Number Track Games

Number Track Games PDF Author: Various
Publisher: Nelson Thornes
ISBN: 1903142504
Category :
Languages : en
Pages : 32

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Book Description
Number Track Games are big, bright and glossy. Each double-sided board has an illustrated unnumbered track on one side and a numbered track on the other. They provide young children with five different representations of the number system, helping them develop visual images and understanding of number

Number Track Games

Number Track Games PDF Author: Various
Publisher: Nelson Thornes
ISBN: 1903142504
Category :
Languages : en
Pages : 32

Get Book Here

Book Description
Number Track Games are big, bright and glossy. Each double-sided board has an illustrated unnumbered track on one side and a numbered track on the other. They provide young children with five different representations of the number system, helping them develop visual images and understanding of number

50 Fantastic Ideas for Exploring Number

50 Fantastic Ideas for Exploring Number PDF Author: Alison Hutchison
Publisher: Bloomsbury Publishing
ISBN: 1472948653
Category : Education
Languages : en
Pages : 66

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Book Description
The 50 Fantastic Ideas series is packed full of fun, original, skills-based activities for Early Years practitioners to use with children aged 0-5. Each activity features step-by-step guidance, a list of resources, and a detailed explanation of the skills children will learn. Creative, simple, and highly effective, this series is a must-have for every Early Years setting. Developing a secure understanding of number in the Early Years is key to ensuring number confidence for future stages of learning. A wide variety of meaningful hands-on experiences are required to develop a child's deep understanding of number. 50 Fantastic Ideas for Exploring Number presents ideas that are all about doing – to not only stimulate the senses, but to also provoke thinking and talking, allow questions to be asked, and ensure that links are made between number concepts and the real world. The ideas require little preparation beforehand, can be used by practitioners without any specific expertise in teaching early number, and include easy-to-source materials. Each area of early number sense is covered from adding on and taking away to number stories, identifying and writing numbers. Alison Hutchison draws on her wealth of experience to present 50 ideas and experiences that make numbers fun and accessible so that, as they explore and investigate, children are fully engaged partners in their learning at this crucial early stage of their number journey.

Number Grids

Number Grids PDF Author: Paul Swan
Publisher: R.I.C. Publications
ISBN: 1863118268
Category : Arithmetic
Languages : en
Pages : 69

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Book Description
Blackline master games and activities to investigate number. For children from middle and upper primary.

Math Games: Getting to the Core of Conceptual Understanding ebook

Math Games: Getting to the Core of Conceptual Understanding ebook PDF Author: Ted H. Hull
Publisher: Teacher Created Materials
ISBN: 1425896936
Category : Education
Languages : en
Pages : 322

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Book Description
Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.

Audio Programming for Interactive Games

Audio Programming for Interactive Games PDF Author: Martin D. Wilde
Publisher: CRC Press
ISBN: 1136125825
Category : Technology & Engineering
Languages : en
Pages : 197

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Book Description
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.

Guided Math Workshop

Guided Math Workshop PDF Author: Laney Sammons
Publisher: Teacher Created Materials
ISBN: 1425816541
Category : Education
Languages : en
Pages : 234

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Book Description
This must-have resource helps teachers successfully plan, organize, implement, and manage Guided Math Workshop. It provides practical strategies for structure and implementation to allow time for teachers to conduct small-group lessons and math conferences to target student needs. The tested resources and strategies for organization and management help to promote student independence and provide opportunities for ongoing practice of previously mastered concepts and skills. With sample workstations and mathematical tasks and problems for a variety of grade levels, this guide is sure to provide the information that teachers need to minimize preparation time and meet the needs of all students.

Maths Games

Maths Games PDF Author: Margaret Grubb
Publisher: R.I.C. Publications
ISBN: 1863119531
Category : Games in mathematics education
Languages : en
Pages : 106

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Book Description
Games designed to reinforce and consolidate a variety of mathematical concepts with an emphasis on language.

Starting Out

Starting Out PDF Author: Beam Education
Publisher: Nelson Thornes
ISBN: 9781903142004
Category : Education
Languages : en
Pages : 134

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Book Description
This file will tell you everything you want to know about young children learning mathematics. Starting Out explores the steps involved in learning the counting numbers, the subtleties of more and less and difference, and how pattern-making sets the basis for an understanding of algebra.

Graphic Design for Board Games

Graphic Design for Board Games PDF Author: Daniel Solis
Publisher: CRC Press
ISBN: 1040120636
Category : Games & Activities
Languages : en
Pages : 303

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Book Description
Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming. With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged. Key Features: Highlights unique challenges and solutions of graphic design for board games Includes commentary from over a dozen board game graphic designers Explains complex concepts with numerous visual examples Trains designers to incorporate heuristics, accessibility, and semiotics Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals. Soon you’ll design unforgettable gaming experiences for your players!

Programming Multiplayer Games

Programming Multiplayer Games PDF Author: Andrew Mulholland
Publisher: Wordware Publishing, Inc.
ISBN: 1556220766
Category : Computer games
Languages : en
Pages : 576

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Book Description
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.