Author: Glenn Adamson
Publisher: The Monacelli Press, LLC
ISBN: 1580935737
Category : Art
Languages : en
Pages : 232
Book Description
Objects: USA 2020 hails a new generation of artist-craftspeople by revisiting a groundbreaking event that redefined American art. In 1969, an exhibition opened at the Smithsonian Institution that redefined American art. Objects: USA united a cohort of artists inventing new approaches to art-making by way of craft media. Subsequently touring to twenty-two museums across the country, where it was viewed by over half a million Americans, and then to eleven cities in Europe, the exhibition canonized such artists as Anni Albers, Sheila Hicks, Wharton Esherick, Wendell Castle, and George Nakashima, and introduced others who would go on to achieve widespread art-world acclaim, including Dale Chihuly, Michele Oka Doner, J. B. Blunk, and Ron Nagle. Objects: USA 2020 revisits this revolutionary exhibition and its accompanying catalog--which has become a bible of sorts to curators, gallerists, dealers, craftspeople, and artists--by pairing fifty participants from the original exhibition with fifty contemporary artists representing the next generation of practitioners to use--and upend--the traditional methods and materials of craft to create new forms of art. Published to coincide with an exhibition of the same title at the renowned gallery R & Company, and featuring essays by some of the foremost authorities on craft at the intersection of art, including Glenn Adamson, curator and former director of the Museum of Arts & Design; James Zemaitis, curator and former head of twentieth-century design at Sotheby's; and Lena Vigna, curator of exhibitions at the Racine Art Musuem; an interview with Paul J. Smith, the cocurator of Objects: USA; archival photographs of the original exhibition and important historical works; and lush full-color images of contemporary works, Objects: USA 2020 is an essential art historical reference that traces how craft was elevated to the status of museum-quality art, and sets its trajectory forward.
Objects: USA 2020
Author: Glenn Adamson
Publisher: The Monacelli Press, LLC
ISBN: 1580935737
Category : Art
Languages : en
Pages : 232
Book Description
Objects: USA 2020 hails a new generation of artist-craftspeople by revisiting a groundbreaking event that redefined American art. In 1969, an exhibition opened at the Smithsonian Institution that redefined American art. Objects: USA united a cohort of artists inventing new approaches to art-making by way of craft media. Subsequently touring to twenty-two museums across the country, where it was viewed by over half a million Americans, and then to eleven cities in Europe, the exhibition canonized such artists as Anni Albers, Sheila Hicks, Wharton Esherick, Wendell Castle, and George Nakashima, and introduced others who would go on to achieve widespread art-world acclaim, including Dale Chihuly, Michele Oka Doner, J. B. Blunk, and Ron Nagle. Objects: USA 2020 revisits this revolutionary exhibition and its accompanying catalog--which has become a bible of sorts to curators, gallerists, dealers, craftspeople, and artists--by pairing fifty participants from the original exhibition with fifty contemporary artists representing the next generation of practitioners to use--and upend--the traditional methods and materials of craft to create new forms of art. Published to coincide with an exhibition of the same title at the renowned gallery R & Company, and featuring essays by some of the foremost authorities on craft at the intersection of art, including Glenn Adamson, curator and former director of the Museum of Arts & Design; James Zemaitis, curator and former head of twentieth-century design at Sotheby's; and Lena Vigna, curator of exhibitions at the Racine Art Musuem; an interview with Paul J. Smith, the cocurator of Objects: USA; archival photographs of the original exhibition and important historical works; and lush full-color images of contemporary works, Objects: USA 2020 is an essential art historical reference that traces how craft was elevated to the status of museum-quality art, and sets its trajectory forward.
Publisher: The Monacelli Press, LLC
ISBN: 1580935737
Category : Art
Languages : en
Pages : 232
Book Description
Objects: USA 2020 hails a new generation of artist-craftspeople by revisiting a groundbreaking event that redefined American art. In 1969, an exhibition opened at the Smithsonian Institution that redefined American art. Objects: USA united a cohort of artists inventing new approaches to art-making by way of craft media. Subsequently touring to twenty-two museums across the country, where it was viewed by over half a million Americans, and then to eleven cities in Europe, the exhibition canonized such artists as Anni Albers, Sheila Hicks, Wharton Esherick, Wendell Castle, and George Nakashima, and introduced others who would go on to achieve widespread art-world acclaim, including Dale Chihuly, Michele Oka Doner, J. B. Blunk, and Ron Nagle. Objects: USA 2020 revisits this revolutionary exhibition and its accompanying catalog--which has become a bible of sorts to curators, gallerists, dealers, craftspeople, and artists--by pairing fifty participants from the original exhibition with fifty contemporary artists representing the next generation of practitioners to use--and upend--the traditional methods and materials of craft to create new forms of art. Published to coincide with an exhibition of the same title at the renowned gallery R & Company, and featuring essays by some of the foremost authorities on craft at the intersection of art, including Glenn Adamson, curator and former director of the Museum of Arts & Design; James Zemaitis, curator and former head of twentieth-century design at Sotheby's; and Lena Vigna, curator of exhibitions at the Racine Art Musuem; an interview with Paul J. Smith, the cocurator of Objects: USA; archival photographs of the original exhibition and important historical works; and lush full-color images of contemporary works, Objects: USA 2020 is an essential art historical reference that traces how craft was elevated to the status of museum-quality art, and sets its trajectory forward.
Oxford Handbook of Human Action
Author: Ezequiel Morsella
Publisher: Oxford University Press
ISBN: 0195309987
Category : Psychology
Languages : en
Pages : 663
Book Description
In the last decade, there has been a tremendous surge of research on the mechanisms of human action. This volume brings together this new knowledge in a single, concise source, covering most if not all of the basic questions regarding human action: What are the mechanisms by which action plans are acquired (learned), mentally represented, activated, selected, and expressed? The chapters provide up-to-date summaries of the published research on this question, with an emphasis on underlying mechanisms.This 'bible' of action research brings together the current thinking of eminent researchers in the domains of motor control, behavioral and cognitive neuroscience, psycholinguistics, biology, as well as cognitive, developmental, social, and motivational psychology. It represents a determined multidisciplinary effort, spanning across various areas of science as well as national boundaries.
Publisher: Oxford University Press
ISBN: 0195309987
Category : Psychology
Languages : en
Pages : 663
Book Description
In the last decade, there has been a tremendous surge of research on the mechanisms of human action. This volume brings together this new knowledge in a single, concise source, covering most if not all of the basic questions regarding human action: What are the mechanisms by which action plans are acquired (learned), mentally represented, activated, selected, and expressed? The chapters provide up-to-date summaries of the published research on this question, with an emphasis on underlying mechanisms.This 'bible' of action research brings together the current thinking of eminent researchers in the domains of motor control, behavioral and cognitive neuroscience, psycholinguistics, biology, as well as cognitive, developmental, social, and motivational psychology. It represents a determined multidisciplinary effort, spanning across various areas of science as well as national boundaries.
Representation and Recall of Actions and Objects by Eleven-month- Old Infants
Author: Laraine Cantwell McDonough
Publisher:
ISBN:
Category : Imitation in children
Languages : en
Pages : 256
Book Description
Publisher:
ISBN:
Category : Imitation in children
Languages : en
Pages : 256
Book Description
From Animals to Animats 11
Author: Stephane Doncieux
Publisher: Springer
ISBN: 3642151930
Category : Computers
Languages : en
Pages : 676
Book Description
This volume constitutes the refereed proceedings of the 11th International Conference on Simulation and Adaptive Behavior, SAB 2010, held in Paris and Clos Lucé, France, in August 2010. The articles cover all main areas in animat research, including perception and motor control, action selection, motivation and emotion, internal models and representation, collective behavior, language evolution, evolution and learning. The authors focus on well-defined models, computer simulations or robotic models, that help to characterize and compare various organizational principles, architectures, and adaptation processes capable of inducing adaptive behavior in real animals or synthetic agents, the animats.
Publisher: Springer
ISBN: 3642151930
Category : Computers
Languages : en
Pages : 676
Book Description
This volume constitutes the refereed proceedings of the 11th International Conference on Simulation and Adaptive Behavior, SAB 2010, held in Paris and Clos Lucé, France, in August 2010. The articles cover all main areas in animat research, including perception and motor control, action selection, motivation and emotion, internal models and representation, collective behavior, language evolution, evolution and learning. The authors focus on well-defined models, computer simulations or robotic models, that help to characterize and compare various organizational principles, architectures, and adaptation processes capable of inducing adaptive behavior in real animals or synthetic agents, the animats.
The Game Maker's Companion
Author: Jacob Habgood
Publisher: Apress
ISBN: 143022827X
Category : Computers
Languages : en
Pages : 437
Book Description
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
Publisher: Apress
ISBN: 143022827X
Category : Computers
Languages : en
Pages : 437
Book Description
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
Communication before Speech
Author: Judith Coupe O'Kane
Publisher: Routledge
ISBN: 1136612351
Category : Education
Languages : en
Pages : 161
Book Description
First published in 1998. This is the second edition ‘Communication Before Speech ‘and reflects the new developments in the fields of language acquisition and learning disabilities. Pragmatics, the functional use of communication, has become central to much communicative intervention. Resettlement of people with learning disabilities into the community has been associated with an increased interest in work with adults, particularly those with behaviour that challenges services.
Publisher: Routledge
ISBN: 1136612351
Category : Education
Languages : en
Pages : 161
Book Description
First published in 1998. This is the second edition ‘Communication Before Speech ‘and reflects the new developments in the fields of language acquisition and learning disabilities. Pragmatics, the functional use of communication, has become central to much communicative intervention. Resettlement of people with learning disabilities into the community has been associated with an increased interest in work with adults, particularly those with behaviour that challenges services.
Whether to Kill
Author: Stephanie Dornschneider
Publisher: University of Pennsylvania Press
ISBN: 0812292014
Category : Political Science
Languages : en
Pages : 326
Book Description
What drives some to violence against the state while others, living in the same place at the same time, turn to nonviolent resistance? And in this age of Islamist terrorism and Islamophobia, does the practice of Islam encourage violence? Structural explanations of violence fail to answer these questions. In Whether to Kill, Stephanie Dornschneider applies the methodology of cognitive mapping to study the beliefs that motivate individuals to take up arms or engage in nonviolent activism. Using a double-paired comparison with control groups, Dornschneider conducted extensive ethnographic interviews with violent and nonviolent Muslims and non-Muslims in both Egypt and Germany, speaking with them about their lives and contexts and what drove them to resist the state. After coding their responses into cognitive maps, which make visible the connections between an individual's beliefs and decisions for behavior, Dornschneider used a computer model to analyze the huge number of possible factors driving people to choose or not choose violence, eventually identifying ten reasoning processes by which violent individuals can be differentiated from nonviolent ones. Whether to Kill takes a new approach to understanding terrorism. Through first-person accounts of those involved in both violent and nonviolent action against the state—from members of groups as diverse as the Muslim Brotherhood, al-Jihad, the Socialist German Student Union, and the Red Army Faction—then analyzing that data via cognitive mapping, Stephanie Dornschneider has opened up new perspectives on what drives people to—or away from—the use of political violence.
Publisher: University of Pennsylvania Press
ISBN: 0812292014
Category : Political Science
Languages : en
Pages : 326
Book Description
What drives some to violence against the state while others, living in the same place at the same time, turn to nonviolent resistance? And in this age of Islamist terrorism and Islamophobia, does the practice of Islam encourage violence? Structural explanations of violence fail to answer these questions. In Whether to Kill, Stephanie Dornschneider applies the methodology of cognitive mapping to study the beliefs that motivate individuals to take up arms or engage in nonviolent activism. Using a double-paired comparison with control groups, Dornschneider conducted extensive ethnographic interviews with violent and nonviolent Muslims and non-Muslims in both Egypt and Germany, speaking with them about their lives and contexts and what drove them to resist the state. After coding their responses into cognitive maps, which make visible the connections between an individual's beliefs and decisions for behavior, Dornschneider used a computer model to analyze the huge number of possible factors driving people to choose or not choose violence, eventually identifying ten reasoning processes by which violent individuals can be differentiated from nonviolent ones. Whether to Kill takes a new approach to understanding terrorism. Through first-person accounts of those involved in both violent and nonviolent action against the state—from members of groups as diverse as the Muslim Brotherhood, al-Jihad, the Socialist German Student Union, and the Red Army Faction—then analyzing that data via cognitive mapping, Stephanie Dornschneider has opened up new perspectives on what drives people to—or away from—the use of political violence.
JavaScript Training Manual Classroom in a Book
Author: TeachUcomp
Publisher: TeachUcomp Inc.
ISBN:
Category : Computers
Languages : en
Pages : 283
Book Description
Complete classroom training manual for JavaScript. 283 pages and 128 individual topics. Includes practice exercises and keyboard shortcuts. The purpose of this course is to educate the student in the basic language skills necessary to use JavaScript. There are many resources available on the Internet that allow you to download code and place it into your HTML document or JavaScript code file. However, it is important to first understand the underlying language and components of JavaScript to be able to alter the code to work in your desired application, and easily troubleshoot any errors that may occur. Whether you are looking to add interactivity to your website, control how a browser acts or alter your HTML document’s content, it is important to have a firm grasp of the basics of JavaScript. We begin this course by discussing the basic components and structure of JavaScript as well as learning the terminology. Then, we’ll advance through topics to cover some more advanced concepts and uses for JavaScript. Topics Covered: Getting Acquainted with JavaScript 1. Introduction to JavaScript 2. JavaScript vs. Java 3. The Tag 4. External JavaScript 5. Uses for JavaScript The Makeup of JavaScript 1. JavaScript Statements 2. Code and Code Blocks 3. Whitespace 4. Case Sensitivity 5. Breaking Up a Line of Code JavaScript Comments 1. Single Line Comments 2. Multi-Line Comments 3. End of Line Comments 4. Using Comments to Stop Execution JavaScript Variables 1. What are JavaScript Variables? 2. Syntax for Text and Numerical Values 3. Creating (Declaring) Variables 4. Re-Declaring Variables 5. Undefined Value 6. Using One Statement for Multiple Variables 7. Local Variables and Global Variables Exploring JavaScript Data Types 1. Dynamic Data Types in JavaScript 2. Null 3. Number 4. String 5. Boolean 6. Array 7. Object JavaScript Objects 1. Creating Objects 2. Accessing Object Properties 3. Accessing Object Methods JavaScript Functions 1. JavaScript Function Definition and Syntax 2. Functions with a Return Value 3. Calling a Function with Arguments 4. Assigning Values to Undeclared Variables JavaScript Operators 1. Arithmetic Operators 2. Assignment Operators 3. Adding Strings and Numbers 4. Comparison Operators 5. Logical Operators 6. Conditional Operators JavaScript Conditions 1. If Statements 2. The Switch Statement JavaScript Loops 1. The FOR Loop 2. The FOR…IN Loop 3. The WHILE Loop 4. The DO…WHILE Loop JavaScript Break and Continue 1. The Break Statement 2. The Continue Statement 3. JavaScript Labels JavaScript Errors 1. The Try…Catch Statement 2. The Throw Statement JavaScript Form Validation 1. Form Validation 2. E-Mail Validation JavaScript RegExp Object 1. RegExp Definition and Modifiers 2. RegExp Special Characters 3. RegExp Methods JavaScript Hoisting 1. Declarations 2. Initializations JavaScript USE STRICT Directive 1. What is the USE STRICT Directive and Why Use It? 2. What’s Not Allows in STRICT Mode? JavaScript HTML DOM 1. What is HTML DOM? 2. HTML DOM Methods and Properties 3. HTML DOM Document 4. Finding HTML Elements 5. Changing the Output Stream 6. Changing the Value of an Attribute 7. Changing CSS HTML DOM Events 1. Using Events 2. The ONCHANGE Event HTML DOM Navigation 1. DOM Nodes 2. Node Relationships 3. Child Nodes and Values 4. NODE…Properties 5. HTML DOM Nodelist 6. Root Nodes Adding and Removing DOM Nodes 1. Creating New HTML Elements (Nodes) 2. Removing Existing HTML Elements (Nodes) 3. Replacing HTML Elements (Nodes) JavaScript Browser Object Model (BOM) 1. What is the Browser Object Model (BOM)? 2. The Window Object 3. Window Size Properties 4. Other Window Methods and Properties Window Screen Object 1. What does the Window Screen Object Do? 2. Window Screen Object Properties. Window Location Object 1. What does the Window Location Object Do? 2. Window Location HREF Property 3. Window Location PATHNAME Property 4. Window Location ASSIGN() Method Window History Object 1. What does the Window History Object Do? 2. Window History Back and Forward Methods Window Navigator Object 1. What does the Window Navigator Object Do? JavaScript Popup Boxes 1. The Alert Box 2. The Confirm Box 3. The Prompt Box JavaScript Timing Events 1. What are JavaScript Timing Events? 2. SETINTERVAL() and CLEARINTERVAL() Methods 3. SETTIMEOUT() and CLEARTIMEOUT() Methods 4. Creating a Clock JavaScript Cookies 1. What are Cookies? 2. Working with Cookies The JavaScript Console Object 1. The Console Object 2. Inline Grouping 3. Timers 4. String Substitution Advanced JavaScript Objects 1. The Object Literal and the Keyword New 2. Using an Object Constructor 3. JavaScript Prototype 4. Mutable Objects and Immutable Primitive Values 5. JavaScript Object Properties 6. Adding New Properties and Deleting Properties Number Object 1. What is a Number Object? 2. Hexadecimal Numbers 3. NaN – Not a Number 4. Infinity String Object 1. Using the String Object 2. String Properties and Methods 3. Special Characters Date Object 1. The Date Object 2. Set and Compare Dates 3. Convert the Date to a String Array Object 1. Create and Access an Array Object 2. Joining Arrays 3. Working with Arrays Math Object 1. The Math Object and Mathematical Constants 2. Math Object Methods JavaScript Libraries (Frameworks) 1. JavaScript Libraries or Frameworks 2. Testing jQuery
Publisher: TeachUcomp Inc.
ISBN:
Category : Computers
Languages : en
Pages : 283
Book Description
Complete classroom training manual for JavaScript. 283 pages and 128 individual topics. Includes practice exercises and keyboard shortcuts. The purpose of this course is to educate the student in the basic language skills necessary to use JavaScript. There are many resources available on the Internet that allow you to download code and place it into your HTML document or JavaScript code file. However, it is important to first understand the underlying language and components of JavaScript to be able to alter the code to work in your desired application, and easily troubleshoot any errors that may occur. Whether you are looking to add interactivity to your website, control how a browser acts or alter your HTML document’s content, it is important to have a firm grasp of the basics of JavaScript. We begin this course by discussing the basic components and structure of JavaScript as well as learning the terminology. Then, we’ll advance through topics to cover some more advanced concepts and uses for JavaScript. Topics Covered: Getting Acquainted with JavaScript 1. Introduction to JavaScript 2. JavaScript vs. Java 3. The Tag 4. External JavaScript 5. Uses for JavaScript The Makeup of JavaScript 1. JavaScript Statements 2. Code and Code Blocks 3. Whitespace 4. Case Sensitivity 5. Breaking Up a Line of Code JavaScript Comments 1. Single Line Comments 2. Multi-Line Comments 3. End of Line Comments 4. Using Comments to Stop Execution JavaScript Variables 1. What are JavaScript Variables? 2. Syntax for Text and Numerical Values 3. Creating (Declaring) Variables 4. Re-Declaring Variables 5. Undefined Value 6. Using One Statement for Multiple Variables 7. Local Variables and Global Variables Exploring JavaScript Data Types 1. Dynamic Data Types in JavaScript 2. Null 3. Number 4. String 5. Boolean 6. Array 7. Object JavaScript Objects 1. Creating Objects 2. Accessing Object Properties 3. Accessing Object Methods JavaScript Functions 1. JavaScript Function Definition and Syntax 2. Functions with a Return Value 3. Calling a Function with Arguments 4. Assigning Values to Undeclared Variables JavaScript Operators 1. Arithmetic Operators 2. Assignment Operators 3. Adding Strings and Numbers 4. Comparison Operators 5. Logical Operators 6. Conditional Operators JavaScript Conditions 1. If Statements 2. The Switch Statement JavaScript Loops 1. The FOR Loop 2. The FOR…IN Loop 3. The WHILE Loop 4. The DO…WHILE Loop JavaScript Break and Continue 1. The Break Statement 2. The Continue Statement 3. JavaScript Labels JavaScript Errors 1. The Try…Catch Statement 2. The Throw Statement JavaScript Form Validation 1. Form Validation 2. E-Mail Validation JavaScript RegExp Object 1. RegExp Definition and Modifiers 2. RegExp Special Characters 3. RegExp Methods JavaScript Hoisting 1. Declarations 2. Initializations JavaScript USE STRICT Directive 1. What is the USE STRICT Directive and Why Use It? 2. What’s Not Allows in STRICT Mode? JavaScript HTML DOM 1. What is HTML DOM? 2. HTML DOM Methods and Properties 3. HTML DOM Document 4. Finding HTML Elements 5. Changing the Output Stream 6. Changing the Value of an Attribute 7. Changing CSS HTML DOM Events 1. Using Events 2. The ONCHANGE Event HTML DOM Navigation 1. DOM Nodes 2. Node Relationships 3. Child Nodes and Values 4. NODE…Properties 5. HTML DOM Nodelist 6. Root Nodes Adding and Removing DOM Nodes 1. Creating New HTML Elements (Nodes) 2. Removing Existing HTML Elements (Nodes) 3. Replacing HTML Elements (Nodes) JavaScript Browser Object Model (BOM) 1. What is the Browser Object Model (BOM)? 2. The Window Object 3. Window Size Properties 4. Other Window Methods and Properties Window Screen Object 1. What does the Window Screen Object Do? 2. Window Screen Object Properties. Window Location Object 1. What does the Window Location Object Do? 2. Window Location HREF Property 3. Window Location PATHNAME Property 4. Window Location ASSIGN() Method Window History Object 1. What does the Window History Object Do? 2. Window History Back and Forward Methods Window Navigator Object 1. What does the Window Navigator Object Do? JavaScript Popup Boxes 1. The Alert Box 2. The Confirm Box 3. The Prompt Box JavaScript Timing Events 1. What are JavaScript Timing Events? 2. SETINTERVAL() and CLEARINTERVAL() Methods 3. SETTIMEOUT() and CLEARTIMEOUT() Methods 4. Creating a Clock JavaScript Cookies 1. What are Cookies? 2. Working with Cookies The JavaScript Console Object 1. The Console Object 2. Inline Grouping 3. Timers 4. String Substitution Advanced JavaScript Objects 1. The Object Literal and the Keyword New 2. Using an Object Constructor 3. JavaScript Prototype 4. Mutable Objects and Immutable Primitive Values 5. JavaScript Object Properties 6. Adding New Properties and Deleting Properties Number Object 1. What is a Number Object? 2. Hexadecimal Numbers 3. NaN – Not a Number 4. Infinity String Object 1. Using the String Object 2. String Properties and Methods 3. Special Characters Date Object 1. The Date Object 2. Set and Compare Dates 3. Convert the Date to a String Array Object 1. Create and Access an Array Object 2. Joining Arrays 3. Working with Arrays Math Object 1. The Math Object and Mathematical Constants 2. Math Object Methods JavaScript Libraries (Frameworks) 1. JavaScript Libraries or Frameworks 2. Testing jQuery
Construction of a Concept of Neuronal Modeling
Author: Marcus Grum
Publisher: Springer Nature
ISBN: 3658359994
Category : Business & Economics
Languages : en
Pages : 896
Book Description
The business problem of having inefficient processes, imprecise process analyses and simulations as well as non-transparent artificial neuronal network models can be overcome by an easy-to-use modeling concept. With the aim of developing a flexible and efficient approach to modeling, simulating and optimizing processes, this paper proposes a flexible Concept of Neuronal Modeling (CoNM). The modeling concept, which is described by the modeling language designed and its mathematical formulation and is connected to a technical substantiation, is based on a collection of novel sub-artifacts. As these have been implemented as a computational model, the set of CoNM tools carries out novel kinds of Neuronal Process Modeling (NPM), Neuronal Process Simulations (NPS) and Neuronal Process Optimizations (NPO). The efficacy of the designed artifacts was demonstrated rigorously by means of six experiments and a simulator of real industrial production processes.
Publisher: Springer Nature
ISBN: 3658359994
Category : Business & Economics
Languages : en
Pages : 896
Book Description
The business problem of having inefficient processes, imprecise process analyses and simulations as well as non-transparent artificial neuronal network models can be overcome by an easy-to-use modeling concept. With the aim of developing a flexible and efficient approach to modeling, simulating and optimizing processes, this paper proposes a flexible Concept of Neuronal Modeling (CoNM). The modeling concept, which is described by the modeling language designed and its mathematical formulation and is connected to a technical substantiation, is based on a collection of novel sub-artifacts. As these have been implemented as a computational model, the set of CoNM tools carries out novel kinds of Neuronal Process Modeling (NPM), Neuronal Process Simulations (NPS) and Neuronal Process Optimizations (NPO). The efficacy of the designed artifacts was demonstrated rigorously by means of six experiments and a simulator of real industrial production processes.
Making Inclusion Work for Students with Autism Spectrum Disorders
Author: Tristram Smith
Publisher: Guilford Press
ISBN: 1606239325
Category : Education
Languages : en
Pages : 401
Book Description
An indispensable resource for K-12 educators and autism specialists, this highly practical book shows how to include students with autism spectrum disorders (ASD) in general education settings. Tristram Smith and his associates present a research-based, step-by-step process for assessing students at a range of skill levels, planning and implementing successful inclusion programs, and working as a team with other professionals and with parents. The book is packed with specific strategies for helping students with ASD follow the daily routine, learn from the general education curriculum, interact with peers, and overcome problem behavior. In a large-size format for easy photocopying, it features dozens of reproducible worksheets and forms.
Publisher: Guilford Press
ISBN: 1606239325
Category : Education
Languages : en
Pages : 401
Book Description
An indispensable resource for K-12 educators and autism specialists, this highly practical book shows how to include students with autism spectrum disorders (ASD) in general education settings. Tristram Smith and his associates present a research-based, step-by-step process for assessing students at a range of skill levels, planning and implementing successful inclusion programs, and working as a team with other professionals and with parents. The book is packed with specific strategies for helping students with ASD follow the daily routine, learn from the general education curriculum, interact with peers, and overcome problem behavior. In a large-size format for easy photocopying, it features dozens of reproducible worksheets and forms.