PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 412

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Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 412

Get Book Here

Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

The Game Believes in You

The Game Believes in You PDF Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258

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Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

The Ecology of Games

The Ecology of Games PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 026269364X
Category : Games & Activities
Languages : en
Pages : 289

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Book Description
An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

A Holistic Approach to Rights

A Holistic Approach to Rights PDF Author: Eugene Schlossberger
Publisher: University Press of America
ISBN: 9780761839361
Category : Law
Languages : en
Pages : 368

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Book Description
Applying new theories about rights to pressing social issues, A Holistic Approach to Rights suggests major changes are needed in the ways we think about rights and formulating social policy. Part I analyzes rights as networks of warrants--socially recognized sanctions for doing, saying, demanding, believing, feeling, or thinking something as one's due. On this account, rights are more varied and play a more diverse and open-ended role in legal and moral thinking than most theories of rights allow. A new theory of natural rights treats them as claims that every person has upon the state, as a condition of legitimacy, to make adequate provision for those features of human life that require force against persons to be justified. Moral rights, such as the right to the truth, derive from team loyalty due fellow members of the moral community and can be lost by someone who acts in ways that undermine the moral enterprise. Part II provides detailed analyses of affirmative action, group rights, the rights of future generations, reproductive rights, the use of new reproductive technologies, and speech rights. Specific conclusions include an innovative proposal for regulating violence and pornography in the media.

The Complete Sourcebook on Children's Software

The Complete Sourcebook on Children's Software PDF Author: Children's Software Review
Publisher:
ISBN: 9781891983054
Category : Education
Languages : en
Pages : 612

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Book Description
5000 critical reviews of CDs, videogames & smart toys for ages 1 to 16.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Good Video Games + Good Learning

Good Video Games + Good Learning PDF Author: James Paul Gee
Publisher: Peter Lang
ISBN: 9780820497037
Category : Education
Languages : en
Pages : 212

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Book Description
Textbook

Game Design

Game Design PDF Author: Deborah Todd
Publisher: CRC Press
ISBN: 1040053289
Category : Computers
Languages : en
Pages : 300

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Book Description
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe

iPad Apps For Kids For Dummies

iPad Apps For Kids For Dummies PDF Author: Jinny Gudmundsen
Publisher: John Wiley & Sons
ISBN: 1118525485
Category : Computers
Languages : en
Pages : 381

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Book Description
Get the scoop on the best kid-friendly apps iPad has to offer! How do you find good apps for your children? Read iPad Apps For Kids For Dummies, that's how! With over a half-million apps in the App Store and that number growing, this great new guide cuts through the clutter and points parents in the direction of the best apps for kids of all ages. From apps for dinosaur lovers to fashion fans, puzzle masters to avid adventurers, and everything in between, you’ll find apps to both educate and entertain. Which apps have strong girl role models? Which apps help kids with special needs? Which ones will keep the whole family entertained on the road? This handy, full-color book by tech-savvy, USA TODAY Kid-Tech columnist Jinny Gudmundsen covers it all. Helps parents find the best of the best iPad apps for children of all ages in the crowded App Store Shows parents which apps are worth the price and those that are free and fabulous Demonstrates how to use an iPad to make learning fun, apps for kids with special needs, age-appropriate apps for each child's age, and how you can avoid in-app purchase mistakes Draws on the experience and expertise of Kid-Tech columnist Jinny Gudmundsen, who has taken countless apps for a test run and shared her findings in USA TODAY and in Gannett newspapers nationwide; Jinny's work has also been published in the Los Angeles Times and Child magazine, and online at ABCNews.com, and she has appeared on national TV and radio Don't waste anymore time plowing through the App Store for kid-friendly apps on your own! Get iPad Apps For Kids For Dummies today and get your kids excited about learning.

Diary of a Baby Boomer

Diary of a Baby Boomer PDF Author: John Albert Buchness
Publisher: Dorrance Publishing
ISBN: 1649570929
Category : Biography & Autobiography
Languages : en
Pages : 184

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Book Description
Diary of a Baby Boomer By: John Albert Buchness Diary of a Baby Boomer follows the extraordinary life of ordinary man John Albert Buchness. Buchness chronicles his journey from childhood to adulthood through the series of cities he has called home throughout his life. Living between the United States and Europe, his fascinating tale is filled with adventure, romance, heartbreak, partying, art, and music. Ending with a series of poems from reflections throughout his life, Buchness provides an insightful look at life and what we can make of it.