Author: Melissa Mead
Publisher:
ISBN: 9780929373188
Category :
Languages : en
Pages : 96
Book Description
ULTIMA VIII Clue Book
Author: Melissa Mead
Publisher:
ISBN: 9780929373188
Category :
Languages : en
Pages : 96
Book Description
Publisher:
ISBN: 9780929373188
Category :
Languages : en
Pages : 96
Book Description
Pagan - Ultima VIII
Author: Joe Hutsko
Publisher: Prima Games
ISBN: 9781559585941
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Designed for the hundreds of thousands of Ultima fans who are ready to play the next game in this renowned series, this valuable reference takes gamers through the newest challenge--the world of Pagan--providing the complete story of Ultima VIII, plus detailed illustrations and maps.
Publisher: Prima Games
ISBN: 9781559585941
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Designed for the hundreds of thousands of Ultima fans who are ready to play the next game in this renowned series, this valuable reference takes gamers through the newest challenge--the world of Pagan--providing the complete story of Ultima VIII, plus detailed illustrations and maps.
Explore/Create
Author: Richard Garriott
Publisher: Harper Collins
ISBN: 0062286676
Category : Biography & Autobiography
Languages : en
Pages : 250
Book Description
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character. A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible. In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with “secret codes” for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
Publisher: Harper Collins
ISBN: 0062286676
Category : Biography & Autobiography
Languages : en
Pages : 250
Book Description
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character. A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible. In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with “secret codes” for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
Game Coding Complete
Author: Mike McShaffry
Publisher: Course Technology
ISBN: 9781133776574
Category : Coding theory
Languages : en
Pages : 0
Book Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
Publisher: Course Technology
ISBN: 9781133776574
Category : Coding theory
Languages : en
Pages : 0
Book Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
The Way Home
Author: Mark Boyle
Publisher: ONEWorld Publications
ISBN: 9781786076007
Category :
Languages : en
Pages : 304
Book Description
It was 11pm when I checked my email for the last time and turned off my phone for what I hoped would be forever. No running water, no car, no electricity or any of the things it powers: the internet, phone, washing machine, radio or light bulb. Just a wooden cabin, on a smallholding, by the edge of a stand of spruce. THE WAY HOME is a modern-day Walden -- an honest and lyrical account of a remarkable life lived in nature without modern technology. Mark Boyle, author of THE MONEYLESS MAN, explores the hard won joys of building a home with his bare hands, learning to make fire, collecting water from the stream, foraging and fishing. What he finds is an elemental life, one governed by the rhythms of the sun and seasons, where life and death dance in a primal landscape of blood, wood, muck, water, and fire - much the same life we have lived for most of our time on earth. Revisiting it brings a deep insight into what it means to be human at a time when the boundaries between man and machine are blurring.
Publisher: ONEWorld Publications
ISBN: 9781786076007
Category :
Languages : en
Pages : 304
Book Description
It was 11pm when I checked my email for the last time and turned off my phone for what I hoped would be forever. No running water, no car, no electricity or any of the things it powers: the internet, phone, washing machine, radio or light bulb. Just a wooden cabin, on a smallholding, by the edge of a stand of spruce. THE WAY HOME is a modern-day Walden -- an honest and lyrical account of a remarkable life lived in nature without modern technology. Mark Boyle, author of THE MONEYLESS MAN, explores the hard won joys of building a home with his bare hands, learning to make fire, collecting water from the stream, foraging and fishing. What he finds is an elemental life, one governed by the rhythms of the sun and seasons, where life and death dance in a primal landscape of blood, wood, muck, water, and fire - much the same life we have lived for most of our time on earth. Revisiting it brings a deep insight into what it means to be human at a time when the boundaries between man and machine are blurring.
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
The Sibylline Oracles
Author: Milton S. Terry
Publisher: Jazzybee Verlag
ISBN: 3849621782
Category :
Languages : en
Pages : 389
Book Description
This is the extended and annotated edition including * an extensive annotation of almost 10.000 words about the oracles in religion * an interactive table-of-contents * perfect formatting for electronic reading devices THE Sibyls occupy a conspicuous place in the traditions and history of ancient Greece and Rome. Their fame was spread abroad long before the beginning of the Christian era. Heraclitus of Ephesus, five centuries before Christ, compared himself to the Sibyl "who, speaking with inspired mouth, without a smile, without ornament, and without perfume, penetrates through centuries by the power of the gods." The ancient traditions vary in reporting the number and the names of these weird prophetesses, and much of what has been handed down to us is legendary. But whatever opinion one may hold respecting the various legends, there can be little doubt that a collection of Sibylline Oracles was at one time preserved at Rome. There are, moreover, various oracles, purporting to have been written by ancient Sibyls, found in the writings of Pausanias, Plutarch, Livy, and in other Greek and Latin authors. Whether any of these citations formed a portion of the Sibylline books once kept in Rome we cannot now determine; but the Roman capitol was destroyed by fire in the time of Sulla (B. C. 84), and again in the time of Vespasian (A. D. 69), and whatever books were at those dates kept therein doubtless perished in the flames. It is said by some of the ancients that a subsequent collection of oracles was made, but, if so, there is now no certainty that any fragments of them remain.
Publisher: Jazzybee Verlag
ISBN: 3849621782
Category :
Languages : en
Pages : 389
Book Description
This is the extended and annotated edition including * an extensive annotation of almost 10.000 words about the oracles in religion * an interactive table-of-contents * perfect formatting for electronic reading devices THE Sibyls occupy a conspicuous place in the traditions and history of ancient Greece and Rome. Their fame was spread abroad long before the beginning of the Christian era. Heraclitus of Ephesus, five centuries before Christ, compared himself to the Sibyl "who, speaking with inspired mouth, without a smile, without ornament, and without perfume, penetrates through centuries by the power of the gods." The ancient traditions vary in reporting the number and the names of these weird prophetesses, and much of what has been handed down to us is legendary. But whatever opinion one may hold respecting the various legends, there can be little doubt that a collection of Sibylline Oracles was at one time preserved at Rome. There are, moreover, various oracles, purporting to have been written by ancient Sibyls, found in the writings of Pausanias, Plutarch, Livy, and in other Greek and Latin authors. Whether any of these citations formed a portion of the Sibylline books once kept in Rome we cannot now determine; but the Roman capitol was destroyed by fire in the time of Sulla (B. C. 84), and again in the time of Vespasian (A. D. 69), and whatever books were at those dates kept therein doubtless perished in the flames. It is said by some of the ancients that a subsequent collection of oracles was made, but, if so, there is now no certainty that any fragments of them remain.
The Official Book of Ultima
Author: Shay Addams
Publisher: Compute
ISBN: 9780874552645
Category : Computers
Languages : en
Pages : 308
Book Description
Publisher: Compute
ISBN: 9780874552645
Category : Computers
Languages : en
Pages : 308
Book Description
ULTIMA Underworld II Clue Book
Author: Austin Grossman
Publisher: Origin Systems
ISBN: 9780929373126
Category :
Languages : en
Pages : 80
Book Description
Publisher: Origin Systems
ISBN: 9780929373126
Category :
Languages : en
Pages : 80
Book Description
Game Coding Complete
Author: Mike McShaffry
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.