Author: Alison Gazzard
Publisher: MIT Press
ISBN: 0262552027
Category : Computers
Languages : en
Pages : 219
Book Description
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Now the Chips Are Down
Author: Alison Gazzard
Publisher: MIT Press
ISBN: 0262552027
Category : Computers
Languages : en
Pages : 219
Book Description
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Publisher: MIT Press
ISBN: 0262552027
Category : Computers
Languages : en
Pages : 219
Book Description
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
When the Chips are Down
Author: Rachel A. Volberg
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 162
Book Description
In this book, Rachel Volberg delves into the darker side of the recent growth of lotteries, casinos, and other forms of gambling in this country, arguing that problem gambling should be considered an issue of public health and addressed accordingly.
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 162
Book Description
In this book, Rachel Volberg delves into the darker side of the recent growth of lotteries, casinos, and other forms of gambling in this country, arguing that problem gambling should be considered an issue of public health and addressed accordingly.
The Chips are Down
Author: Don Zolidis
Publisher: Stage Partners
ISBN:
Category : Drama
Languages : en
Pages : 31
Book Description
In 1951, the Red Scare is in full swing, and it migrates to a private girls’ school in New Hampshire when one teacher is suspected of being a Communist. Charged by the administration to find out the truth, Rachel, the daughter of the cafeteria manager, must challenge her own beliefs to figure out the meaning of justice. Drama One-act. 35-40 minutes 10-30 actors, gender flexible
Publisher: Stage Partners
ISBN:
Category : Drama
Languages : en
Pages : 31
Book Description
In 1951, the Red Scare is in full swing, and it migrates to a private girls’ school in New Hampshire when one teacher is suspected of being a Communist. Charged by the administration to find out the truth, Rachel, the daughter of the cafeteria manager, must challenge her own beliefs to figure out the meaning of justice. Drama One-act. 35-40 minutes 10-30 actors, gender flexible
Working on a Song
Author: Anaïs Mitchell
Publisher: Penguin
ISBN: 0593182588
Category : Performing Arts
Languages : en
Pages : 274
Book Description
"Working On A Song is one of the best books about lyric writing for the theater I've read."—Lin-Manuel Miranda Anaïs Mitchell named to TIME's List of the 100 Most Influential People in the World of 2020 An illuminating book of lyrics and stories from Hadestown—the winner of eight Tony Awards, including Best Musical—from its author, songwriter Anaïs Mitchell with a foreword by Steve Earle On Broadway, this fresh take on the Greek myth of Orpheus and Eurydice has become a modern classic. Heralded as “The best new musical of the season,” by The Wall Street Journal, and “Sumptuous. Gorgeous. As good as it gets,” by The New York Times, the show was a breakout hit, with its poignant social commentary, and spellbinding music and lyrics. In this book, Anaïs Mitchell takes readers inside her more than decade’s-long process of building the musical from the ground up—detailing her inspiration, breaking down the lyrics, and opening up the process of creation that gave birth to Hadestown. Fans and newcomers alike will love this deeply thoughtful, revealing look at how the songs from “the underground” evolved, and became the songs we sing again and again.
Publisher: Penguin
ISBN: 0593182588
Category : Performing Arts
Languages : en
Pages : 274
Book Description
"Working On A Song is one of the best books about lyric writing for the theater I've read."—Lin-Manuel Miranda Anaïs Mitchell named to TIME's List of the 100 Most Influential People in the World of 2020 An illuminating book of lyrics and stories from Hadestown—the winner of eight Tony Awards, including Best Musical—from its author, songwriter Anaïs Mitchell with a foreword by Steve Earle On Broadway, this fresh take on the Greek myth of Orpheus and Eurydice has become a modern classic. Heralded as “The best new musical of the season,” by The Wall Street Journal, and “Sumptuous. Gorgeous. As good as it gets,” by The New York Times, the show was a breakout hit, with its poignant social commentary, and spellbinding music and lyrics. In this book, Anaïs Mitchell takes readers inside her more than decade’s-long process of building the musical from the ground up—detailing her inspiration, breaking down the lyrics, and opening up the process of creation that gave birth to Hadestown. Fans and newcomers alike will love this deeply thoughtful, revealing look at how the songs from “the underground” evolved, and became the songs we sing again and again.
When the Chips Are Down
Author: Pranay Kotasthane
Publisher: Bloomsbury Publishing
ISBN: 9356402450
Category : Political Science
Languages : en
Pages : 184
Book Description
To the world at large, technology was synonymous with software. Within months, the subject of such conversations has changed dramatically. Today, the hardware that runs all software - semiconductors or chips - has become a subject of WhatsApp groups and international politics. The chip shortage during COVID-19 made governments take notice of this complex supply chain. The US began denying advanced semiconductors to Chinese companies. Worsening China-Taiwan relations further intensified the debate. By 2022, China, the US, India, the EU, and Japan had released plans worth billions of dollars for setting up new semiconductor facilities. This book is a comprehensive overview of this “meta-critical” technology. How are semiconductors important from a geopolitical perspective? Why did the US and Taiwan become powerhouses in this domain while Russia and India fell behind? Is China's semiconductor sector a threat to the world? What are the future trends to watch out for? These are the questions that this book answers.
Publisher: Bloomsbury Publishing
ISBN: 9356402450
Category : Political Science
Languages : en
Pages : 184
Book Description
To the world at large, technology was synonymous with software. Within months, the subject of such conversations has changed dramatically. Today, the hardware that runs all software - semiconductors or chips - has become a subject of WhatsApp groups and international politics. The chip shortage during COVID-19 made governments take notice of this complex supply chain. The US began denying advanced semiconductors to Chinese companies. Worsening China-Taiwan relations further intensified the debate. By 2022, China, the US, India, the EU, and Japan had released plans worth billions of dollars for setting up new semiconductor facilities. This book is a comprehensive overview of this “meta-critical” technology. How are semiconductors important from a geopolitical perspective? Why did the US and Taiwan become powerhouses in this domain while Russia and India fell behind? Is China's semiconductor sector a threat to the world? What are the future trends to watch out for? These are the questions that this book answers.
A New History of Modern Computing
Author: Thomas Haigh
Publisher: MIT Press
ISBN: 0262542900
Category : Technology & Engineering
Languages : en
Pages : 545
Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Publisher: MIT Press
ISBN: 0262542900
Category : Technology & Engineering
Languages : en
Pages : 545
Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Now the Chips Are Down
Author: Alison Gazzard
Publisher: MIT Press
ISBN: 0262034034
Category : Computers
Languages : en
Pages : 219
Book Description
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Publisher: MIT Press
ISBN: 0262034034
Category : Computers
Languages : en
Pages : 219
Book Description
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Prophets of Computing
Author: Dick van Lente
Publisher: Morgan & Claypool
ISBN: 1450398189
Category : Computers
Languages : en
Pages : 556
Book Description
When electronic digital computers first appeared after World War II, they appeared as a revolutionary force. Business management, the world of work, administrative life, the nation state, and soon enough everyday life were expected to change dramatically with these machines’ use. Ever since, diverse prophecies of computing have continually emerged, through to the present day. As computing spread beyond the US and UK, such prophecies emerged from strikingly different economic, political, and cultural conditions. This volume explores how these expectations differed, assesses unexpected commonalities, and suggests ways to understand the divergences and convergences. This book examines thirteen countries, based on source material in ten different languages—the effort of an international team of scholars. In addition to analyses of debates, political changes, and popular speculations, we also show a wide range of pictorial representations of "the future with computers."
Publisher: Morgan & Claypool
ISBN: 1450398189
Category : Computers
Languages : en
Pages : 556
Book Description
When electronic digital computers first appeared after World War II, they appeared as a revolutionary force. Business management, the world of work, administrative life, the nation state, and soon enough everyday life were expected to change dramatically with these machines’ use. Ever since, diverse prophecies of computing have continually emerged, through to the present day. As computing spread beyond the US and UK, such prophecies emerged from strikingly different economic, political, and cultural conditions. This volume explores how these expectations differed, assesses unexpected commonalities, and suggests ways to understand the divergences and convergences. This book examines thirteen countries, based on source material in ten different languages—the effort of an international team of scholars. In addition to analyses of debates, political changes, and popular speculations, we also show a wide range of pictorial representations of "the future with computers."
The Proper Study of Religion
Author: Sam D. Gill
Publisher:
ISBN: 0197527221
Category : Education
Languages : en
Pages : 283
Book Description
In The Proper Study of Religion, Sam Gill charts an innovative course of development for the academic study of religion by engaging the legacy of Jonathan Z. Smith, Gill's teacher and mentor for fifty years. Building on Smith's foundational legacy through creative encounters, Gill explores an extensive range of absorbing topics including: comparison as essential to academic technique and to human knowledge itself; play, philosophically understood, as a core dynamic of Smith's entire program; the relationship of academic document-based studies to the sensory-rich real world of religions; and self-moving as providing a biological and philosophical foundation on which to develop and expand upon a proper academic study of religion.
Publisher:
ISBN: 0197527221
Category : Education
Languages : en
Pages : 283
Book Description
In The Proper Study of Religion, Sam Gill charts an innovative course of development for the academic study of religion by engaging the legacy of Jonathan Z. Smith, Gill's teacher and mentor for fifty years. Building on Smith's foundational legacy through creative encounters, Gill explores an extensive range of absorbing topics including: comparison as essential to academic technique and to human knowledge itself; play, philosophically understood, as a core dynamic of Smith's entire program; the relationship of academic document-based studies to the sensory-rich real world of religions; and self-moving as providing a biological and philosophical foundation on which to develop and expand upon a proper academic study of religion.
The Chips are Down
Author: Jean-Paul Sartre
Publisher: Pioneer Drama Service, Inc.
ISBN:
Category :
Languages : en
Pages : 32
Book Description
Publisher: Pioneer Drama Service, Inc.
ISBN:
Category :
Languages : en
Pages : 32
Book Description