Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes

Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes PDF Author: Telmo Adão
Publisher: Springer
ISBN: 331942372X
Category : Computers
Languages : en
Pages : 128

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Book Description
This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a “fake-concave” technique to support non-convex building layouts. It will also include: • A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); • A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; • Experimental computer managed processes for the stochastic generation of buildings. Most of the existing solutions regarding building interiors only focus on the generation of floor plans mainly composed of rectangular shapes. Yet there are a wide variety of ancient and contemporary buildings that are composed of shapes other than rectangles, both internally and externally. Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes will address this by providing the Procedural Modelling field with processes and techniques capable of properly supporting for example, digital preservation of cultural heritage or extensive virtual urban environment productions, specifically ones involving the generation/reconstruction of virtual buildings with such geometric requirements.

Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes

Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes PDF Author: Telmo Adão
Publisher: Springer
ISBN: 331942372X
Category : Computers
Languages : en
Pages : 128

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Book Description
This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a “fake-concave” technique to support non-convex building layouts. It will also include: • A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); • A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; • Experimental computer managed processes for the stochastic generation of buildings. Most of the existing solutions regarding building interiors only focus on the generation of floor plans mainly composed of rectangular shapes. Yet there are a wide variety of ancient and contemporary buildings that are composed of shapes other than rectangles, both internally and externally. Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes will address this by providing the Procedural Modelling field with processes and techniques capable of properly supporting for example, digital preservation of cultural heritage or extensive virtual urban environment productions, specifically ones involving the generation/reconstruction of virtual buildings with such geometric requirements.

Conceptual Modeling

Conceptual Modeling PDF Author: Jolita Ralyté
Publisher: Springer Nature
ISBN: 3031179951
Category : Computers
Languages : en
Pages : 446

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Book Description
This book constitutes the refereed proceedings of the 41st International Conference on Conceptual Modeling, ER 2022, held in Hyderabad, India, in October 2022. The 19 full and 11 short papers were carefully reviewed and selected from 82 submissions. The papers are organzed in the following topical sections: ​foundations of conceptual modeling; ontologies and their applications; applications of conceptual modeling; data modeling and analysis; business process; quality and performance; security, privacy and risk management; goals and requirements.

VR Technologies in Cultural Heritage

VR Technologies in Cultural Heritage PDF Author: Mihai Duguleană
Publisher: Springer
ISBN: 3030058190
Category : Computers
Languages : en
Pages : 248

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Book Description
This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism.

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications PDF Author: Rodrigues, João M. F.
Publisher: IGI Global
ISBN: 1522529284
Category : Business & Economics
Languages : en
Pages : 564

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Book Description
Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.

Procedural Content Generation in Games

Procedural Content Generation in Games PDF Author: Noor Shaker
Publisher: Springer
ISBN: 3319427164
Category : Computers
Languages : en
Pages : 247

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Book Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Evil Media

Evil Media PDF Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262304406
Category : Social Science
Languages : en
Pages : 245

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Book Description
A philosophical manual of media power for the network age. Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details. The title takes the imperative “Don't be evil” and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed. Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.

Medium, Messenger, Transmission

Medium, Messenger, Transmission PDF Author: Sybille Krämer
Publisher:
ISBN: 9789089647412
Category : Communication
Languages : en
Pages : 0

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Book Description
Medium, Messenger, Transmission uses the figure of the messenger as a key metaphor for the function of all transmission media.

Enterprise Architecture Function

Enterprise Architecture Function PDF Author: Ingo Arnold
Publisher: Springer Nature
ISBN: 3030845893
Category : Computers
Languages : en
Pages : 537

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Book Description
This book provides a method to plan, develop, validate, or evolve the design of an enterprise architecture function so that it fully meets the organization’s needs. The reader will benefit from this book in two ways. First, it provides a structured overview and orientation to the subject of architecture from an architecture function perspective. Second, it guides through the process of planning, building, and operating your own architecture organization based on a generic architecture function blueprint presented in the form of a pattern language offering a structured means for navigating, contextualizing, combining, and composing the architecture function patterns. The book is structured in six chapters. Chapter 1 “Introduction” explains the starting position and objectives of the book and introduces key concepts that will be explained further in subsequent chapters. Chapter 2 “Architecture Function Pattern Language” introduces the concepts of pattern, pattern catalogue, pattern topology, and ontology and explains how these concepts are combined to form a pattern language for planning, designing, and operating an architecture function. Next, Chapter 3 “Architecture Function – Context“ introduces concepts that are crucial for understanding the challenges that an architecture function faces and presents a generic schema for the business organizations and value chain. Chapter 4 “Architecture Function – Challenge” looks at an architecture function from a black box perspective and outlines the expectations and requirements that companies place on architecture organizations. It discusses the building blocks of an architecture function, the services it provides along the enterprise value chain, and the quality attributes that enterprises expect from their functions. Chapter 5 “Architecture Function – Constitution” then shifts from a black-box perspective to a white-box perspective and outlines the generic design of an architecture function in order to realize functional and quality-related requirements. Chapter 6 “Pattern Catalogue“ eventually introduces the pattern catalogue with a total of 48 architecture function patterns. These patterns suggest designs for collaboration between the architecture function and enterprise organizations, for the elaboration and development of enterprise services along the enterprise value chain, or for aligning architecture governance with enterprise governance. The book is intended for a broad readership, including enterprise, domain, and solution architects, lecturers and students, and anyone else interested in understanding the value proposition, responsibilities, outcomes, methods, and practices of architecture functions. It introduces the basic concepts and theories needed to understand the pattern language presented and the patterns it summarizes.

Autonomous Robotic Systems

Autonomous Robotic Systems PDF Author: Changjiu Zhou
Publisher: Physica
ISBN: 3790817678
Category : Computers
Languages : en
Pages : 505

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Book Description
This book contains an edited collection of eighteen contributions on soft and hard computing techniques and their applications to autonomous robotic systems. Each contribution has been exclusively written for this volume by a leading researcher. The volume demonstrates the various ways that the soft computing and hard computing techniques can be used in different integrated manners to better develop autonomous robotic systems that can perform various tasks of vision, perception, cognition, thinking, pattern recognition, decision-making, and reasoning and control, amongst others. Each chapter of the book is self-contained and points out the future direction of research. "It is a must reading for students and researchers interested in exploring the potentials of the fascinating field that will form the basis for the design of the intelligent machines of the future" (Madan M. Gupta)

Functional Programming in JavaScript

Functional Programming in JavaScript PDF Author: Luis Atencio
Publisher: Simon and Schuster
ISBN: 163835359X
Category : Computers
Languages : en
Pages : 388

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Book Description
Summary Functional Programming in JavaScript teaches JavaScript developers functional techniques that will improve extensibility, modularity, reusability, testability, and performance. Through concrete examples and jargon-free explanations, this book teaches you how to apply functional programming to real-life development tasks Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology In complex web applications, the low-level details of your JavaScript code can obscure the workings of the system as a whole. As a coding style, functional programming (FP) promotes loosely coupled relationships among the components of your application, making the big picture easier to design, communicate, and maintain. About the Book Functional Programming in JavaScript teaches you techniques to improve your web applications - their extensibility, modularity, reusability, and testability, as well as their performance. This easy-to-read book uses concrete examples and clear explanations to show you how to use functional programming in real life. If you're new to functional programming, you'll appreciate this guide's many insightful comparisons to imperative or object-oriented programming that help you understand functional design. By the end, you'll think about application design in a fresh new way, and you may even grow to appreciate monads! What's Inside High-value FP techniques for real-world uses Using FP where it makes the most sense Separating the logic of your system from implementation details FP-style error handling, testing, and debugging All code samples use JavaScript ES6 (ES 2015) About the Reader Written for developers with a solid grasp of JavaScript fundamentals and web application design. About the Author Luis Atencio is a software engineer and architect building enterprise applications in Java, PHP, and JavaScript. Table of Contents PART 1 THINK FUNCTIONALLY Becoming functional Higher-order JavaScript PART 2 GET FUNCTIONAL Few data structures, many operations Toward modular, reusable code Design patterns against complexity PART 3 ENHANCING YOUR FUNCTIONAL SKILLS Bulletproofing your code Functional optimizations Managing asynchronous events and data