Ninja Gaiden Sigma 2

Ninja Gaiden Sigma 2 PDF Author: Bryan Dawson
Publisher: Prima Games
ISBN: 9780307465719
Category : Video games
Languages : en
Pages : 0

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Book Description
"All 30 crystal skulls revealed!"--Cover.

Ninja Gaiden Sigma 2

Ninja Gaiden Sigma 2 PDF Author: Bryan Dawson
Publisher: Prima Games
ISBN: 9780307465719
Category : Video games
Languages : en
Pages : 0

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Book Description
"All 30 crystal skulls revealed!"--Cover.

Ninja Gaiden Sigma

Ninja Gaiden Sigma PDF Author: Fernando Bueno
Publisher: Prima Games
ISBN: 9780761557180
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Prima Just Made Being A Ninja A Little Bit Easier . . . -Maps and walkthrough with item and weapon locations -All scarab locations listed -Walkthrough for Rachel's chapters -Crucial strategy for defeating every enemy and boss

Ninja Gaiden Black

Ninja Gaiden Black PDF Author: M. Van Stone
Publisher:
ISBN: 9780761552116
Category : Ninja gaiden (Game)
Languages : en
Pages : 0

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Book Description
Ninja Gaiden Black Don't get dogged! - Maps and walkthrough with item and weapon locations - Crucial strategy for defeating every enemy and boss - Tips for victory in all 46 missions in Master Ninja mode - Training section detailing essential moves, techniques, and weapons - Secret weapons and armlets revealed

Ninja Gaiden

Ninja Gaiden PDF Author: Bryan Dawson
Publisher:
ISBN: 9780761559399
Category : Games & Activities
Languages : en
Pages : 164

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Book Description
Strategies to fight every enemy In-depth boss analysis and strategy Combos and strategies for every weapon Locations for all 30 Crystal Skulls Free Preview Includes: Basics guide & Chapter 1: Sky City Tokyo walkthrough. Guide Update Includes: Free Achievements

The Ninja Crusade 2nd Edition

The Ninja Crusade 2nd Edition PDF Author: Eloy Lasanta
Publisher:
ISBN: 9781944487027
Category :
Languages : en
Pages :

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Book Description


Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145

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Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Power-Up

Power-Up PDF Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Category : Games & Activities
Languages : en
Pages : 337

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Book Description
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Codes & Cheats

Codes & Cheats PDF Author:
Publisher:
ISBN: 9780307889980
Category : Cheating at video games
Languages : en
Pages : 0

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Book Description
Contains thousands of verified codes and cheats for more than 1,500 video games played on Xbox 360, Xbox, Nintendo Wii, Nintendo DS, PS3, PS2, and the PSP, and includes Easter eggs and unlockables.

Super Famicom

Super Famicom PDF Author: Bitmap Books
Publisher: Bitmap Books Limited
ISBN: 9780993012969
Category : Electronic games industry
Languages : en
Pages : 0

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Book Description
Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.