Author:
Publisher:
ISBN:
Category : Coloring books
Languages : en
Pages : 0
Book Description
Pac-Man Activity and Sketch Pad
Author:
Publisher:
ISBN:
Category : Coloring books
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Coloring books
Languages : en
Pages : 0
Book Description
Pac-Man
Author:
Publisher:
ISBN:
Category : Coloring books
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : Coloring books
Languages : en
Pages :
Book Description
How Pac-Man Eats
Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 0262360977
Category : Games & Activities
Languages : en
Pages : 382
Book Description
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
Publisher: MIT Press
ISBN: 0262360977
Category : Games & Activities
Languages : en
Pages : 382
Book Description
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
Pac-Man Coloring Book
Author: Dannetta Garcia
Publisher:
ISBN:
Category :
Languages : en
Pages : 50
Book Description
Fun coloring and activity book for kids and for averyone who loves Pac-Man ! Perfect for your child. Printed single side on white paper. High-quality coloring book for kids. Favorite characters are waiting for you inside the book, color them all!!!
Publisher:
ISBN:
Category :
Languages : en
Pages : 50
Book Description
Fun coloring and activity book for kids and for averyone who loves Pac-Man ! Perfect for your child. Printed single side on white paper. High-quality coloring book for kids. Favorite characters are waiting for you inside the book, color them all!!!
The Pac Man Riddle and Joke Book
Author: Mike Thaler
Publisher: Pocket Books
ISBN: 9780671461850
Category : Riddles, Juvenile
Languages : en
Pages : 124
Book Description
Publisher: Pocket Books
ISBN: 9780671461850
Category : Riddles, Juvenile
Languages : en
Pages : 124
Book Description
A Pac-Man Perspective on Organisational Change
Author: Petter Ogland
Publisher: Lulu.com
ISBN: 1387398210
Category : Computers
Languages : en
Pages : 366
Book Description
Living theory is a way of making use of personal accounts of experienced practice. As the Pac-Man perspective on organisational change helps the change agent articulate the personal values he is committed to and how these values may be resisted in practice, living theory is useful for developing knowledge that has a practical impact on self-improvement and social change, but it is also a type of theory that is difficult to publish in academic outlets. As a consequence of this, publishing Pac-Man living-theory research becomes a Pac-Man game in itself, with the journal editors as one of the four adversary gatekeepers, but it is a rewarding game for those who want to contribute both theoretically and practically on how to make the world a better place.
Publisher: Lulu.com
ISBN: 1387398210
Category : Computers
Languages : en
Pages : 366
Book Description
Living theory is a way of making use of personal accounts of experienced practice. As the Pac-Man perspective on organisational change helps the change agent articulate the personal values he is committed to and how these values may be resisted in practice, living theory is useful for developing knowledge that has a practical impact on self-improvement and social change, but it is also a type of theory that is difficult to publish in academic outlets. As a consequence of this, publishing Pac-Man living-theory research becomes a Pac-Man game in itself, with the journal editors as one of the four adversary gatekeepers, but it is a rewarding game for those who want to contribute both theoretically and practically on how to make the world a better place.
Draw Me a Star
Author: Eric Carle
Publisher: Penguin
ISBN: 0593382919
Category : Juvenile Fiction
Languages : en
Pages : 21
Book Description
This is a story of an artist who, from his earliest years, draws. The artist draws a star! Then, the tree, house, flowers, clouds, rainbow, and night. In drawing, he discovers not only his art, but his life. Holding on to his star, he creates a world of light and possibility. With his brilliant collage, poignant and powerful in its simplicity, Eric Carle creates an unforgettable story that celebrates imagination and the artist in us all.
Publisher: Penguin
ISBN: 0593382919
Category : Juvenile Fiction
Languages : en
Pages : 21
Book Description
This is a story of an artist who, from his earliest years, draws. The artist draws a star! Then, the tree, house, flowers, clouds, rainbow, and night. In drawing, he discovers not only his art, but his life. Holding on to his star, he creates a world of light and possibility. With his brilliant collage, poignant and powerful in its simplicity, Eric Carle creates an unforgettable story that celebrates imagination and the artist in us all.
How Pac-Man Eats
Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 026204465X
Category : Games & Activities
Languages : en
Pages : 382
Book Description
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-Fruin explains, by expanding an operational logic. Pac-Man can eat, for example, because a game designer expanded the meaning of collision from hitting things to consuming them. Wardrip-Fruin describes strategies game creators use to expand what can be said through games, with examples drawn from indie games, art games, and research games that address themes ranging from border policy to gender transition. These include Papers, Please, which illustrates expansive uses of pattern matching; Prom Week, for which the game's developers created a model of social volition to enable richer relationships between characters; and Dys4ia, which demonstrates a design approach that supports game metaphors of high complexity.
Publisher: MIT Press
ISBN: 026204465X
Category : Games & Activities
Languages : en
Pages : 382
Book Description
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-Fruin explains, by expanding an operational logic. Pac-Man can eat, for example, because a game designer expanded the meaning of collision from hitting things to consuming them. Wardrip-Fruin describes strategies game creators use to expand what can be said through games, with examples drawn from indie games, art games, and research games that address themes ranging from border policy to gender transition. These include Papers, Please, which illustrates expansive uses of pattern matching; Prom Week, for which the game's developers created a model of social volition to enable richer relationships between characters; and Dys4ia, which demonstrates a design approach that supports game metaphors of high complexity.
The Crayon Man
Author: Natascha Biebow
Publisher: HMH Books For Young Readers
ISBN: 132886684X
Category : Juvenile Nonfiction
Languages : en
Pages : 45
Book Description
Celebrating the inventor of the Crayola crayon! This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons QuitandBalloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel! With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR!
Publisher: HMH Books For Young Readers
ISBN: 132886684X
Category : Juvenile Nonfiction
Languages : en
Pages : 45
Book Description
Celebrating the inventor of the Crayola crayon! This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons QuitandBalloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel! With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR!
Milliken's Complete Book of Homework Reproducibles - Grade 2
Author:
Publisher: Milliken Publishing Company
ISBN: 1429104694
Category : Education
Languages : en
Pages : 132
Book Description
This activity book of over 110 ready-to-use, reproducible pencil-to-paper worksheets is ideal for enrichment or for use as reinforcement. Perfect for use at school or as homework, it features basic core subject areas including language arts, math, science, and social studies.
Publisher: Milliken Publishing Company
ISBN: 1429104694
Category : Education
Languages : en
Pages : 132
Book Description
This activity book of over 110 ready-to-use, reproducible pencil-to-paper worksheets is ideal for enrichment or for use as reinforcement. Perfect for use at school or as homework, it features basic core subject areas including language arts, math, science, and social studies.