Author: Tom Becker
Publisher: Scholastic Inc.
ISBN: 0545037395
Category : Juvenile Fiction
Languages : en
Pages : 306
Book Description
Jonathan Starling's father is in an asylum and his home has been attacked when, while running away from kidnappers, he stumbles upon Darkside, a terrifying and hidden part of London ruled by the descendants of Jack the Ripper, where Jonathan is in mortal danger if he cannot find the way out.
Darkside
The Minds Behind the Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476631239
Category : Games & Activities
Languages : en
Pages : 217
Book Description
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Publisher: McFarland
ISBN: 1476631239
Category : Games & Activities
Languages : en
Pages : 217
Book Description
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806
Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806
Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
The Santa Trap
Author: Jonathan Emmett
Publisher: National Geographic Books
ISBN: 1561456705
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
A spoiled, greedy, and naughty boy matches wits with Santa Claus in this hilariously "wicked" Christmas read-aloud. Bradley Bartleby is bad. Very bad. In order to avoid Bradley's wrath, his wealthy parents buy him whatever he wants. All the adults in Bradley's life are running scared―except for Santa Claus, who refuses to give him anything but socks. But Bradley vows to get what he deserves. If Santa won't give him the gifts he wants, Bradley will just have to steal them. He transforms his house into a trap so fearsome even his parents refuse to enter. With dynamite, trapdoors, guillotines, and tigers in his path, Santa doesn't stand a chance. Or does he? Jonathan Emmett gives readers a Christmas tale from a new and devious perspective.
Publisher: National Geographic Books
ISBN: 1561456705
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
A spoiled, greedy, and naughty boy matches wits with Santa Claus in this hilariously "wicked" Christmas read-aloud. Bradley Bartleby is bad. Very bad. In order to avoid Bradley's wrath, his wealthy parents buy him whatever he wants. All the adults in Bradley's life are running scared―except for Santa Claus, who refuses to give him anything but socks. But Bradley vows to get what he deserves. If Santa won't give him the gifts he wants, Bradley will just have to steal them. He transforms his house into a trap so fearsome even his parents refuse to enter. With dynamite, trapdoors, guillotines, and tigers in his path, Santa doesn't stand a chance. Or does he? Jonathan Emmett gives readers a Christmas tale from a new and devious perspective.
Technical Bulletin
Author:
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 36
Book Description
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 36
Book Description
The rationale of sequential sampling, with emphasis on its use in pest management
Author: Jerome A. Onsager
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
How to Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Night Trap
Author: Gordon Kent
Publisher: HarperCollins UK
ISBN: 000743832X
Category : Fiction
Languages : en
Pages : 548
Book Description
This exhilarating tale of modern espionage and breathtaking flying action introduces a major new thriller-writing talent. With its striking authenticity and remarkable psychological depth, NIGHT TRAP is sure to appeal to fans of Tom Clancy, Stephen Coonts and Dale Brown.
Publisher: HarperCollins UK
ISBN: 000743832X
Category : Fiction
Languages : en
Pages : 548
Book Description
This exhilarating tale of modern espionage and breathtaking flying action introduces a major new thriller-writing talent. With its striking authenticity and remarkable psychological depth, NIGHT TRAP is sure to appeal to fans of Tom Clancy, Stephen Coonts and Dale Brown.
Generation Xbox
Author: Jamie Russell
Publisher: Yellow Ant Media Limited
ISBN: 9780956507242
Category : Business & Economics
Languages : en
Pages : 321
Book Description
Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?
Publisher: Yellow Ant Media Limited
ISBN: 9780956507242
Category : Business & Economics
Languages : en
Pages : 321
Book Description
Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?
New Zealand Journal of Zoology
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 154
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 154
Book Description