Author:
Publisher: Humongous Books
ISBN: 9781570649516
Category : Board books
Languages : en
Pages : 0
Book Description
In this lift-the-flap book of pop-up fun, Sam and Carrot are traveling in the Kingdom of Darkness and come upon a magic hat tree. Sam tries on the hats, each of which changes his identity. Illustrations.
Pajama Sam the Magic Hat Tree
Author:
Publisher: Humongous Books
ISBN: 9781570649516
Category : Board books
Languages : en
Pages : 0
Book Description
In this lift-the-flap book of pop-up fun, Sam and Carrot are traveling in the Kingdom of Darkness and come upon a magic hat tree. Sam tries on the hats, each of which changes his identity. Illustrations.
Publisher: Humongous Books
ISBN: 9781570649516
Category : Board books
Languages : en
Pages : 0
Book Description
In this lift-the-flap book of pop-up fun, Sam and Carrot are traveling in the Kingdom of Darkness and come upon a magic hat tree. Sam tries on the hats, each of which changes his identity. Illustrations.
Pajama Sam
Author: Biz Magoo
Publisher: Lyrick Publishing
ISBN: 9781586680626
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Zapped into the TV zone, hero Pajama Sam finds himself in various shows -- everything from fighting "gators" in the swamp to being the groom in a soap opera wedding! Illustrations.
Publisher: Lyrick Publishing
ISBN: 9781586680626
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Zapped into the TV zone, hero Pajama Sam finds himself in various shows -- everything from fighting "gators" in the swamp to being the groom in a soap opera wedding! Illustrations.
Freddi Fish the Big Froople Match
Author: Dave Grossman
Publisher: Humongous Books
ISBN: 9781570649479
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
Freddi Fish's froople team is playing in the hemi-demi-semi finals against their archrivals, the Piranhas! Can Freddi Fish and Luther turn the game around in the final seconds?
Publisher: Humongous Books
ISBN: 9781570649479
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
Freddi Fish's froople team is playing in the hemi-demi-semi finals against their archrivals, the Piranhas! Can Freddi Fish and Luther turn the game around in the final seconds?
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1546
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1546
Book Description
Pajama Sam
Author: Nancy Parent
Publisher: Lyrick Publishing
ISBN: 9781586680640
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Can you help Pajama Sam find what's different in each of the illustrations? There are 20 differences between art on the left page and art on the right page. Spot what's different and solve the mysteries!
Publisher: Lyrick Publishing
ISBN: 9781586680640
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Can you help Pajama Sam find what's different in each of the illustrations? There are 20 differences between art on the left page and art on the right page. Spot what's different and solve the mysteries!
The Writers Directory
Author:
Publisher:
ISBN:
Category : Authors, American
Languages : en
Pages : 570
Book Description
Publisher:
ISBN:
Category : Authors, American
Languages : en
Pages : 570
Book Description
The Publishers Weekly
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 648
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 648
Book Description
Bowker's Guide to Characters in Fiction
Author:
Publisher:
ISBN:
Category : Children
Languages : en
Pages : 712
Book Description
Publisher:
ISBN:
Category : Children
Languages : en
Pages : 712
Book Description
Leveled Books (K-8)
Author: Irene C. Fountas
Publisher: Heinemann Educational Books
ISBN:
Category : Education
Languages : en
Pages : 292
Book Description
For ten years and in two classic books, Irene Fountas and Gay Su Pinnell have described how to analyze the characteristics of texts and select just-right books to use for guided reading instruction. Now, for the first time, all of their thinking and research has been updated and brought together into Leveled Books, K-8 to form the ultimate guide to choosing and using books from kindergarten through middle school. Fountas and Pinnell take you through every aspect of leveled books, describing how to select and use them for different purposes in your literacy program and offering prototype descriptions of fiction and nonfiction books at each level. They share advice on: the role of leveled books in reading instruction, analyzing the characteristics of fiction and nonfiction texts, using benchmark books to assess instructional levels for guided reading, selecting books for both guided and independent reading, organizing high-quality classroom libraries, acquiring books and writing proposals to fund classroom-library purchases, creating a school book room. In addition, Fountas and Pinnell explain the leveling process in detail so that you can tentatively level any appropriate book that you want to use in your instruction. Best of all, Leveled Books, K-8 is one half of a new duo of resources that will change how you look at leveled books. Its companion-www.FountasandPinnellLeveledBooks.com-is a searchable and frequently updated website that includes more than 18,000 titles. With Leveled Books, K-8 you'll know how and why to choose books for your readers, and with www.FountasandPinnellLeveledBooks.com, you'll have the ideal tool at your fingertips for finding appropriate books for guided reading. Book jacket.
Publisher: Heinemann Educational Books
ISBN:
Category : Education
Languages : en
Pages : 292
Book Description
For ten years and in two classic books, Irene Fountas and Gay Su Pinnell have described how to analyze the characteristics of texts and select just-right books to use for guided reading instruction. Now, for the first time, all of their thinking and research has been updated and brought together into Leveled Books, K-8 to form the ultimate guide to choosing and using books from kindergarten through middle school. Fountas and Pinnell take you through every aspect of leveled books, describing how to select and use them for different purposes in your literacy program and offering prototype descriptions of fiction and nonfiction books at each level. They share advice on: the role of leveled books in reading instruction, analyzing the characteristics of fiction and nonfiction texts, using benchmark books to assess instructional levels for guided reading, selecting books for both guided and independent reading, organizing high-quality classroom libraries, acquiring books and writing proposals to fund classroom-library purchases, creating a school book room. In addition, Fountas and Pinnell explain the leveling process in detail so that you can tentatively level any appropriate book that you want to use in your instruction. Best of all, Leveled Books, K-8 is one half of a new duo of resources that will change how you look at leveled books. Its companion-www.FountasandPinnellLeveledBooks.com-is a searchable and frequently updated website that includes more than 18,000 titles. With Leveled Books, K-8 you'll know how and why to choose books for your readers, and with www.FountasandPinnellLeveledBooks.com, you'll have the ideal tool at your fingertips for finding appropriate books for guided reading. Book jacket.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.