Author: Jamie Edmundson
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 241
Book Description
'We have saved this world and travelled to worlds beyond it! We have deployed weapons of death beyond your imagination!' Join everyone's favourite three-headed ogre in their world-hopping, climactic, final adventure. After The War of The Dead, things could not have ended more bleakly for Og-Grim-Dog and the broken land of Gal'azu. But they'll still save their friends, save the world, complete a satisfying character arc and tie up all the loose ends from the rest of the series... Won't they?
Og-Grim-Dog: Ogre's End Game
Me Three: The Misadventures of Og-Grim-Dog
Author: Jamie Edmundson
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 614
Book Description
Shrek meets Dungeons & Dragons 'Fun.' 'Dark.' 'Ludicrous.' 'Gritty.' 'Witty.' 'Inventive.' 'Enchanting.' 'Full of action with compelling characters.' All four books available together in one set. Plus! The bonus paraquel short story, Interview with the Dark Elf. Og-Grim-Dog: The Three-Headed Ogre Join Og-Grim-Dog on their first adventure as they attempt to solve a mystery, become heroes, and join a crew of dungeon crawlers. Og-Grim-Dog and The Dark Lord Prepare yourself for a story of evil plans and dark deeds, as Og-Grim-Dog discover whether a life of villainy is really all it's cracked up to be. Og-Grim-Dog and The War of the Dead The dead walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse? Og-Grim-Dog: Ogre's End Game An epic battle of good vs evil in this time-travelling, portal-hopping finale to the series.
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 614
Book Description
Shrek meets Dungeons & Dragons 'Fun.' 'Dark.' 'Ludicrous.' 'Gritty.' 'Witty.' 'Inventive.' 'Enchanting.' 'Full of action with compelling characters.' All four books available together in one set. Plus! The bonus paraquel short story, Interview with the Dark Elf. Og-Grim-Dog: The Three-Headed Ogre Join Og-Grim-Dog on their first adventure as they attempt to solve a mystery, become heroes, and join a crew of dungeon crawlers. Og-Grim-Dog and The Dark Lord Prepare yourself for a story of evil plans and dark deeds, as Og-Grim-Dog discover whether a life of villainy is really all it's cracked up to be. Og-Grim-Dog and The War of the Dead The dead walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse? Og-Grim-Dog: Ogre's End Game An epic battle of good vs evil in this time-travelling, portal-hopping finale to the series.
Og-Grim-Dog and The War of The Dead
Author: Jamie Edmundson
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 233
Book Description
Fight the Dead, Fear the Ogre When a brutal war comes to Gal’azu, Og-Grim-Dog believe things can’t get any worse. They’re wrong. For the Dead now walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse?
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 233
Book Description
Fight the Dead, Fear the Ogre When a brutal war comes to Gal’azu, Og-Grim-Dog believe things can’t get any worse. They’re wrong. For the Dead now walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse?
Og-Grim-Dog: The Three-Headed Ogre
Author: Jamie Edmundson
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 146
Book Description
Two heads are better than one Three can be a real pain in the arse Everyone knows ogres can't be heroes. But Og-Grim-Dog is no ordinary ogre. Recruited by a team of eccentric dungeon crawlers, all three heads are determined to prove their worth. Will their new crewmates accept them? Will the pencil pushers at the Bureau of Dungeoneering be able to stop them? Will Gal'azu become a more tolerant society...and will Og-Grim-Dog solve the dark mystery that drew them into this new world in the first place? Reader reviews: "a marathon of craziness that will tickle your sense of humor. Loved all the gritty characters and enjoyed the fast paced action plot." "If you've ever played D&D, you'll enjoy this tale of orcs, and dwarves and ogres. There's good silliness and a serious theme." "The characters are fun and diverse. The jokes are funny and adult without being lewd or gross. The plot is fun, engaging, and well timed." "This book sets up an awesome character, some great side characters, and an interesting world filled with surprisingly similar issues that we have in our own. I wasn’t expecting to love this book, but I did." "This little book was SO MUCH FUN! There were plenty of in-jokes that, as a fantasy fan, I loved and the characters were extremely likable. The whole thing just makes me want to go on an adventure." If you're looking for something lighthearted, with some cleverness, silliness, and a little grit, start this fun, feelgood adventure today! Me Three: Book 2 Og-Grim-Dog and The Dark Lord Book 3 Og-Grim-Dog and The War of The Dead Book 4 Og-Grim-Dog: Ogre's End Game KEYWORDS: humorous fantasy, comic fantasy, fantasy comedy, sword and sorcery, epic fantasy, dungeons and dragons, wizards, elves and dwarves, free fantasy, free fantasy ebook, free humorous fantasy, free epic fantasy, free sword and sorcery, free comic fantasy, free humourous fantasy, free book, free series starter, fantasy audiobook
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 146
Book Description
Two heads are better than one Three can be a real pain in the arse Everyone knows ogres can't be heroes. But Og-Grim-Dog is no ordinary ogre. Recruited by a team of eccentric dungeon crawlers, all three heads are determined to prove their worth. Will their new crewmates accept them? Will the pencil pushers at the Bureau of Dungeoneering be able to stop them? Will Gal'azu become a more tolerant society...and will Og-Grim-Dog solve the dark mystery that drew them into this new world in the first place? Reader reviews: "a marathon of craziness that will tickle your sense of humor. Loved all the gritty characters and enjoyed the fast paced action plot." "If you've ever played D&D, you'll enjoy this tale of orcs, and dwarves and ogres. There's good silliness and a serious theme." "The characters are fun and diverse. The jokes are funny and adult without being lewd or gross. The plot is fun, engaging, and well timed." "This book sets up an awesome character, some great side characters, and an interesting world filled with surprisingly similar issues that we have in our own. I wasn’t expecting to love this book, but I did." "This little book was SO MUCH FUN! There were plenty of in-jokes that, as a fantasy fan, I loved and the characters were extremely likable. The whole thing just makes me want to go on an adventure." If you're looking for something lighthearted, with some cleverness, silliness, and a little grit, start this fun, feelgood adventure today! Me Three: Book 2 Og-Grim-Dog and The Dark Lord Book 3 Og-Grim-Dog and The War of The Dead Book 4 Og-Grim-Dog: Ogre's End Game KEYWORDS: humorous fantasy, comic fantasy, fantasy comedy, sword and sorcery, epic fantasy, dungeons and dragons, wizards, elves and dwarves, free fantasy, free fantasy ebook, free humorous fantasy, free epic fantasy, free sword and sorcery, free comic fantasy, free humourous fantasy, free book, free series starter, fantasy audiobook
Og-Grim-Dog and The Dark Lord
Author: Jamie Edmundson
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 158
Book Description
From Hero to Villain What does a three-headed ogre do when they are banned from being a hero? Why, apply to be a henchman of The Dark Lord, of course. Prepare yourself for a story of evil plans and dark deeds, as Og-Grim-Dog discovers whether a life of villainy is really all it’s cracked up to be.
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 158
Book Description
From Hero to Villain What does a three-headed ogre do when they are banned from being a hero? Why, apply to be a henchman of The Dark Lord, of course. Prepare yourself for a story of evil plans and dark deeds, as Og-Grim-Dog discovers whether a life of villainy is really all it’s cracked up to be.
Rise of Legends
Author: Jamie Edmundson
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 2449
Book Description
Legends come in all shapes and sizes. But they have one thing in common. They are all remembered long after they are gone. Their origins are often shrouded in mystery. But now those mysteries will be revealed… Enjoy this collection of gripping adventures, featuring six unique characters: a three-headed ogre; a dagger-wielding adviser to a prince; a reluctant delivery boy; a beautiful enchantress; an adventure loving princess; and a teenager with a secret identity. Explore six fascinating realms, populated by dangerous creatures, brave allies, and ruthless enemies. Don’t wait! Discover how six legends were born. Start reading today! KEYWORDS: epic fantasy, fantasy collection, fun fantasy, light fantasy, multi author fantasy, high fantasy, humorous fantasy, fae fantasy, fairytale, myths & legends, mythical creatures, comedy fantasy, action and adventure, folk tales, boxset fantasy collection, free fantasy, free epic fantasy, series starters, origins
Publisher: Rarn Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 2449
Book Description
Legends come in all shapes and sizes. But they have one thing in common. They are all remembered long after they are gone. Their origins are often shrouded in mystery. But now those mysteries will be revealed… Enjoy this collection of gripping adventures, featuring six unique characters: a three-headed ogre; a dagger-wielding adviser to a prince; a reluctant delivery boy; a beautiful enchantress; an adventure loving princess; and a teenager with a secret identity. Explore six fascinating realms, populated by dangerous creatures, brave allies, and ruthless enemies. Don’t wait! Discover how six legends were born. Start reading today! KEYWORDS: epic fantasy, fantasy collection, fun fantasy, light fantasy, multi author fantasy, high fantasy, humorous fantasy, fae fantasy, fairytale, myths & legends, mythical creatures, comedy fantasy, action and adventure, folk tales, boxset fantasy collection, free fantasy, free epic fantasy, series starters, origins
ZWEIHANDER Grim & Perilous RPG
Author: Daniel D. Fox
Publisher: Andrews McMeel Publishing
ISBN: 1524854964
Category : Games & Activities
Languages : en
Pages : 1658
Book Description
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
Publisher: Andrews McMeel Publishing
ISBN: 1524854964
Category : Games & Activities
Languages : en
Pages : 1658
Book Description
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
The Ogre Bully
Author: Aaron Hoffmire
Publisher: Triangle Interactive, Inc.
ISBN: 1684440130
Category : Juvenile Fiction
Languages : en
Pages :
Book Description
Read Along or Enhanced eBook: In this story, a farmer and his wife match wits with a large, mean-spirited ogre. If they can’t outwit him, they will end up with no crops of their own to eat or sell. This whimsically drawn story is based on an old Swedish folktale.
Publisher: Triangle Interactive, Inc.
ISBN: 1684440130
Category : Juvenile Fiction
Languages : en
Pages :
Book Description
Read Along or Enhanced eBook: In this story, a farmer and his wife match wits with a large, mean-spirited ogre. If they can’t outwit him, they will end up with no crops of their own to eat or sell. This whimsically drawn story is based on an old Swedish folktale.
Wolves at the Door
Author: Peter Arnds
Publisher: Bloomsbury Publishing USA
ISBN: 1501366777
Category : Literary Criticism
Languages : en
Pages : 233
Book Description
In view of the current rhetoric surrounding the global migrant crisis – with politicians comparing refugees with animals and media reports warning of migrants swarming like insects or trespassing like wolves – this timely study explores the cultural origins of the language and imagery of dehumanization. Situated at the junction of literature, politics, and ecocriticism, Wolves at the Door traces the history of the wolf metaphor in discussions of race, gender, colonialism, fascism, and ecology. How have 'Gypsies', Jews, Native Americans but also 'wayward' women been 'wolfed' in literature and politics? How has the wolf myth been exploited by Hitler, Mussolini and Turkish ultra-nationalism? How do right-wing politicians today exploit the reappearance of wolves in Central Europe in the context of the migration discourse? And while their reintroduction in places like Yellowstone has fuelled heated debates, what is the wolf's role in ecological rewilding and for the restoration of biodiversity? In today's fraught political climate, Wolves at the Door alerts readers to the links between stereotypical images, their cultural history, and their political consequences. It raises awareness about xenophobia and the dangers of nationalist idolatry, but also highlights how literature and the visual arts employ the wolf myth for alternative messages of tolerance and cultural diversity.
Publisher: Bloomsbury Publishing USA
ISBN: 1501366777
Category : Literary Criticism
Languages : en
Pages : 233
Book Description
In view of the current rhetoric surrounding the global migrant crisis – with politicians comparing refugees with animals and media reports warning of migrants swarming like insects or trespassing like wolves – this timely study explores the cultural origins of the language and imagery of dehumanization. Situated at the junction of literature, politics, and ecocriticism, Wolves at the Door traces the history of the wolf metaphor in discussions of race, gender, colonialism, fascism, and ecology. How have 'Gypsies', Jews, Native Americans but also 'wayward' women been 'wolfed' in literature and politics? How has the wolf myth been exploited by Hitler, Mussolini and Turkish ultra-nationalism? How do right-wing politicians today exploit the reappearance of wolves in Central Europe in the context of the migration discourse? And while their reintroduction in places like Yellowstone has fuelled heated debates, what is the wolf's role in ecological rewilding and for the restoration of biodiversity? In today's fraught political climate, Wolves at the Door alerts readers to the links between stereotypical images, their cultural history, and their political consequences. It raises awareness about xenophobia and the dangers of nationalist idolatry, but also highlights how literature and the visual arts employ the wolf myth for alternative messages of tolerance and cultural diversity.