Author: COCHAE
Publisher: Chronicle Books
ISBN: 9781452144856
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Ready, set, sumo! Japan's centuries-old national sport is the main attraction in this paper-based smackdown where creativity and competition collide. The result? Laughs guaranteed! There is an impressive assortment of 39 characters—from traditional sumo wrestlers to animals to monsters and other eye-catching creatures from Japanese lore. Additional characters can be created by drawing on customizable shapes. Then battle it out against an opponent's character on the sumo doyho ring. With each player tapping on his or her side of the doyho, the stakes are high until one of the characters falls and the other wins!
Paper Sumo
Author: COCHAE
Publisher: Chronicle Books
ISBN: 9781452144856
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Ready, set, sumo! Japan's centuries-old national sport is the main attraction in this paper-based smackdown where creativity and competition collide. The result? Laughs guaranteed! There is an impressive assortment of 39 characters—from traditional sumo wrestlers to animals to monsters and other eye-catching creatures from Japanese lore. Additional characters can be created by drawing on customizable shapes. Then battle it out against an opponent's character on the sumo doyho ring. With each player tapping on his or her side of the doyho, the stakes are high until one of the characters falls and the other wins!
Publisher: Chronicle Books
ISBN: 9781452144856
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Ready, set, sumo! Japan's centuries-old national sport is the main attraction in this paper-based smackdown where creativity and competition collide. The result? Laughs guaranteed! There is an impressive assortment of 39 characters—from traditional sumo wrestlers to animals to monsters and other eye-catching creatures from Japanese lore. Additional characters can be created by drawing on customizable shapes. Then battle it out against an opponent's character on the sumo doyho ring. With each player tapping on his or her side of the doyho, the stakes are high until one of the characters falls and the other wins!
Sumo
Author: Thien Pham
Publisher: Macmillan
ISBN: 159643581X
Category : Comics & Graphic Novels
Languages : en
Pages : 114
Book Description
A washed-up American football player finds a new life in sumo wrestling.
Publisher: Macmillan
ISBN: 159643581X
Category : Comics & Graphic Novels
Languages : en
Pages : 114
Book Description
A washed-up American football player finds a new life in sumo wrestling.
Advances in Computer Entertainment
Author: Dennis Reidsma
Publisher: Springer
ISBN: 3319031619
Category : Computers
Languages : en
Pages : 692
Book Description
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Publisher: Springer
ISBN: 3319031619
Category : Computers
Languages : en
Pages : 692
Book Description
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Seeing Stars
Author: Dennis J. Frost
Publisher: BRILL
ISBN: 1684175046
Category : Religion
Languages : en
Pages : 365
Book Description
"In Seeing Stars, Dennis J. Frost traces the emergence and evolution of sports celebrity in Japan from the seventeenth through the twenty-first centuries. Frost explores how various constituencies have repeatedly molded and deployed representations of individual athletes, revealing that sports stars are socially constructed phenomena, the products of both particular historical moments and broader discourses of celebrity. Drawing from media coverage, biographies, literary works, athletes’ memoirs, bureaucratic memoranda, interviews, and films, Frost argues that the largely unquestioned mass of information about sports stars not only reflects, but also shapes society and body culture. He examines the lives and times of star athletes—including sumo grand champion Hitachiyama, female Olympic medalist Hitomi Kinue, legendary pitcher Sawamura Eiji, and world champion boxer Gushiken Yokoō—demonstrating how representations of such sports stars mediated Japan’s emergence into the putatively universal realm of sports, unsettled orthodox notions of gender, facilitated wartime mobilization of physically fit men and women, and masked lingering inequalities in postwar Japanese society. As the first critical examination of the history of sports celebrity outside a Euro-American context, this book also sheds new light on the transnational forces at play in the production and impact of celebrity images and dispels misconceptions that sports stars in the non-West are mere imitations of their Western counterparts."
Publisher: BRILL
ISBN: 1684175046
Category : Religion
Languages : en
Pages : 365
Book Description
"In Seeing Stars, Dennis J. Frost traces the emergence and evolution of sports celebrity in Japan from the seventeenth through the twenty-first centuries. Frost explores how various constituencies have repeatedly molded and deployed representations of individual athletes, revealing that sports stars are socially constructed phenomena, the products of both particular historical moments and broader discourses of celebrity. Drawing from media coverage, biographies, literary works, athletes’ memoirs, bureaucratic memoranda, interviews, and films, Frost argues that the largely unquestioned mass of information about sports stars not only reflects, but also shapes society and body culture. He examines the lives and times of star athletes—including sumo grand champion Hitachiyama, female Olympic medalist Hitomi Kinue, legendary pitcher Sawamura Eiji, and world champion boxer Gushiken Yokoō—demonstrating how representations of such sports stars mediated Japan’s emergence into the putatively universal realm of sports, unsettled orthodox notions of gender, facilitated wartime mobilization of physically fit men and women, and masked lingering inequalities in postwar Japanese society. As the first critical examination of the history of sports celebrity outside a Euro-American context, this book also sheds new light on the transnational forces at play in the production and impact of celebrity images and dispels misconceptions that sports stars in the non-West are mere imitations of their Western counterparts."
Design, User Experience, and Usability: Design for Contemporary Technological Environments
Author: Marcelo M. Soares
Publisher: Springer Nature
ISBN: 3030782271
Category : Computers
Languages : en
Pages : 588
Book Description
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.
Publisher: Springer Nature
ISBN: 3030782271
Category : Computers
Languages : en
Pages : 588
Book Description
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.
Sumo a Pocket Guide
Author: David Shapiro
Publisher: Tuttle Publishing
ISBN: 146290484X
Category : Sports & Recreation
Languages : en
Pages : 130
Book Description
"One of the finest compact books on sumo today."—Sumo World Completely updated by the well known sumo authority David Shapiro, Sumo: A Pocket Guide describes the history, rules, rituals and techniques of sumo, the wrestlers' training and even their diets. Covering such topics as "life in the stables," "psychological warfare," and the "spoils of victory,” this compact sumo guide brings to life this cultural pastime that is so much more than a sport. This volume also includes a list of stables and some of the best chanko–nabe restaurants in Tokyo. Shapiro brings to the updated edition many years of Japanese language, sumo research, and coverage. The result is a handy, up–to–date, and authoritative guide to sumo that provides everything one needs to understand, appreciate, and enjoy this fascinating sport.
Publisher: Tuttle Publishing
ISBN: 146290484X
Category : Sports & Recreation
Languages : en
Pages : 130
Book Description
"One of the finest compact books on sumo today."—Sumo World Completely updated by the well known sumo authority David Shapiro, Sumo: A Pocket Guide describes the history, rules, rituals and techniques of sumo, the wrestlers' training and even their diets. Covering such topics as "life in the stables," "psychological warfare," and the "spoils of victory,” this compact sumo guide brings to life this cultural pastime that is so much more than a sport. This volume also includes a list of stables and some of the best chanko–nabe restaurants in Tokyo. Shapiro brings to the updated edition many years of Japanese language, sumo research, and coverage. The result is a handy, up–to–date, and authoritative guide to sumo that provides everything one needs to understand, appreciate, and enjoy this fascinating sport.
Sumo Mouse
Author: David Wisniewski
Publisher: Chronicle Books
ISBN: 9780811834926
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
"Grrr!" growl the cats. "Eeek!" squeak the mice. So it goes in the battle between cat and mouse. But when feline crime hits Tokyo, an unlikely hero strikes back. He's not lean and mean. He's round and profound. He's Sumo Mouse! And he's ready to wrestle all wrongdoers. But can this champion of justice squash the sinister schemes of Dr. Claw? Or will evil pin Sumo Mouse to the mat? Caldecott-winning illustrator David Wisniewski has wrestled brightly colored papers into fun, comic book-inspired collages for this action-packed mouse tale.
Publisher: Chronicle Books
ISBN: 9780811834926
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
"Grrr!" growl the cats. "Eeek!" squeak the mice. So it goes in the battle between cat and mouse. But when feline crime hits Tokyo, an unlikely hero strikes back. He's not lean and mean. He's round and profound. He's Sumo Mouse! And he's ready to wrestle all wrongdoers. But can this champion of justice squash the sinister schemes of Dr. Claw? Or will evil pin Sumo Mouse to the mat? Caldecott-winning illustrator David Wisniewski has wrestled brightly colored papers into fun, comic book-inspired collages for this action-packed mouse tale.
Sumo Joe
Author: Mia Wenjen
Publisher: Lee & Low Books
ISBN: 9781620148020
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In this sweet and funny story, Sumo Joe and his friends enjoy pretending to be sumo wrestlers. But when his little sister wants to join their boys-only game, what should Sumo Joe do? Full color.
Publisher: Lee & Low Books
ISBN: 9781620148020
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In this sweet and funny story, Sumo Joe and his friends enjoy pretending to be sumo wrestlers. But when his little sister wants to join their boys-only game, what should Sumo Joe do? Full color.
Virtual Reality
Author: Tang Xinxing
Publisher: BoD – Books on Demand
ISBN: 9535107216
Category : Computers
Languages : en
Pages : 322
Book Description
At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology.
Publisher: BoD – Books on Demand
ISBN: 9535107216
Category : Computers
Languages : en
Pages : 322
Book Description
At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology.
Japan Illustrated
Author:
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 188
Book Description
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 188
Book Description