesoamerica. The Myths of the Popol Vuh in Cosmology, Art, and Ritual is the first volume to bring together multiple perspectives and original interpretations of the Popol Vuh myths. It will be of interest not only to Mesoamericanists but also to art historians, archaeologists, ethnohistorians, iconographers, linguists, anthropologists, and scholars working in ritual studies, the history of religion, historic and Precolumbian literature and historic linguistics. Contributors: Jaime J. Awe, Karen Bassie-Sweet, Oswaldo Chinchilla Mazariegos, Michael D. Coe, Iyaxel Cojtí Ren, Héctor Escobedo, Thomas H. Guderjan, Julia Guernsey, Christophe Helmke, Nicholas A. Hopkins, Barbara MacLeod, Jesper Nielsen, Colin Snider, Karl A. Taube
The Maya World
Author: Scott R. Hutson
Publisher: Routledge
ISBN: 1351029568
Category : Education
Languages : en
Pages : 995
Book Description
The Maya World brings together over 60 authors, representing the fields of archaeology, art history, epigraphy, geography, and ethnography, who explore cutting-edge research on every major facet of the ancient Maya and all sub-regions within the Maya world. The Maya world, which covers Guatemala, Belize, and parts of Mexico, Honduras, and El Salvador, contains over a hundred ancient sites that are open to tourism, eight of which are UNESCO World Heritage Sites, and many thousands more that have been dug or await investigation. In addition to captivating the lay public, the ancient Maya have attracted scores of major interdisciplinary research expeditions and hundreds of smaller projects going back to the 19th century, making them one of the best-known ancient cultures. The Maya World explores their renowned writing system, towering stone pyramids, exquisitely painted murals, and elaborate funerary tombs as well as their creative agricultural strategies, complex social, economic, and political relationships, widespread interactions with other societies, and remarkable cultural resilience in the face of historical ruptures. This is an invaluable reference volume for scholars of the ancient Maya, including archaeologists, historians, and anthropologists.
Publisher: Routledge
ISBN: 1351029568
Category : Education
Languages : en
Pages : 995
Book Description
The Maya World brings together over 60 authors, representing the fields of archaeology, art history, epigraphy, geography, and ethnography, who explore cutting-edge research on every major facet of the ancient Maya and all sub-regions within the Maya world. The Maya world, which covers Guatemala, Belize, and parts of Mexico, Honduras, and El Salvador, contains over a hundred ancient sites that are open to tourism, eight of which are UNESCO World Heritage Sites, and many thousands more that have been dug or await investigation. In addition to captivating the lay public, the ancient Maya have attracted scores of major interdisciplinary research expeditions and hundreds of smaller projects going back to the 19th century, making them one of the best-known ancient cultures. The Maya World explores their renowned writing system, towering stone pyramids, exquisitely painted murals, and elaborate funerary tombs as well as their creative agricultural strategies, complex social, economic, and political relationships, widespread interactions with other societies, and remarkable cultural resilience in the face of historical ruptures. This is an invaluable reference volume for scholars of the ancient Maya, including archaeologists, historians, and anthropologists.
The Beast Between
Author: Matthew G. Looper
Publisher: University of Texas Press
ISBN: 1477318054
Category : Art
Languages : en
Pages : 287
Book Description
The white-tailed deer had a prominent status in Maya civilization; it was the most important wild-animal food source at many inland Maya sites and also functioned as a major ceremonial symbol. Offering an in-depth semantic analysis of this imagery, The Beast Between considers iconography, hieroglyphic texts, mythological discourses, and ritual narratives to translate the significance and meaning of the vibrant metaphors expressed in a variety of artifacts depicting deer and hunting. Charting the progression of deer as a key component of the Maya diet, especially for elites, to the coupling of deer and maize in the Maya worldview, The Beast Between reveals a close and long-term interdependence. Not only are deer depicted naturalistically in hunting and ritual scenes, but they are also ascribed with human attributes. This rich imagery reflects the many ways in which deer hunting was linked to status, sexuality, and war as part of a deeper process to ensure the regeneration of both agriculture and ancestry. Drawing on methodologies of art history, archaeology, and ethnology, this illuminating work is poised to become a key resource for multiple fields.
Publisher: University of Texas Press
ISBN: 1477318054
Category : Art
Languages : en
Pages : 287
Book Description
The white-tailed deer had a prominent status in Maya civilization; it was the most important wild-animal food source at many inland Maya sites and also functioned as a major ceremonial symbol. Offering an in-depth semantic analysis of this imagery, The Beast Between considers iconography, hieroglyphic texts, mythological discourses, and ritual narratives to translate the significance and meaning of the vibrant metaphors expressed in a variety of artifacts depicting deer and hunting. Charting the progression of deer as a key component of the Maya diet, especially for elites, to the coupling of deer and maize in the Maya worldview, The Beast Between reveals a close and long-term interdependence. Not only are deer depicted naturalistically in hunting and ritual scenes, but they are also ascribed with human attributes. This rich imagery reflects the many ways in which deer hunting was linked to status, sexuality, and war as part of a deeper process to ensure the regeneration of both agriculture and ancestry. Drawing on methodologies of art history, archaeology, and ethnology, this illuminating work is poised to become a key resource for multiple fields.
Macworld
Author:
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 778
Book Description
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 778
Book Description
The Psychological Review
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 458
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 458
Book Description