Author: Raquel Vaquero-Cristóbal
Publisher: Frontiers Media SA
ISBN: 2832557392
Category : Science
Languages : en
Pages : 99
Book Description
The field of video games and esports is currently booming, being one of the industries that has grown the most in recent decades. This has given rise to numerous investigations that have sought to delve deeper into the field. However, the vast majority of research to date has analyzed the performance of esports players and its influence on physical and mental parameters of the players. However, the "healthy domain" of video games is still unexplored. So far, little research has analyzed the possibilities offered by esports and video games in the educational and health fields, but the results obtained are encouraging. Thus, this monograph aims to bring together research in which video games or mobile applications are used as a tool to produce beneficial changes for health (mental health, psychological state, body composition, among others). The lack of research in which video games, esports or mobile applications have been used from a healthy point of view is a gap that currently exists in the scientific literature. The use of gamified mobile applications (e.g. Pokémon Go) has shown beneficial results in increasing physical activity in different populations, positively impacting their body composition and mental state. In the educational field, initial research has also shown that video games, esports and even mobile applications can be a very useful resource for teachers.
New trends in esports and gaming: analyzing the impact of esports and video games on body composition, psychological state and health of gamers/players
Author: Raquel Vaquero-Cristóbal
Publisher: Frontiers Media SA
ISBN: 2832557392
Category : Science
Languages : en
Pages : 99
Book Description
The field of video games and esports is currently booming, being one of the industries that has grown the most in recent decades. This has given rise to numerous investigations that have sought to delve deeper into the field. However, the vast majority of research to date has analyzed the performance of esports players and its influence on physical and mental parameters of the players. However, the "healthy domain" of video games is still unexplored. So far, little research has analyzed the possibilities offered by esports and video games in the educational and health fields, but the results obtained are encouraging. Thus, this monograph aims to bring together research in which video games or mobile applications are used as a tool to produce beneficial changes for health (mental health, psychological state, body composition, among others). The lack of research in which video games, esports or mobile applications have been used from a healthy point of view is a gap that currently exists in the scientific literature. The use of gamified mobile applications (e.g. Pokémon Go) has shown beneficial results in increasing physical activity in different populations, positively impacting their body composition and mental state. In the educational field, initial research has also shown that video games, esports and even mobile applications can be a very useful resource for teachers.
Publisher: Frontiers Media SA
ISBN: 2832557392
Category : Science
Languages : en
Pages : 99
Book Description
The field of video games and esports is currently booming, being one of the industries that has grown the most in recent decades. This has given rise to numerous investigations that have sought to delve deeper into the field. However, the vast majority of research to date has analyzed the performance of esports players and its influence on physical and mental parameters of the players. However, the "healthy domain" of video games is still unexplored. So far, little research has analyzed the possibilities offered by esports and video games in the educational and health fields, but the results obtained are encouraging. Thus, this monograph aims to bring together research in which video games or mobile applications are used as a tool to produce beneficial changes for health (mental health, psychological state, body composition, among others). The lack of research in which video games, esports or mobile applications have been used from a healthy point of view is a gap that currently exists in the scientific literature. The use of gamified mobile applications (e.g. Pokémon Go) has shown beneficial results in increasing physical activity in different populations, positively impacting their body composition and mental state. In the educational field, initial research has also shown that video games, esports and even mobile applications can be a very useful resource for teachers.
WHO guidelines on physical activity and sedentary behaviour
Author:
Publisher: World Health Organization
ISBN: 9240014888
Category : Medical
Languages : en
Pages : 24
Book Description
Publisher: World Health Organization
ISBN: 9240014888
Category : Medical
Languages : en
Pages : 24
Book Description
Understanding Esports
Author: Ryan Rogers
Publisher: Rowman & Littlefield
ISBN: 1498589812
Category : Games & Activities
Languages : en
Pages : 251
Book Description
Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
Publisher: Rowman & Littlefield
ISBN: 1498589812
Category : Games & Activities
Languages : en
Pages : 251
Book Description
Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
Prevention of Abuse and Harassment in Athletics and Sports
Author: Paolo Emilio Adami
Publisher: Frontiers Media SA
ISBN: 2889741133
Category : Science
Languages : en
Pages : 101
Book Description
Publisher: Frontiers Media SA
ISBN: 2889741133
Category : Science
Languages : en
Pages : 101
Book Description
Sports (and) Economics
Author: Isabel Artero Escartín
Publisher:
ISBN: 9788417609238
Category :
Languages : en
Pages : 519
Book Description
Publisher:
ISBN: 9788417609238
Category :
Languages : en
Pages : 519
Book Description
eSports is Business
Author: Tobias M. Scholz
Publisher: Springer
ISBN: 3030111997
Category : Business & Economics
Languages : en
Pages : 165
Book Description
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Publisher: Springer
ISBN: 3030111997
Category : Business & Economics
Languages : en
Pages : 165
Book Description
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Handbook of Esports Medicine
Author: Lindsey Migliore
Publisher: Springer Nature
ISBN: 3030736105
Category : Medical
Languages : en
Pages : 273
Book Description
With over 450 million viewers worldwide and over $1 billion in revenue in 2019, competitive video gaming - known more popularly as esports - is not a fad, but rather a technological and cultural phenomenon. To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders. Esports medicine is a subspecialty in its infancy: Research, resources, and guidelines are evolving rapidly as more is understood about this burgeoning patient population. This unique handbook will provide a comprehensive overview of the basics of esports, play mechanics and terminology specifically targeted towards healthcare professionals previously unfamiliar with the subject matter. It will convey the essentials of an esports history and physical exam and act as a step-by-step guide for treating video gamers and esports athletes. Furthermore, it will guide providers through each and every major diagnosis related to gaming, with the specific mechanisms of the injury, relevant physical exam maneuvers, and treatments selected specifically for gaming, covering upper and lower extremity injuries, conditions of the neck and back, gaming ergonomics, and psychological, nutritional and cultural considerations. Timely and practical, Handbook of Esports Medicine will be a valuable resource for primarily sports medicine, orthopedic, physical medical and rehabilitation, and pediatric physicians, as well as therapists, psychologists and trainers involved in competitive gaming.
Publisher: Springer Nature
ISBN: 3030736105
Category : Medical
Languages : en
Pages : 273
Book Description
With over 450 million viewers worldwide and over $1 billion in revenue in 2019, competitive video gaming - known more popularly as esports - is not a fad, but rather a technological and cultural phenomenon. To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders. Esports medicine is a subspecialty in its infancy: Research, resources, and guidelines are evolving rapidly as more is understood about this burgeoning patient population. This unique handbook will provide a comprehensive overview of the basics of esports, play mechanics and terminology specifically targeted towards healthcare professionals previously unfamiliar with the subject matter. It will convey the essentials of an esports history and physical exam and act as a step-by-step guide for treating video gamers and esports athletes. Furthermore, it will guide providers through each and every major diagnosis related to gaming, with the specific mechanisms of the injury, relevant physical exam maneuvers, and treatments selected specifically for gaming, covering upper and lower extremity injuries, conditions of the neck and back, gaming ergonomics, and psychological, nutritional and cultural considerations. Timely and practical, Handbook of Esports Medicine will be a valuable resource for primarily sports medicine, orthopedic, physical medical and rehabilitation, and pediatric physicians, as well as therapists, psychologists and trainers involved in competitive gaming.
Game Research Methods: An Overview
Author: Patri Lankoski
Publisher: Lulu.com
ISBN: 1312884738
Category : Education
Languages : en
Pages : 374
Book Description
"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.
Publisher: Lulu.com
ISBN: 1312884738
Category : Education
Languages : en
Pages : 374
Book Description
"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.
Physical Activity, Exercise, Sedentary Behavior and Health
Author: Kazuyuki Kanosue
Publisher: Springer
ISBN: 9784431562238
Category : Medical
Languages : en
Pages : 0
Book Description
The aim of this book is to present current views about physical activity and the benefits of physical activity in preventing and ameliorating various health conditions that are of worldwide concern. This book was developed as a compilation of the accomplishments of the five-year Global COE (Center of Excellence) “Sport Sciences for the Promotion of Active Life” Program at the Faculty of Sport Sciences of Waseda University, Saitama, Japan. The first part establishes the research methodology and discusses the current status of physical activity. Topics covered include the prevalence of physical inactivity and highly sedentary behavior in different populations as well as strategies that can be adopted to promote physical activity. The second part focuses on the physiological effects of physical activity. Topics covered include physiological responses to exercise by the autonomic nervous system, the endocrine system, vascular functioning, postprandial blood glucose control, and inflammatory processes. The relationship between exercise and appetite is discussed, as is the influence of exercise on food intake and weight regulation. Additionally, the influence of exercise on protein regulation and posttranslational modifications is introduced. The final part discusses the role of physical activity in preventing lifestyle-related health issues and improving the quality of life, especially for the elderly. The contents should be of interest to anyone who is concerned with the human physiologic response to exercise and the promotion of healthy lifestyles, including sports and exercise science researchers as well as those involved with medicine, public health, physiology, nutrition, and elder care.
Publisher: Springer
ISBN: 9784431562238
Category : Medical
Languages : en
Pages : 0
Book Description
The aim of this book is to present current views about physical activity and the benefits of physical activity in preventing and ameliorating various health conditions that are of worldwide concern. This book was developed as a compilation of the accomplishments of the five-year Global COE (Center of Excellence) “Sport Sciences for the Promotion of Active Life” Program at the Faculty of Sport Sciences of Waseda University, Saitama, Japan. The first part establishes the research methodology and discusses the current status of physical activity. Topics covered include the prevalence of physical inactivity and highly sedentary behavior in different populations as well as strategies that can be adopted to promote physical activity. The second part focuses on the physiological effects of physical activity. Topics covered include physiological responses to exercise by the autonomic nervous system, the endocrine system, vascular functioning, postprandial blood glucose control, and inflammatory processes. The relationship between exercise and appetite is discussed, as is the influence of exercise on food intake and weight regulation. Additionally, the influence of exercise on protein regulation and posttranslational modifications is introduced. The final part discusses the role of physical activity in preventing lifestyle-related health issues and improving the quality of life, especially for the elderly. The contents should be of interest to anyone who is concerned with the human physiologic response to exercise and the promotion of healthy lifestyles, including sports and exercise science researchers as well as those involved with medicine, public health, physiology, nutrition, and elder care.
Investing in the Health and Well-Being of Young Adults
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309309980
Category : Medical
Languages : en
Pages : 431
Book Description
Young adulthood - ages approximately 18 to 26 - is a critical period of development with long-lasting implications for a person's economic security, health and well-being. Young adults are key contributors to the nation's workforce and military services and, since many are parents, to the healthy development of the next generation. Although 'millennials' have received attention in the popular media in recent years, young adults are too rarely treated as a distinct population in policy, programs, and research. Instead, they are often grouped with adolescents or, more often, with all adults. Currently, the nation is experiencing economic restructuring, widening inequality, a rapidly rising ratio of older adults, and an increasingly diverse population. The possible transformative effects of these features make focus on young adults especially important. A systematic approach to understanding and responding to the unique circumstances and needs of today's young adults can help to pave the way to a more productive and equitable tomorrow for young adults in particular and our society at large. Investing in The Health and Well-Being of Young Adults describes what is meant by the term young adulthood, who young adults are, what they are doing, and what they need. This study recommends actions that nonprofit programs and federal, state, and local agencies can take to help young adults make a successful transition from adolescence to adulthood. According to this report, young adults should be considered as a separate group from adolescents and older adults. Investing in The Health and Well-Being of Young Adults makes the case that increased efforts to improve high school and college graduate rates and education and workforce development systems that are more closely tied to high-demand economic sectors will help this age group achieve greater opportunity and success. The report also discusses the health status of young adults and makes recommendations to develop evidence-based practices for young adults for medical and behavioral health, including preventions. What happens during the young adult years has profound implications for the rest of the life course, and the stability and progress of society at large depends on how any cohort of young adults fares as a whole. Investing in The Health and Well-Being of Young Adults will provide a roadmap to improving outcomes for this age group as they transition from adolescence to adulthood.
Publisher: National Academies Press
ISBN: 0309309980
Category : Medical
Languages : en
Pages : 431
Book Description
Young adulthood - ages approximately 18 to 26 - is a critical period of development with long-lasting implications for a person's economic security, health and well-being. Young adults are key contributors to the nation's workforce and military services and, since many are parents, to the healthy development of the next generation. Although 'millennials' have received attention in the popular media in recent years, young adults are too rarely treated as a distinct population in policy, programs, and research. Instead, they are often grouped with adolescents or, more often, with all adults. Currently, the nation is experiencing economic restructuring, widening inequality, a rapidly rising ratio of older adults, and an increasingly diverse population. The possible transformative effects of these features make focus on young adults especially important. A systematic approach to understanding and responding to the unique circumstances and needs of today's young adults can help to pave the way to a more productive and equitable tomorrow for young adults in particular and our society at large. Investing in The Health and Well-Being of Young Adults describes what is meant by the term young adulthood, who young adults are, what they are doing, and what they need. This study recommends actions that nonprofit programs and federal, state, and local agencies can take to help young adults make a successful transition from adolescence to adulthood. According to this report, young adults should be considered as a separate group from adolescents and older adults. Investing in The Health and Well-Being of Young Adults makes the case that increased efforts to improve high school and college graduate rates and education and workforce development systems that are more closely tied to high-demand economic sectors will help this age group achieve greater opportunity and success. The report also discusses the health status of young adults and makes recommendations to develop evidence-based practices for young adults for medical and behavioral health, including preventions. What happens during the young adult years has profound implications for the rest of the life course, and the stability and progress of society at large depends on how any cohort of young adults fares as a whole. Investing in The Health and Well-Being of Young Adults will provide a roadmap to improving outcomes for this age group as they transition from adolescence to adulthood.