Number Tile Puzzle Pack

Number Tile Puzzle Pack PDF Author: Primary Concepts
Publisher: Rainbow Horizons Publishing
ISBN: 1601842023
Category : Education
Languages : en
Pages : 131

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Book Description
Your students will love solving these engaging puzzles while they sharpen their recall of basic facts, and improve their number sense and problem solving skills. Each puzzle set offers a wide range of difficulty. Self-correcting and perfect for centers. Eight different sets, with 14 puzzles per set. Includes answers.

Number Tile Puzzle Pack

Number Tile Puzzle Pack PDF Author: Primary Concepts
Publisher: Rainbow Horizons Publishing
ISBN: 1601842023
Category : Education
Languages : en
Pages : 131

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Book Description
Your students will love solving these engaging puzzles while they sharpen their recall of basic facts, and improve their number sense and problem solving skills. Each puzzle set offers a wide range of difficulty. Self-correcting and perfect for centers. Eight different sets, with 14 puzzles per set. Includes answers.

Uncle Rob's Pizza Party

Uncle Rob's Pizza Party PDF Author:
Publisher:
ISBN: 9781735805221
Category :
Languages : en
Pages :

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Book Description


Unity 2022 by Example

Unity 2022 by Example PDF Author: Scott H. Cameron
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596

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Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

An Amber Young FBI Suspense Thriller Bundle: Absent Mercy (#4) and Absent Reason (#5)

An Amber Young FBI Suspense Thriller Bundle: Absent Mercy (#4) and Absent Reason (#5) PDF Author: Blake Pierce
Publisher: Blake Pierce
ISBN: 1094382795
Category : Fiction
Languages : en
Pages : 415

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Book Description
A bundle of books #4 (ABSENT MERCY) and #5 (ABSENT REASON) in Blake Pierce’s Amber Young mystery series! This bundle offers books four and five in one convenient file, with over 100,000 words of reading. In ABSENT MERCY (Book #4), Amber Young, genius puzzle editor turned FBI special agent, is baffled when a new serial killer taunts the FBI with a word search puzzle. None of the searches seem to make any sense. And unless she can figure it out soon, time is running out to save his next victim’s life. In ABSENT REASON (Book #5), there are very few puzzles that Amber Young cannot solve. But when faced with a rare, “impossible puzzle,” Amber may have finally met her match. Failure, though, means another victim’s life. Can Amber discard everything she knows and enter this killer’s mind in time to stop him? A page-turning and harrowing crime thriller featuring a brilliant and tortured FBI agent, the Amber Young series is a riveting mystery, packed with non-stop action, suspense, twists and turns, revelations, and driven by a breakneck pace that will keep you flipping pages late into the night. Fans of Rachel Caine, Teresa Driscoll and Robert Dugoni are sure to fall in love. Future books in the series are also available!

An Amber Young FBI Suspense Thriller Bundle: Absent Mercy (#4), Absent Reason (#5), and Absent Sanity (#6)

An Amber Young FBI Suspense Thriller Bundle: Absent Mercy (#4), Absent Reason (#5), and Absent Sanity (#6) PDF Author: Blake Pierce
Publisher: Blake Pierce
ISBN: 1094383686
Category : Fiction
Languages : en
Pages : 612

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Book Description
A bundle of books #4 (ABSENT MERCY), #5 (ABSENT REASON), and #6 (ABSENT SANITY) in Blake Pierce’s Amber Young mystery series! This bundle offers books four, five, and six in one convenient file, with over 100,000 words of reading. In ABSENT MERCY (Book #4), Amber Young, genius puzzle editor turned FBI special agent, is baffled when a new serial killer taunts the FBI with a word search puzzle. None of the searches seem to make any sense. And unless she can figure it out soon, time is running out to save his next victim’s life. In this page-turning, cat and mouse thriller, it’s a battle of clues, riddles, twists—and genius. In ABSENT REASON (Book #5), there are very few puzzles that Amber Young cannot solve. But when faced with a rare, “impossible puzzle,” Amber may have finally met her match. Failure, though, means another victim’s life. Can Amber discard everything she knows and enter this killer’s mind in time to stop him? In ABSENT SANITY (Book #6), Amber is stumped when a new victim is found tied in an elaborate rope puzzle—a mysterious killer’s signature that makes her certain that, if she doesn’t decode it in time, he will soon strike again…. A page-turning and harrowing crime thriller featuring a brilliant and tortured FBI agent, the Amber Young series is a riveting mystery, packed with non-stop action, suspense, twists and turns, revelations, and driven by a breakneck pace that will keep you flipping pages late into the night. Fans of Rachel Caine, Teresa Driscoll and Robert Dugoni are sure to fall in love. Future books in the series are also available!

Why I didn't quit my job to travel

Why I didn't quit my job to travel PDF Author: Riza may Baldivia
Publisher: Ukiyoto Publishing
ISBN: 9390237939
Category : Fiction
Languages : en
Pages : 286

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Book Description
This book includes travel tips, guides, hotel reviews, traveling solo and food adventures. Escape from the daily mundane life and have the most fun and adventurous journey. Work. Earn. Save. Travel.

The Art of Puzzles

The Art of Puzzles PDF Author: Thomas Snyder
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :

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Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.

Game & Puzzle Design, vol. 1, no. 1, 2015 (B&W)

Game & Puzzle Design, vol. 1, no. 1, 2015 (B&W) PDF Author: Cameron Browne
Publisher: Lulu.com
ISBN: 1326357794
Category : Games & Activities
Languages : en
Pages : 88

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Book Description
Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).

Games & Puzzles

Games & Puzzles PDF Author:
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 348

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Book Description


Java Illuminated

Java Illuminated PDF Author: Julie Anderson
Publisher: Jones & Bartlett Learning
ISBN: 1284290476
Category : Computers
Languages : en
Pages : 1179

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Book Description
Written for the one- to three-term introductory programming course, the sixth edition of Java Illuminated provides learners with an interactive, user-friendly approach to learning the Java programming language. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest. In addition, the text presents other topics of interest, including graphical user interfaces (GUI), data structures, file input and output, and graphical applications.