Pathfinder Adventure Card Game

Pathfinder Adventure Card Game PDF Author:
Publisher:
ISBN: 9781601258977
Category :
Languages : en
Pages : 0

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Pathfinder Adventure Card Game

Pathfinder Adventure Card Game PDF Author:
Publisher:
ISBN: 9781601258977
Category :
Languages : en
Pages : 0

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Book Description


The Wormwood Mutiny

The Wormwood Mutiny PDF Author: Richard Pett
Publisher:
ISBN: 9781601254047
Category : Pathfinder (Game)
Languages : en
Pages : 0

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Book Description
The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also features details on the faith of Besmara, goddess of piracy, as well as details on the life of pirates adding new rules and insights useable throughout this high-seas campaign. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) pens a tale of pirates and lost treasures in the Pathfinder's Journal.

Pathfinder Module

Pathfinder Module PDF Author: Mike Shel
Publisher:
ISBN: 9781601255273
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Includes poster attached to inside back cover.

Fortress of the Stone Giants

Fortress of the Stone Giants PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781601250391
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Driven to battle by a maniacal warlord, the once-peaceful Stone Giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint.

Stolen Land

Stolen Land PDF Author: James Jacobs
Publisher:
ISBN: 9781601252296
Category : Pathfinder (Game)
Languages : en
Pages : 0

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Book Description
Rag-tag armies of mercenaries from the northern nation of Brevoy have turned their attention south to the region of the River Kingdoms called the "Stolen Land," and hope to reclaim control of these lands to expand their power. Yet the dangerous denizens of the Stolen Land will not give up their lairs quietly. The heroes are one of four groups sent south to explore these wilderness realms and establish colonies, yet the dense woodlands and rugged hills of this region are far from safe. Will the heroes be able to wrest control of the realm from the monstrous bandit known only as the Stag Lord? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume of Pathfinder kicks off the highly anticipated Kingmaker Adventure Path.

Pathfinder Lost Omens

Pathfinder Lost Omens PDF Author:
Publisher:
ISBN: 9781640782785
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

The Harrowing

The Harrowing PDF Author: Crystal Fraiser
Publisher:
ISBN: 9781601253552
Category : Pathfinder (Game)
Languages : en
Pages : 0

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Book Description
Legends tell of the mysterious Harrow decks that can instantly alter a person's life -- for good or for ill -- or that skilled spellcasters can draw upon the Harrow's mystic power to enhance their own magic. Others speak of entire worlds created inside the Harrow, realms modeled after the exotic and frightening locales pictured in the cards and populated by strange people and stranger creatures. So when the heroes are hired to investigate a mysterious disappearance, can they survive this trip into the strangest realm yet explored in a Pathfinder world? The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also includes a brand-new monster and rules for incorporating the popular Harrow Deck (not required) directly into play, adding an exciting new level of chance into the game.

Pathfinder Book of the Dead Pocket Edition

Pathfinder Book of the Dead Pocket Edition PDF Author: Paizo Publishing
Publisher:
ISBN: 9781640784031
Category :
Languages : en
Pages : 224

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Book Description
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

Nightblade

Nightblade PDF Author: Liane Merciel
Publisher: Paizo Inc.
ISBN: 1601256639
Category : Fiction
Languages : en
Pages : 328

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Book Description
Where Demons Fear to Tread Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold a magical weapon capable of slaying demons and devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all too familiar. And what the adventurers find at the dungeon's heart will change them all forever. From acclaimed author Liane Merciel comes a dark tale of survival, horror, and second chances, set in the award-winning world of the Pathfinder Roleplaying Game.

The Tabletop Revolution

The Tabletop Revolution PDF Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476651930
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.