Author: Michelle Monkou
Publisher: Kimani Press
ISBN: 037386311X
Category : Fiction
Languages : en
Pages : 217
Book Description
Sexy tech bachelor Grant Benson has a million-dollar smile and a fortune to match, but he didn't gain his riches by being trusting. Grant's company has a career-making internship program, and teen mentor Tamara Wendell will do whatever it takes to win him over. Original.
Passionate Game
Author: Michelle Monkou
Publisher: Kimani Press
ISBN: 037386311X
Category : Fiction
Languages : en
Pages : 217
Book Description
Sexy tech bachelor Grant Benson has a million-dollar smile and a fortune to match, but he didn't gain his riches by being trusting. Grant's company has a career-making internship program, and teen mentor Tamara Wendell will do whatever it takes to win him over. Original.
Publisher: Kimani Press
ISBN: 037386311X
Category : Fiction
Languages : en
Pages : 217
Book Description
Sexy tech bachelor Grant Benson has a million-dollar smile and a fortune to match, but he didn't gain his riches by being trusting. Grant's company has a career-making internship program, and teen mentor Tamara Wendell will do whatever it takes to win him over. Original.
The Cores of Game Design
Author: Yvens R. Serpa
Publisher: CRC Press
ISBN: 1040131522
Category : Computers
Languages : en
Pages : 321
Book Description
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
Publisher: CRC Press
ISBN: 1040131522
Category : Computers
Languages : en
Pages : 321
Book Description
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
Unity 3D Game Development
Author: Anthony Davis
Publisher: Packt Publishing Ltd
ISBN: 1801077231
Category : Computers
Languages : en
Pages : 371
Book Description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Publisher: Packt Publishing Ltd
ISBN: 1801077231
Category : Computers
Languages : en
Pages : 371
Book Description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Anthology of Wisdom
Author: Sorin Cerin
Publisher: CreateSpace Independent Publishing Platform
ISBN: 1477634630
Category : Philosophy
Languages : en
Pages : 611
Book Description
Alongside the famous Wisdom Collection, considered by experts one of the most important works of the century, which contains a total of 7012 aphorisms, in his six volumes, Anthology of Wisdom contains another five volumes, including Wisdom Collection: The Sin, Vanity,Paradiso and Inferno,Contemplation and Illumination. .Romanian academician Gheorghe Vladutescu, University Professor,D.Phil., philosopher, one of the biggest romanian celebrity in the philosophy of culture and humanism believes about sapiential works of Sorin Cerin in Wisdom Collection:" Sapiential literature has a history perhaps as old writing itself. Not only in the Middle Ancient, but in ancient Greece "wise men" were chosen as apoftegmatic (sententiar) constitute, easily memorable, to do, which is traditionally called the ancient Greeks, Paideia, education of the soul for one's training.And in Romanian culture is rich tradition.Mr.Sorin Cerin is part of it doing a remarkable work of all. Quotes - focuses his reflections of life and cultural experience and its overflow the shares of others. All those who will open this book of teaching, like any good book, it will reward them by participation in wisdom, good thought of reading them.
Publisher: CreateSpace Independent Publishing Platform
ISBN: 1477634630
Category : Philosophy
Languages : en
Pages : 611
Book Description
Alongside the famous Wisdom Collection, considered by experts one of the most important works of the century, which contains a total of 7012 aphorisms, in his six volumes, Anthology of Wisdom contains another five volumes, including Wisdom Collection: The Sin, Vanity,Paradiso and Inferno,Contemplation and Illumination. .Romanian academician Gheorghe Vladutescu, University Professor,D.Phil., philosopher, one of the biggest romanian celebrity in the philosophy of culture and humanism believes about sapiential works of Sorin Cerin in Wisdom Collection:" Sapiential literature has a history perhaps as old writing itself. Not only in the Middle Ancient, but in ancient Greece "wise men" were chosen as apoftegmatic (sententiar) constitute, easily memorable, to do, which is traditionally called the ancient Greeks, Paideia, education of the soul for one's training.And in Romanian culture is rich tradition.Mr.Sorin Cerin is part of it doing a remarkable work of all. Quotes - focuses his reflections of life and cultural experience and its overflow the shares of others. All those who will open this book of teaching, like any good book, it will reward them by participation in wisdom, good thought of reading them.
Essential Social Psychology
Author: Richard J Crisp
Publisher: SAGE
ISBN: 1473908361
Category : Psychology
Languages : en
Pages : 569
Book Description
From aggression to altruism, prejudice to persuasion, Essential Social Psychology 3e introduces students to the discoveries and debates that define social psychology today. It covers both classic and cutting edge research studies and provides plenty of real life examples and illustrations to help students to develop a good understanding of the subject whilst building the confidence to apply this knowledge successfully in assignments and exams. An extensive range of learning aids including a glossary, summary sections and memory maps – combined with an array of features on the student section of the companion website – will help reinforce this learning and check retention at specific milestones throughout the course. New to the third edition: A new full-colour design Two brand new chapters on Applied Social Psychology and Social Psychological Methods Coverage of some developing research perspectives including social neuroscience and evolutionary psychology New ‘Back to the Real World’ textboxes which situate academic findings in the context of the world around you An enhanced SAGE edgeTM companion website (study.sagepub.com/crispandturner3e) with a suite of features to enhance your learning experience.
Publisher: SAGE
ISBN: 1473908361
Category : Psychology
Languages : en
Pages : 569
Book Description
From aggression to altruism, prejudice to persuasion, Essential Social Psychology 3e introduces students to the discoveries and debates that define social psychology today. It covers both classic and cutting edge research studies and provides plenty of real life examples and illustrations to help students to develop a good understanding of the subject whilst building the confidence to apply this knowledge successfully in assignments and exams. An extensive range of learning aids including a glossary, summary sections and memory maps – combined with an array of features on the student section of the companion website – will help reinforce this learning and check retention at specific milestones throughout the course. New to the third edition: A new full-colour design Two brand new chapters on Applied Social Psychology and Social Psychological Methods Coverage of some developing research perspectives including social neuroscience and evolutionary psychology New ‘Back to the Real World’ textboxes which situate academic findings in the context of the world around you An enhanced SAGE edgeTM companion website (study.sagepub.com/crispandturner3e) with a suite of features to enhance your learning experience.
Bible of the Light
Author: Sorin Cerin
Publisher: Sorin Cerin
ISBN: 1460925785
Category : Philosophy
Languages : en
Pages : 707
Book Description
Some time ago I published The Theory of Universal Genesis in the book The Divine Light; this text became the first chapter in the Bible of the Light. It is a dialogue between myself and the Divine Light that appeared to me in a lucid dream and which inspired me to write all this.Bible of the Light is an anthology composed of several books published along the time as and new books which for the first time will be published. For many years I felt that I will receive these revelations from the Divine Light and that I will publish such a work entitled Bible of the Light.To those wishing to is heal through the holy breath of Divine Light, them I wish to they find the tranquility and peace through these pages. No matter how unhappy would be some, through Bible of the Light will understand that everything is just a passing cloud, and that the true eternal life is alongside the Divine Light that is the true God. Amen.This Bible will make the definitive peace between God and Satan, in the man soul, because Satan is the Evil without which the Good identified through God and would lose any luster. All churches of the world would disappear if would not more existed Satan! The spiritual peace between Satan and God lead for the first time to a healthy society, where the folly, pride, vanity and hypocrisy, alongside with many other evils will disappear and once with these and servants of a Good who can not understand the Evil.Here you will find out to whom and how should you pray if you necessarily want to do it. If is necessary to yourself pray or not. Who is God and what wants Him from us, but and who we are and what we want from God from inside us. Amen.
Publisher: Sorin Cerin
ISBN: 1460925785
Category : Philosophy
Languages : en
Pages : 707
Book Description
Some time ago I published The Theory of Universal Genesis in the book The Divine Light; this text became the first chapter in the Bible of the Light. It is a dialogue between myself and the Divine Light that appeared to me in a lucid dream and which inspired me to write all this.Bible of the Light is an anthology composed of several books published along the time as and new books which for the first time will be published. For many years I felt that I will receive these revelations from the Divine Light and that I will publish such a work entitled Bible of the Light.To those wishing to is heal through the holy breath of Divine Light, them I wish to they find the tranquility and peace through these pages. No matter how unhappy would be some, through Bible of the Light will understand that everything is just a passing cloud, and that the true eternal life is alongside the Divine Light that is the true God. Amen.This Bible will make the definitive peace between God and Satan, in the man soul, because Satan is the Evil without which the Good identified through God and would lose any luster. All churches of the world would disappear if would not more existed Satan! The spiritual peace between Satan and God lead for the first time to a healthy society, where the folly, pride, vanity and hypocrisy, alongside with many other evils will disappear and once with these and servants of a Good who can not understand the Evil.Here you will find out to whom and how should you pray if you necessarily want to do it. If is necessary to yourself pray or not. Who is God and what wants Him from us, but and who we are and what we want from God from inside us. Amen.
Multiplayer Game Development with Unreal Engine 5
Author: Marco Secchi
Publisher: Packt Publishing Ltd
ISBN: 1803243554
Category : Computers
Languages : en
Pages : 395
Book Description
Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Publisher: Packt Publishing Ltd
ISBN: 1803243554
Category : Computers
Languages : en
Pages : 395
Book Description
Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Gambling, Game, and Psyche
Author: Bettina Liebowitz Knapp
Publisher: SUNY Press
ISBN: 9780791443835
Category : Literary Criticism
Languages : en
Pages : 326
Book Description
"While games of chance and of skill have held universal appeal throughout the ages, here Knapp adds a new dimension by exploring the psyches and the cultures of their players. In each of the book's nine chapters, she examines a different type of gambling as evidenced in Western and Eastern tradition through the literary works of Aleichem, Balzac, Dostoevsky, Hesse, Kawabata, Pascal, Poe, Serao, and Zhang. This scrutiny shows both the diversity and universality of each culture as she takes the literary works out of their individual contexts and relates them to humankind in general. Through an examination of seven different cultures - American, Chinese, French, German, Italian, Japanese, and Russian - she shows the effects of gambling on individuals and groups of players as well as its impact on the family and society."--BOOK JACKET.
Publisher: SUNY Press
ISBN: 9780791443835
Category : Literary Criticism
Languages : en
Pages : 326
Book Description
"While games of chance and of skill have held universal appeal throughout the ages, here Knapp adds a new dimension by exploring the psyches and the cultures of their players. In each of the book's nine chapters, she examines a different type of gambling as evidenced in Western and Eastern tradition through the literary works of Aleichem, Balzac, Dostoevsky, Hesse, Kawabata, Pascal, Poe, Serao, and Zhang. This scrutiny shows both the diversity and universality of each culture as she takes the literary works out of their individual contexts and relates them to humankind in general. Through an examination of seven different cultures - American, Chinese, French, German, Italian, Japanese, and Russian - she shows the effects of gambling on individuals and groups of players as well as its impact on the family and society."--BOOK JACKET.
Playing Video Games
Author: Peter Vorderer
Publisher: Routledge
ISBN: 1135257477
Category : Games & Activities
Languages : en
Pages : 605
Book Description
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
Publisher: Routledge
ISBN: 1135257477
Category : Games & Activities
Languages : en
Pages : 605
Book Description
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
A Selection of Games for Primary English Lesson
Author: Luis Mijares Nuñez
Publisher: Editorial Pueblo y Educación
ISBN: 9591340222
Category : Education
Languages : en
Pages :
Book Description
Los juegos resultan idóneos para crear un entorno especial en el aprendizaje del inglés en la escuela primaria. Uno de los principios no negociables de la buena enseñanza es la creación de un ambiente en el que los estudiantes sean apoyados y desafiados, en el que aprendan el idioma de una manera alegre y entretenida. En este libro existen varios ejemplos de juegos fáciles de realizar, que se han utilizado en el aula y han demostrado su eficacia. El ejemplar que proponemos posee, además, una fuente de procedimientos cuyos objetivos son proporcionar a los ganadores un premio y decidir quién es el primero en participar.
Publisher: Editorial Pueblo y Educación
ISBN: 9591340222
Category : Education
Languages : en
Pages :
Book Description
Los juegos resultan idóneos para crear un entorno especial en el aprendizaje del inglés en la escuela primaria. Uno de los principios no negociables de la buena enseñanza es la creación de un ambiente en el que los estudiantes sean apoyados y desafiados, en el que aprendan el idioma de una manera alegre y entretenida. En este libro existen varios ejemplos de juegos fáciles de realizar, que se han utilizado en el aula y han demostrado su eficacia. El ejemplar que proponemos posee, además, una fuente de procedimientos cuyos objetivos son proporcionar a los ganadores un premio y decidir quién es el primero en participar.