Author: Deidra Riggs
Publisher: Baker Books
ISBN: 1493406523
Category : Religion
Languages : en
Pages : 185
Book Description
Jesus didn't say that the world would know we are his followers by our biting rhetoric, our political leanings, our charity work, or even by our knowledge of Scripture. He said the world would know us by our love for one another. Yet it's so easy to put others at arm's length, to lash out, to put up walls. Deidra Riggs wants us to put our focus on self-preservation aside and, like Jesus, make the first move toward reconciliation. In One, Riggs shows readers that when Jesus offered himself up in our place, he was not only purchasing our salvation but also setting an example for us to follow. She helps readers understand that they are secure in God's inexhaustible love, making them free to love others lavishly--not just in what they do but in what they say, what they don't say, what they will endure, and what they will forgive. Anyone who longs for unity in the church, in their family, and in their community will find in this book both inspiring examples of loving done well and encouragement to begin the often unnoticed hard work of building bridges with those around them.
One
Author: Deidra Riggs
Publisher: Baker Books
ISBN: 1493406523
Category : Religion
Languages : en
Pages : 185
Book Description
Jesus didn't say that the world would know we are his followers by our biting rhetoric, our political leanings, our charity work, or even by our knowledge of Scripture. He said the world would know us by our love for one another. Yet it's so easy to put others at arm's length, to lash out, to put up walls. Deidra Riggs wants us to put our focus on self-preservation aside and, like Jesus, make the first move toward reconciliation. In One, Riggs shows readers that when Jesus offered himself up in our place, he was not only purchasing our salvation but also setting an example for us to follow. She helps readers understand that they are secure in God's inexhaustible love, making them free to love others lavishly--not just in what they do but in what they say, what they don't say, what they will endure, and what they will forgive. Anyone who longs for unity in the church, in their family, and in their community will find in this book both inspiring examples of loving done well and encouragement to begin the often unnoticed hard work of building bridges with those around them.
Publisher: Baker Books
ISBN: 1493406523
Category : Religion
Languages : en
Pages : 185
Book Description
Jesus didn't say that the world would know we are his followers by our biting rhetoric, our political leanings, our charity work, or even by our knowledge of Scripture. He said the world would know us by our love for one another. Yet it's so easy to put others at arm's length, to lash out, to put up walls. Deidra Riggs wants us to put our focus on self-preservation aside and, like Jesus, make the first move toward reconciliation. In One, Riggs shows readers that when Jesus offered himself up in our place, he was not only purchasing our salvation but also setting an example for us to follow. She helps readers understand that they are secure in God's inexhaustible love, making them free to love others lavishly--not just in what they do but in what they say, what they don't say, what they will endure, and what they will forgive. Anyone who longs for unity in the church, in their family, and in their community will find in this book both inspiring examples of loving done well and encouragement to begin the often unnoticed hard work of building bridges with those around them.
Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
One
Author: Graham Priest
Publisher: OUP Oxford
ISBN: 0191022675
Category : Philosophy
Languages : en
Pages : 281
Book Description
Graham Priest presents an original exploration of philosophical questions concerning the one and the many. He covers a wide range of issues in metaphysics--including unity, identity, grounding, mereology, universals, being, intentionality, and nothingness--and deploys the techniques of paraconsistent logic in order to offer a radically new treatment of unity. Priest brings together traditions of Western and Asian thought that are usually kept separate in academic philosophy: he draws on ideas from Plato, Heidegger, and Nagarjuna, among other philosophers.
Publisher: OUP Oxford
ISBN: 0191022675
Category : Philosophy
Languages : en
Pages : 281
Book Description
Graham Priest presents an original exploration of philosophical questions concerning the one and the many. He covers a wide range of issues in metaphysics--including unity, identity, grounding, mereology, universals, being, intentionality, and nothingness--and deploys the techniques of paraconsistent logic in order to offer a radically new treatment of unity. Priest brings together traditions of Western and Asian thought that are usually kept separate in academic philosophy: he draws on ideas from Plato, Heidegger, and Nagarjuna, among other philosophers.
Holistic Game Development with Unity
Author: Penny De Byl
Publisher: Taylor & Francis
ISBN: 0240819330
Category : Art
Languages : en
Pages : 497
Book Description
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
Publisher: Taylor & Francis
ISBN: 0240819330
Category : Art
Languages : en
Pages : 497
Book Description
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
The Unity Factor: One Lord, One Church, One Mission
Author: John Harper Armstrong
Publisher: Christian's Library Press
ISBN: 1880595907
Category : Religion
Languages : en
Pages : 63
Book Description
Publisher: Christian's Library Press
ISBN: 1880595907
Category : Religion
Languages : en
Pages : 63
Book Description
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 598
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 598
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
One Without the Other
Author: Shelley Moore
Publisher: Portage & Main Press
ISBN: 1553796993
Category : Education
Languages : en
Pages : 113
Book Description
In this bestseller, Shelley Moore explores the changing landscape of inclusive education. Presented through real stories from her own classroom experience, this passionate and creative educator tackles such things as inclusion as a philosophy and practice, the difference between integration and inclusion, and how inclusion can work with a variety of students and abilities. Explorations of differentiation, the role of special education teachers and others, and universal design for learning all illustrate the evolving discussion on special education and teaching to all learners. This book will be of interest to all educators, from special ed teachers, educational assistants and resource teachers, to classroom teachers, administrators, and superintendents.
Publisher: Portage & Main Press
ISBN: 1553796993
Category : Education
Languages : en
Pages : 113
Book Description
In this bestseller, Shelley Moore explores the changing landscape of inclusive education. Presented through real stories from her own classroom experience, this passionate and creative educator tackles such things as inclusion as a philosophy and practice, the difference between integration and inclusion, and how inclusion can work with a variety of students and abilities. Explorations of differentiation, the role of special education teachers and others, and universal design for learning all illustrate the evolving discussion on special education and teaching to all learners. This book will be of interest to all educators, from special ed teachers, educational assistants and resource teachers, to classroom teachers, administrators, and superintendents.
One God in Three Persons
Author: Bruce A. Ware
Publisher: Crossway Books
ISBN: 9781433528422
Category : Trinity
Languages : en
Pages : 0
Book Description
Twelve evangelical scholars offer a comprehensive defense of the eternal submission of the Son and the Spirit to the Father, exploring the issue from exegetical, theological, historical, and pastoral perspectives.
Publisher: Crossway Books
ISBN: 9781433528422
Category : Trinity
Languages : en
Pages : 0
Book Description
Twelve evangelical scholars offer a comprehensive defense of the eternal submission of the Son and the Spirit to the Father, exploring the issue from exegetical, theological, historical, and pastoral perspectives.
Unity
Author: Jack Hayford
Publisher:
ISBN: 9781941746028
Category : Religion
Languages : en
Pages : 252
Book Description
Unity - Awakening the One New Man reveals: Since the beginning, our Lord planned to single out the Nation of Israel. Then, after Messiah comes, to reunify Israel and the other Nations. The appointed time has arrived. This is the hour for Unity. Unity - Awakening the One New Man confirms: Yeshua's sacrifice as the Passover Lamb satisfies all of God's requirements for redemption and restoration to reunify the Kingdom of God. Yeshua has become our peace. This is God's plan for Unity. Unity - Awakening the One New Man explores: God's sovereign alliance between Jews and Gentiles will reunify believers. These 12 noteworthy authors, Messianic Jews and Christians, show us that understanding this vital connection fulfills the call to Unity. Grasp our True Identity in Unity - Awakening the One New Man: One New Man is the Identity Given to Us by God Recognize the Lord's Calling on My Life Understand God's Plan to Build His Kingdom Allow the Spirit to Refocus My Identity One New Man is the Harbinger to Messiah's Bride
Publisher:
ISBN: 9781941746028
Category : Religion
Languages : en
Pages : 252
Book Description
Unity - Awakening the One New Man reveals: Since the beginning, our Lord planned to single out the Nation of Israel. Then, after Messiah comes, to reunify Israel and the other Nations. The appointed time has arrived. This is the hour for Unity. Unity - Awakening the One New Man confirms: Yeshua's sacrifice as the Passover Lamb satisfies all of God's requirements for redemption and restoration to reunify the Kingdom of God. Yeshua has become our peace. This is God's plan for Unity. Unity - Awakening the One New Man explores: God's sovereign alliance between Jews and Gentiles will reunify believers. These 12 noteworthy authors, Messianic Jews and Christians, show us that understanding this vital connection fulfills the call to Unity. Grasp our True Identity in Unity - Awakening the One New Man: One New Man is the Identity Given to Us by God Recognize the Lord's Calling on My Life Understand God's Plan to Build His Kingdom Allow the Spirit to Refocus My Identity One New Man is the Harbinger to Messiah's Bride