Author: Reiner Knizia
Publisher: Blue Terrier Press
ISBN: 9780973105216
Category : Games & Activities
Languages : en
Pages : 226
Book Description
World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.
Dice Games Properly Explained
Author: Reiner Knizia
Publisher: Blue Terrier Press
ISBN: 9780973105216
Category : Games & Activities
Languages : en
Pages : 226
Book Description
World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.
Publisher: Blue Terrier Press
ISBN: 9780973105216
Category : Games & Activities
Languages : en
Pages : 226
Book Description
World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.
God Does Not Play Dice
Author: David A. Shiang
Publisher: eBookIt.com
ISBN: 0980237343
Category : Philosophy
Languages : en
Pages : 117
Book Description
In this revolutionary and provocative work, David A. Shiang claims to offer final answers to many of humankind's most enduring mysteries. He argues that Einstein was right in rejecting the randomness of quantum theory, and he shows that Stephen Hawking (A Brief History of Time) and Brian Greene (The Fabric of the Cosmos) are mistaken in saying that evidence shows nature to be probabilistic. He takes on Richard Dawkins (The God Delusion) and Daniel Dennett (Breaking the Spell), contending that Darwin's theory of evolution by natural selection is neither scientific nor correct. He also maintains that worry and regret can be overcome, following in the footsteps of T.S. Eliot and other pioneers of the mind. Odds are high that the logical and elegant solutions Shiang presents to our deepest riddles will cause you to rethink your most fundamental beliefs. "Very provocative, erudite, and solidly based on intelligent and logical thinking! Congratulations on making an excellent contribution to understanding the role of a higher intelligence in organizing the affairs of the universe!" - Pat McGovern, IDG Founder and Chairman, Co-founder of The McGovern Institute for Brain Research at MIT "His lucidity and logic are breathtakingly devastating. He is not afraid to defend the mind of God, either.... I cannot overstate the importance of Shiang's work and its deep influence." - Len Klikunas, Cultural Anthropologist
Publisher: eBookIt.com
ISBN: 0980237343
Category : Philosophy
Languages : en
Pages : 117
Book Description
In this revolutionary and provocative work, David A. Shiang claims to offer final answers to many of humankind's most enduring mysteries. He argues that Einstein was right in rejecting the randomness of quantum theory, and he shows that Stephen Hawking (A Brief History of Time) and Brian Greene (The Fabric of the Cosmos) are mistaken in saying that evidence shows nature to be probabilistic. He takes on Richard Dawkins (The God Delusion) and Daniel Dennett (Breaking the Spell), contending that Darwin's theory of evolution by natural selection is neither scientific nor correct. He also maintains that worry and regret can be overcome, following in the footsteps of T.S. Eliot and other pioneers of the mind. Odds are high that the logical and elegant solutions Shiang presents to our deepest riddles will cause you to rethink your most fundamental beliefs. "Very provocative, erudite, and solidly based on intelligent and logical thinking! Congratulations on making an excellent contribution to understanding the role of a higher intelligence in organizing the affairs of the universe!" - Pat McGovern, IDG Founder and Chairman, Co-founder of The McGovern Institute for Brain Research at MIT "His lucidity and logic are breathtakingly devastating. He is not afraid to defend the mind of God, either.... I cannot overstate the importance of Shiang's work and its deep influence." - Len Klikunas, Cultural Anthropologist
Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
The Edinburgh Encyclopaedia
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 908
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 908
Book Description
The Code of Federal Regulations of the United States of America
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 908
Book Description
The Code of Federal Regulations is the codification of the general and permanent rules published in the Federal Register by the executive departments and agencies of the Federal Government.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 908
Book Description
The Code of Federal Regulations is the codification of the general and permanent rules published in the Federal Register by the executive departments and agencies of the Federal Government.
The Dice Man
Author: Luke Rhinehart
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347
Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347
Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
The Edinburgh Encyclopaedia: Brown, John
Author: Sir David Brewster
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 854
Book Description
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 854
Book Description
The Pocket Guide to Dice & Dice Games
Author: Keith Souter
Publisher: Simon and Schuster
ISBN: 1620879786
Category : Games & Activities
Languages : en
Pages : 231
Book Description
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite
Publisher: Simon and Schuster
ISBN: 1620879786
Category : Games & Activities
Languages : en
Pages : 231
Book Description
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite
Sports and Games of Medieval Cultures
Author: Sally Wilkins
Publisher: Greenwood
ISBN: 0313317119
Category : Social Science
Languages : en
Pages : 0
Book Description
Identifies sports, games, and play from cultures around the world that were invented and played during medieval times.
Publisher: Greenwood
ISBN: 0313317119
Category : Social Science
Languages : en
Pages : 0
Book Description
Identifies sports, games, and play from cultures around the world that were invented and played during medieval times.
36 New Dice Games
Author: Kenneth P Langer
Publisher: Lulu.com
ISBN: 0989925781
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Turn off the virtual and return to the actual. In a world of virtual reality, virtual friends, and digital anonymity, there are still those who enjoy playing real games with real people. No matter how complex a video game may be there is no substitute for face-to-face interaction with friends around a table full of fun and playful game elements. And there is nothing more iconic to tabletop games than dice: plain dice, colorful dice, tiny dice with dots, polyhedral dice, lawn dice, and many other shapes and types of dice are an important part of the generation of chance elements that make games surprising and exciting. In this book, you will find 36 brand new games that use all kinds of dice in a variety of standard and unique ways. So, grab some friends, pull out a great big bag of colorful dice, play some games, and make some actual memories.
Publisher: Lulu.com
ISBN: 0989925781
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Turn off the virtual and return to the actual. In a world of virtual reality, virtual friends, and digital anonymity, there are still those who enjoy playing real games with real people. No matter how complex a video game may be there is no substitute for face-to-face interaction with friends around a table full of fun and playful game elements. And there is nothing more iconic to tabletop games than dice: plain dice, colorful dice, tiny dice with dots, polyhedral dice, lawn dice, and many other shapes and types of dice are an important part of the generation of chance elements that make games surprising and exciting. In this book, you will find 36 brand new games that use all kinds of dice in a variety of standard and unique ways. So, grab some friends, pull out a great big bag of colorful dice, play some games, and make some actual memories.