Author: William S. King
Publisher:
ISBN: 9781650478685
Category :
Languages : en
Pages : 131
Book Description
Only Cute and Lovely Images For All Fans Of Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book! Just Try and enjoy! * single sided 8.5 x 11 pages * premium images * super price for the best coloring book
Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book
Author: William S. King
Publisher:
ISBN: 9781650478685
Category :
Languages : en
Pages : 131
Book Description
Only Cute and Lovely Images For All Fans Of Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book! Just Try and enjoy! * single sided 8.5 x 11 pages * premium images * super price for the best coloring book
Publisher:
ISBN: 9781650478685
Category :
Languages : en
Pages : 131
Book Description
Only Cute and Lovely Images For All Fans Of Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book! Just Try and enjoy! * single sided 8.5 x 11 pages * premium images * super price for the best coloring book
Super Mario Coloring Book
Author: Mario Mario Group
Publisher:
ISBN: 9781650466279
Category :
Languages : en
Pages : 130
Book Description
Super Mario Coloring Book. If you want to develop your children, give them this book, it is very interesting and useful. We will guarantee! Book contains 65 exclusive Illustrations! Each image is printed on a separate page to prevent bleed-through! Single-sided pages, 8.5x11 size You can use everything that you want (pencils, markers, pens, paints etc.)
Publisher:
ISBN: 9781650466279
Category :
Languages : en
Pages : 130
Book Description
Super Mario Coloring Book. If you want to develop your children, give them this book, it is very interesting and useful. We will guarantee! Book contains 65 exclusive Illustrations! Each image is printed on a separate page to prevent bleed-through! Single-sided pages, 8.5x11 size You can use everything that you want (pencils, markers, pens, paints etc.)
Well Played 1.0
Author: Drew Davidson
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444
Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444
Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Mega Man X: Official Complete Works HC
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781772940756
Category : Computer art
Languages : en
Pages : 0
Book Description
With its unique style and fast-paced action, the popularity of the Mega Man X video game series rivals even that of the classic blue bomber. Mega Man X: Official Complete Works shines the spotlight on 25 years of artwork from this classic series and features character designs, box art, sketches, promo art and many rarely seen art pieces. Artwork of favorites like X, Zero, Axl, Sigma, and tons of evil robot badies are packed into this prestigious collection.
Publisher: Udon Entertainment
ISBN: 9781772940756
Category : Computer art
Languages : en
Pages : 0
Book Description
With its unique style and fast-paced action, the popularity of the Mega Man X video game series rivals even that of the classic blue bomber. Mega Man X: Official Complete Works shines the spotlight on 25 years of artwork from this classic series and features character designs, box art, sketches, promo art and many rarely seen art pieces. Artwork of favorites like X, Zero, Axl, Sigma, and tons of evil robot badies are packed into this prestigious collection.
Super Iam8bit
Author: Jonathan Michael Gibson
Publisher: I Am8-Bit, LLC
ISBN: 9781450779333
Category : Art, American
Languages : en
Pages : 0
Book Description
A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene.
Publisher: I Am8-Bit, LLC
ISBN: 9781450779333
Category : Art, American
Languages : en
Pages : 0
Book Description
A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene.
Art Of Atari
Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Blind
Author: Rachel DeWoskin
Publisher: Penguin
ISBN: 0698137094
Category : Young Adult Fiction
Languages : en
Pages : 333
Book Description
When Emma Sasha Silver loses her eyesight in a nightmare accident, she must relearn everything from walking across the street to recognizing her own sisters to imagining colors. One of seven children, Emma used to be the invisible kid, but now it seems everyone is watching her. And just as she’s about to start high school and try to recover her friendships and former life, one of her classmates is found dead in an apparent suicide. Fifteen and blind, Emma has to untangle what happened and why—in order to see for herself what makes life worth living. Unflinching in its portrayal of Emma’s darkest days, yet full of hope and humor, Rachel DeWoskin’s brilliant Blind is one of those rare books that utterly absorbs the reader into the life and experience of another.
Publisher: Penguin
ISBN: 0698137094
Category : Young Adult Fiction
Languages : en
Pages : 333
Book Description
When Emma Sasha Silver loses her eyesight in a nightmare accident, she must relearn everything from walking across the street to recognizing her own sisters to imagining colors. One of seven children, Emma used to be the invisible kid, but now it seems everyone is watching her. And just as she’s about to start high school and try to recover her friendships and former life, one of her classmates is found dead in an apparent suicide. Fifteen and blind, Emma has to untangle what happened and why—in order to see for herself what makes life worth living. Unflinching in its portrayal of Emma’s darkest days, yet full of hope and humor, Rachel DeWoskin’s brilliant Blind is one of those rare books that utterly absorbs the reader into the life and experience of another.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Sonic / Mega Man: Worlds Collide
Author: Sonic/Mega Man Scribes
Publisher: Archie Comic Publications (Trade)
ISBN: 1627389717
Category : Juvenile Fiction
Languages : en
Pages : 340
Book Description
It's the crossover of a lifetime! The team-up you've been dreaming of! Two of video game history's most iconic heroes come together for the greatest action story ever told! SONIC THE HEDGEHOG and MEGA MAN unite in WHEN WORLDS COLLIDE! It all begins with a meeting of the minds--EVIL minds! Dr. Wily makes contact with Dr. Eggman, and the two malicious mechanics conspire in a plan that will reshape entire worlds! Using the power of the Chaos Emeralds, they build themselves an unstoppable army of Robot Masters and Roboticized Masters--Sonic's corrupted friends! It's pan-dimensional panic as Sonic and Mega Man race to uncover the doctors' diabolical plot, save Sonic's friends, and brave the nightmarish landscape of the Skull Egg Zone! Along the way they gain new allies, Mega Man gains all new powers, and the stakes keep getting higher until two universe hang in the balance! You CANNOT miss this critically acclaimed crossover! Celebrated by old and new fans alike, beloved by critics and casual readers, this is one big love letter to all things SONIC and MEGA MAN! WORLDS COLLIDE collects the entire crossover event, containing SONIC THE HEDGEHOG #247-251, SONIC UNIVERSE #51-54, MEGA MAN #23-27 and material from SONIC THE HEDGEHOG #252 and MEGA MAN #28.
Publisher: Archie Comic Publications (Trade)
ISBN: 1627389717
Category : Juvenile Fiction
Languages : en
Pages : 340
Book Description
It's the crossover of a lifetime! The team-up you've been dreaming of! Two of video game history's most iconic heroes come together for the greatest action story ever told! SONIC THE HEDGEHOG and MEGA MAN unite in WHEN WORLDS COLLIDE! It all begins with a meeting of the minds--EVIL minds! Dr. Wily makes contact with Dr. Eggman, and the two malicious mechanics conspire in a plan that will reshape entire worlds! Using the power of the Chaos Emeralds, they build themselves an unstoppable army of Robot Masters and Roboticized Masters--Sonic's corrupted friends! It's pan-dimensional panic as Sonic and Mega Man race to uncover the doctors' diabolical plot, save Sonic's friends, and brave the nightmarish landscape of the Skull Egg Zone! Along the way they gain new allies, Mega Man gains all new powers, and the stakes keep getting higher until two universe hang in the balance! You CANNOT miss this critically acclaimed crossover! Celebrated by old and new fans alike, beloved by critics and casual readers, this is one big love letter to all things SONIC and MEGA MAN! WORLDS COLLIDE collects the entire crossover event, containing SONIC THE HEDGEHOG #247-251, SONIC UNIVERSE #51-54, MEGA MAN #23-27 and material from SONIC THE HEDGEHOG #252 and MEGA MAN #28.